Tokiwartoothxdk
『T R I G G E R E D』
lbsh can you blame them? This is the same website where people say Johnny cage is badThe amount of people who thought @EMPEROR_SunFire was serious tho lol
lbsh can you blame them? This is the same website where people say Johnny cage is badThe amount of people who thought @EMPEROR_SunFire was serious tho lol
Its stupid when it goes 3/4 screen and can only be antiaired properly by armour; its braindead and stupidThere's nothing wrong with a character having a good jump in especially when they're supposed to have godlike space control
Basically 90% of the community agree Jips are stupid in this game. Stop being salty for the sake of it.You say that to me yet you are complaining about jip's when maybe it is because you suck at anti airing or trip guarding. Same argument
I agree with all but ft3-ft5. That would be useless space that can be used for other options.Make pokes low profile grabs
Make block breakers cost one bar and all YOUR stamina
Make interactables have a wake up option (idk if that's in the game)
Make njp's more minus
Have the ping bar always there (if you want)
Maybe make some of the Kombat kard backgrounds easier to get
Have more active frames on d2?
Make ft3-ft5 game modes
Make team battle better so you can inv people while your in the match.
Maybe make KOTH like mk9 with the cartoon thing I would love that
Make ranked actually have ranked features like gold division or something. Also ranked should punish the people who unplug their cord by making the person who is still connected to nrs servers get the win but the person who isn't gets a demote.
Show ping bar in the char select screen?
Change sky temple up a little bit to make it bearable
Make an interactable one the right side of the screen on the jungle (idk if there is)
Make and option to keep input shortcuts but not keep the 2 buttons at once for grab and 2 buttons at once for interactable?
Buff Erron
Buff Ermac
Nerf full auto
Change female hit boxes?
Not in this life. She's already a braindead fast recovery projectile zoning/spamming easy win character.I really want NRS buff Kitana's d1 make it more hit advance, and change her shitty d3 animation.
Lmao, scrub detectedNot in this life. She's already a braindead fast recovery projectile zoning/spamming easy win character.
If you can't tell the difference between projectile spamming and zoning, you're the scrub. LMAOLmao, scrub detected
you just called a jump in brain deadIts stupid when it goes 3/4 screen and can only be antiaired properly by armour; its braindead and stupid
Anything with a heavily onesided risk reward is braindeadyou just called a jump in brain dead
ok then
Yes there are some jump attacks that are more ridiculous than others (kotal, sub, lao) but there are ways to deal with everything. Some characters have an armor move that will beat jump ins, some characters have specific special moves that anti air, some characters have normals that are great anti airs, some characters have fast advancing whiff punishers that are perfect for trip guard. If someone is just jumping around like a madman you generally have multiple options to blow them up and make them think twice about jumping again. MK9 anti airs were too simplified and it spoiled everyone. You had 1 move that would essentially beat any jump attack but mkx is not like that. Certain jump attacks require different anti air methods in this game that require labbing and learning in order to deal with. The thing that makes jumping stronger in mkx is not necessarily weaker overall anti airs but it is actually the run mechanic. The fact is in mk9 the only way to close a jump distance range immediately was to jump in, so you were more prone to be ready for jump ins at that range. In mkx with the super fast run mechanic you have to be ready for jump in, run in and pressure, run in and throw, run in and 50/50. These other variables make it so there is more you have to look for in that range and it makes jumps stronger because they are now not the only option you have to be on the lookout forBasically 90% of the community agree Jips are stupid in this game. Stop being salty for the sake of it.
How is laos j2 legit?
Just live with it and adapt. I use Mileena too and I do think her B12 and her 21 needs to be nerfed.Well with the rumor floating that Mileena's b12 will be nerfed, I hope this patch never drops. If it does and its nerfed, the bitching for buffs/nerfs strategy would be completely validated in my eyes.
Could be used for both sides. Don't want to turn this into another MIleena thread so I'll agree to disagree. By the way, what rank are you in the Army and where are you stationed?Just live with it and adapt. I use Mileena too and I do think her B12 and her 21 needs to be nerfed.
You went south the moment you mentioned that "some characters have armor moves that beat jump ins". That's the problem. Every character then should have armored moves to beat any characters jump ins. But they don't, so that's why you have to deffenders of jump ins and the haters of jump ins. NRS is the reason for all the hate on hate players have towards other characters.Yes there are some jump attacks that are more ridiculous than others (kotal, sub, lao) but there are ways to deal with everything. Some characters have an armor move that will beat jump ins, some characters have specific special moves that anti air, some characters have normals that are great anti airs, some characters have fast advancing whiff punishers that are perfect for trip guard. If someone is just jumping around like a madman you generally have multiple options to blow them up and make them think twice about jumping again. MK9 anti airs were too simplified and it spoiled everyone. You had 1 move that would essentially beat any jump attack but mkx is not like that. Certain jump attacks require different anti air methods in this game that require labbing and learning in order to deal with. The thing that makes jumping stronger in mkx is not necessarily weaker overall anti airs but it is actually the run mechanic. The fact is in mk9 the only way to close a jump distance range immediately was to jump in, so you were more prone to be ready for jump ins at that range. In mkx with the super fast run mechanic you have to be ready for jump in, run in and pressure, run in and throw, run in and 50/50. These other variables make it so there is more you have to look for in that range and it makes jumps stronger because they are now not the only option you have to be on the lookout for
Safe telekick............. No f'ing thank youKitana:
-Make D1 6F of start up and +15 on hit
-Make F1 double hitting and 11F
-Make B1 8F
-Give her the old damage back
-Make booty charge safe on block and give it better recovery
-Give her a new D3/D4
Mileena:
-Give her a sai on her new D1 just like Kitana's
-Make B1 7F of start-up and a true mid so people can actually complain with a true reason to do so
-Make telekick safe on block and 10F of start-up
-Make F1 10F of start-up
-Make F12B4 +2 on block
soooo cage's pressure is braindead? soooo safe 50/50's are brain dead? soooo safe wake ups are brain dead? dude if it's not something heavily guaranteed it's not brain dead.Anything with a heavily onesided risk reward is braindead
no scrubs are the reason for hate on hate. there's no problem with jump ins. if you have a good anti air you can beat it without using meter. this is all just part of balancing the character's strength and weaknesses that's what kotal has arguably the best jump in in the game. it's fineYou went south the moment you mentioned that "some characters have armor moves that beat jump ins". That's the problem. Every character then should have armored moves to beat any characters jump ins. But they don't, so that's why you have to deffenders of jump ins and the haters of jump ins. NRS is the reason for all the hate on hate players have towards other characters.
If ive already got you in the pressure i've already taken a risk, if your blocking right you'll eat chip.soooo cage's pressure is braindead? soooo safe 50/50's are brain dead? soooo safe wake ups are brain dead? dude if it's not something heavily guaranteed it's not brain dead.
Yessoooo cage's pressure is braindead? soooo safe 50/50's are brain dead? soooo safe wake ups are brain dead? dude if it's not something heavily guaranteed it's not brain dead.
Man. I'll try. I'm not going to join in on the salty character buffs n nerfs mkx tear meetings because I'll do that in my character community.Just share them,got nothing to lose.
Yeah. Female hitboxes man. It's 2016 now. Where's the gender equality?Make pokes low profile grabs
Make block breakers cost one bar and all YOUR stamina
Make interactables have a wake up option (idk if that's in the game)
Make njp's more minus
Have the ping bar always there (if you want)
Maybe make some of the Kombat kard backgrounds easier to get
Have more active frames on d2?
Make ft3-ft5 game modes
Make team battle better so you can inv people while your in the match.
Maybe make KOTH like mk9 with the cartoon thing I would love that
Make ranked actually have ranked features like gold division or something. Also ranked should punish the people who unplug their cord by making the person who is still connected to nrs servers get the win but the person who isn't gets a demote.
Show ping bar in the char select screen?
Change sky temple up a little bit to make it bearable
Make an interactable one the right side of the screen on the jungle (idk if there is)
Make and option to keep input shortcuts but not keep the 2 buttons at once for grab and 2 buttons at once for interactable?
Buff Erron
Buff Ermac
Nerf full auto
Change female hit boxes?