I definitely like what I'm seeing here. I'm sure if I can get in contact with the mastermind behind this, I can persuade them into working on UMK3 with me and a few other players, even if it means opening up the pocket book. Let's see what happens with MKII., This is the single most exciting thing in the FGC to me right now. If those things, like say the extra MK3 stages are still somehow accessible in UMK3 through perhaps some memory address adjustments, that would be great. Stuff like the corner jab infs, I've always thought could be eliminated by adding some extra recovery to the jabs, little enough that it wouldn't be noticeable in gameplay but it'd make all the difference based on the frame data testing I've done. As for Noob, giving a character an actual moveset, I dunno, I suppose it could be done, judging by what we've seen from these MKII hacks, this programmer knows what they are doing.