D1 xx DB2 mb does not combo. D1 xx DB2 does combo.
Please stop the misinformation. It's a very useful tool and I'd hate for people to avoid using it because of a player's erroneous claims. I'm going to clear this up one last time in a big summative post.
DeathAndHealing
For what I hope will be the final time, D1 xx [MB] DB+2 IS A TRUE COMBO. I tested it in two ways:
- Set a variety of opponents to autoblock, so they block anything after the D1 that doesn't actually combo. Tested it until I consistently saw the "2 hit" indicator pop up on the screen, confirming it is a real 1,2 combo.
- Set dummy to record as Superman, performing D1 xx [MB] DB2. I select playback and manually take the D1 hit and attempt to block the follow-up [MB] Breath. I can't block it. Not even once. It's a real combo everyone!
Why is it so good? D1 is 6 frames, which falls into category of "fastest moves in the game". It is Superman's only way of punishing -6 or -7 frame moves when blocked, as his next fastest move is 8 frames. [MB] Breath is -3 on block which means it is completely safe and nothing in the game, aside from Superman's super (2 frames), can punish it. If [MB] Breath connects however, you get a full combo (39% meterless / 43% trait). If you're being bullied up close, you can mash out a D1 xx [MB] Breath and if it interrupts pokes, holes in pressure, or poorly managed frame traps you get a full combo straight into knockdowns which shifts momentum entirely. If you guess wrong and they block both the D1 and Breath its COMPLETELY safe. It's a risk free combo attempt at the cost of 1 Bar.
During this weekend's Road to Evo event I was was using it profusely, and I remember something incredible happening when I was playing Maxter in casuals. He was pressuring me with Catwoman strings, and I performed D1 xx [MB] Breath in between some pokes. He blocked the D1 and tried to D1 me back before the Breath came out, but I hit him first! It functions as a pseudo-trap; your opponent retaliates but Superman's ice breath is what they will be punching, therefore you always win the exchange.
D1 xx [MB]Breath will catch people jumping, poking, or backdashing between the D1 and Breath portion. PLUS, if it hits it combos! I'm done with people not believing this shit works. A lengthy video or explanation isn't needed for this matter, just go into training mode and cancel it FAST.
I wish you guys all the best with this!