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1st Post MKXL Balance Patch?

stamatis

Όσα δε φτάνει η αλεπού. ........
Yesterday Tyler said that next week there will be a "Balance Kast" meaning that they are going to show us some stuff they changed in order to make the game more balanced.
So I guess it has nothing to do with chars specific but universal changes.
What would you like to see?
 

n1kosh

Train harder
-Please don't nerf Jonhhy
-Kitana's f1 down to 11 startup please
-damage scale Liu flame first bf4
-d'vorah swarm df1 can combo in other strings (but damage scale)
-Johnny's fisticuffs add exbf1 and can combo
-Unbreakble Sub db2 less recovery

Buff Goro
Buff Goro
Buff Goro
 

stamatis

Όσα δε φτάνει η αλεπού. ........
I would like universal anti
-Please don't nerf Jonhhy
-Kitana's f1 down to 11 startup please
-damage scale Liu flame first bf4
-d'vorah swarm df1 can combo in other strings (but damage scale)
-Johnny's fisticuffs add exbf1 and can combo
-Unbreakble Sub db2 less recovery

Buff Goro
Buff Goro
Buff Goro
Thanks for the reply, but I would like your thoughts about the game generally and not about the chars.
 
unbreakable parry needs to be figured out more than anything in this game, its one of those things that is either too powerful or useless. id like to have it extendable if you hold 2 but maybe faster start up would be better
 

Goat-City

Banned
unbreakable parry needs to be figured out more than anything in this game, its one of those things that is either too powerful or useless. id like to have it extendable if you hold 2 but maybe faster start up would be better
It should be holdable and have its revovery cut in half to 15 frames, and the EX version should have 5 frames of recovery and maybe give a damage boost if it connects. It needs to work on jump ins too, but it should have its backwards hitbox removed so it can't parry attacks from behind like teleports. The ice aura should grant damage mitigation in both the normal version and the EX version, and the EX ice aura should add meter gain from blocked attacks and extra meter gain on hit, like double. Even with all that it still might be a mediocre variation unless they give him some new moves too.
 

stamatis

Όσα δε φτάνει η αλεπού. ........
unbreakable parry needs to be figured out more than anything in this game, its one of those things that is either too powerful or useless. id like to have it extendable if you hold 2 but maybe faster start up would be better
That holding 2 button blew my mind,very nice thought.
 

EMPRESS_SunFire

Regina George of discord
Kitana:
-Make D1 6F of start up and +15 on hit
-Make F1 double hitting and 11F
-Make B1 8F
-Give her the old damage back
-Make booty charge safe on block and give it better recovery
-Give her a new D3/D4

Mileena:
-Give her a sai on her new D1 just like Kitana's
-Make B1 7F of start-up and a true mid so people can actually complain with a true reason to do so
-Make telekick safe on block and 10F of start-up
-Make F1 10F of start-up
-Make F12B4 +2 on block
 

stamatis

Όσα δε φτάνει η αλεπού. ........
Kitana:
-Make D1 6F of start up and +15 on hit
-Make F1 double hitting and 11F
-Make B1 8F
-Give her the old damage back
-Make booty charge safe on block and give it better recovery
-Give her a new D3/D4

Mileena:
-Give her a sai on her new D1 just like Kitana's
-Make B1 7F of start-up and a true mid so people can actually complain with a true reason to do so
-Make telekick safe on block and 10F of start-up
-Make F1 10F of start-up
-Make F12B4 +2 on block
Those kitana's buffs are cruel:eek:.
 

xxFalcon Loverxx

Ignorant slaves, how quickly you forget.
Kitana:
-Make D1 6F of start up and +15 on hit
-Make F1 double hitting and 11F
-Make B1 8F
-Give her the old damage back
-Make booty charge safe on block and give it better recovery
-Give her a new D3/D4

Mileena:
-Give her a sai on her new D1 just like Kitana's
-Make B1 7F of start-up and a true mid so people can actually complain with a true reason to do so
-Make telekick safe on block and 10F of start-up
-Make F1 10F of start-up
-Make F12B4 +2 on block
I cried even looking at those kitana buffs.
 
It should be holdable and have its revovery cut in half to 15 frames, and the EX version should have 5 frames of recovery and maybe give a damage boost if it connects. It needs to work on jump ins too, but it should have its backwards hitbox removed so it can't parry attacks from behind like teleports. The ice aura should grant damage mitigation in both the normal version and the EX version, and the EX ice aura should add meter gain from blocked attacks and extra meter gain on hit, like double. Even with all that it still might be a mediocre variation unless they give him some new moves too.
wow chill with the buffs there, faster recovery and damage mitigation on normal aura sounds good enough to start already