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(S)teel (V)alley (K)ombat
Alright, I'm not claiming this is anything new or something along those lines, so all you folks out there with the "Oh, we've known about this since the beginning of time" boners can just stop reading past this point.
Anyway, I was fooling around in the lab with Kung Lao earlier and come to a most interesting and devastatingly simple way to finish your combos on knock downs by throwing the EN low hat which will force them into one of three scenarios I had thought of at the time.
1)You are forced to block low, and risk being set up for throw or more block string pressure.
2)Forced to use an invincible wake-up attack/enhanced armor move for the bait and punish.
3)Forced to take the additional damage on a failure to block, which I know isn't much for the meter use, but this is just a rough idea of potential uses for the low hat as a potentially fatal corner trap.
So, gentlemen and ladies...any ideas?
Anyway, I was fooling around in the lab with Kung Lao earlier and come to a most interesting and devastatingly simple way to finish your combos on knock downs by throwing the EN low hat which will force them into one of three scenarios I had thought of at the time.
1)You are forced to block low, and risk being set up for throw or more block string pressure.
2)Forced to use an invincible wake-up attack/enhanced armor move for the bait and punish.
3)Forced to take the additional damage on a failure to block, which I know isn't much for the meter use, but this is just a rough idea of potential uses for the low hat as a potentially fatal corner trap.
So, gentlemen and ladies...any ideas?