Hey Ketchup,
I really liked the matches, but I was surprised by a few things and wanted to know about the following:
Why no in front up missiles?
Why not use 1 bar for a homing missile when your meter gets full to force a 50/50 or mistake into huge damage?
Why use sweep instead of b3.4? (unless it was an accident, which I do fairly often)
Can you explain what you mean by uppercutting the low hat string? Is this before the hat comes out to interrupt? Which string?
I really liked 2,1,TU in situations where you thought the 2 in the 1,2,b1 was going to whiff.
Good matches.
hey sektroll its nice to see some other high level sektor players around although we seem to play him differently haha anyway to answer your questions.
I find that against a kung lao player or other rushdown characters doing the upward missile up close is too unsafe, not only can they combo and push themselves out of the way of the rocket before it lands they also have a chance to combo me before the rocket even comes out.
i rarely do the homing rocket unless they have little life left and i want to put pressure on them to make them jump etc mainly because experience has tought me to manage my meter extremely carefully, i play with that kung lao player often and if i make one tiny mistake i can get a big combo to pay for it so instead of doing off the bat enhanced moves that may just get blocked i save my meter to use a breaker should i make a mistake. also against kung lao if i use a homing rocket and then charge forward to string into a combo i can also eat a spin for being hasty.
the 2,1 is actually the only way sektor can punish the spin with a full combo on block if you do his regular 3 hit launcher the second hit will ALWAYS wiff so if you find yourself against a lao player that does a spin mid combo and you block it make sure you get the full dash then do 2,1,teleport punch etc gives you a nice little 35/40% punish you couldnt do pre patch.
i did sektors sweep instead of the back 3,4 because if hed have blocked it i would end the combo right in his face which is where sektor doesnt want to be especially against a kung lao player that could do a spin if he knows im going to try and do the 3 hit launcher straight after, its happened before haha.
i like to do sektors up close mixup game but in a high level situation like that especially against a kung lao i didnt want to take any risks, if the kung lao does the hat loop the second the low hat lands if he repeats the same thing sektor can easily uppercut him out of it and i think the kung lao player i was against didn't want to risk that sort of punish and would rather stay in my face as long as possible because he knows that's sektors primary weakness.
i hope that answered your queries! looking forward to seeing some more footage of good sektor play in the near future!