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Match-up Discussion Nightwing Match-Up Discussion (1.06 and on)

macro

Eezeepeezee
Also around 6 frames or less and by that point if we hit D1 in staff even the trait will still hit you so what what means is just block it for like five mins
and wait till he trys to go for something stupid or a trait grab.
 

Dirtylova

YOLO FLYING GRAYSON BICH
-13 sounds ALOT better I hope it's on point., ive mashed out d1 in escrima < "i say escrima cause its slower than staff d1" and caught some people out of the next swipe..

So now that we know it's -13, lets take it from there, that's a big enough window to get SOMETHING started.. We have frame traps, soooo, brain storming tiem...
 

Pig Of The Hut

Day 0 Phenomenal Dr. Fate and Darkseid player
-13 sounds ALOT better I hope it's on point., ive mashed out d1 in escrima < "i say escrima cause its slower than staff d1" and caught some people out of the next swipe..

So now that we know it's -13, lets take it from there, that's a big enough window to get SOMETHING started.. We have frame traps, soooo, brain storming tiem...
you're not reading

its TRAIT IS -13 NOT ZOD

zod is chilling
 

AK L0rdoftheFLY

I hatelove this game
its a possibility

but then i start swipe mb b3 and break your push block

its a mix up how you defend me
Sweep is your best option as he approaches. But even this is a read. Sometimes I'll pushblock and sometimes I'll sweep. Sometimes I block.

Pig when are we gonna record another set in this MU?
 

Pig Of The Hut

Day 0 Phenomenal Dr. Fate and Darkseid player
Can you upload the footage on you and macro. The D nation needs something to study from, for this mu.
Sweep is your best option as he approaches. But even this is a read. Sometimes I'll pushblock and sometimes I'll sweep. Sometimes I block.

Pig when are we gonna record another set in this MU?
Yea next time I play him and fly I'll post in here and tag u guys

Thing is man in this MU w trait I have every possible option open

Honestly fly does best in the MU then I'd say macro and murk and I've played them all
 

macro

Eezeepeezee
Do you guys think it might be best just to stay in escrima in the Zod matchup.
Because i'm starting to find out that all your options in staff will get beat out
by alot of things that Zod does, and in the long run that stance just feels
like a death trap.
 

AK L0rdoftheFLY

I hatelove this game
Do you guys think it might be best just to stay in escrima in the Zod matchup.
Because i'm starting to find out that all your options in staff will get beat out
by alot of things that Zod does, and in the long run that stance just feels
like a death trap.
Yes unless you have a significant life lead and can trade till you win imo
 

BigMilk

Former Divine Power Abuser
How does NW check/punish WW Amazonian Uppercut in escrima? It says it's -10 but it doesnt feel nearly as bad on block. I also tried 113 to punish as she lands/trip guard but it felt like a just frame punish because it wasn't consistent at all. I know I can grab meta but is there a true punish in escrima? I would prefer that option if there were.
 

AK L0rdoftheFLY

I hatelove this game
How does NW check/punish WW Amazonian Uppercut in escrima? It says it's -10 but it doesnt feel nearly as bad on block. I also tried 113 to punish as she lands/trip guard but it felt like a just frame punish because it wasn't consistent at all. I know I can grab meta but is there a true punish in escrima? I would prefer that option if there were.
-10 should be from the moments it is blocked. My guess, is that you should be able to get an airborne punish. Have you tried hitting her on the way down with f2 or d1 ef?
 

BigMilk

Former Divine Power Abuser
-10 should be from the moments it is blocked. My guess, is that you should be able to get an airborne punish. Have you tried hitting her on the way down with f2 or d1 ef?
I was experiencing variable block stun due to crouchblocking it. I had someone test for me since I was at working and to have another opinion so still unsure what the optimal punish for this is but I will find out shortly. More importantly, when you crouchblock in escrima, it becomes a very strict punish, possibly a just frame. But you can punish in the manner of a trip guard w 113 but it must be very well executed. When crouchblocked I couldn't get any consistent punish, aerial or grounded. I believe I read somewhere that it takes about 4 frames to stand which would make -10 a just frame punish with a 6 frame attack which makes sense.
 
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BigMilk

Former Divine Power Abuser
So I guess the only thing learned here is that amazonian uppercut(don't know input) jails. Not that it makes it any more useful since it is full combo punished but just something I personally didn't know
 

TheBoyBlunder

They love my Grayson
Do you guys think it might be best just to stay in escrima in the Zod matchup.
Because i'm starting to find out that all your options in staff will get beat out
by alot of things that Zod does, and in the long run that stance just feels
like a death trap.
I love Escrima against Zod but if I get in, then it's up to me to dictate the match and he'll have to handle both stances if I'm up close. But I prefer Escrima because I can blow up both of his wake ups and NW's escrima dash is awesome in this match up. If you get a Zod desperate from all the ground sparks, you make him eat the bait and go for AIR MB Zod Balls which has enough recovery for NW to get in close range before Zod lands back on the ground and call out trait. (takes 3-4 well timed dashes) That's not the only way Zod calls trait but you want it to be. A traitless Zod is a weaker one IMO. I haven't played this game in a week so Im just theory fighting, don't take this advice lol
 

macro

Eezeepeezee
I love Escrima against Zod but if I get in, then it's up to me to dictate the match and he'll have to handle both stances if I'm up close. But I prefer Escrima because I can blow up both of his wake ups and NW's escrima dash is awesome in this match up. If you get a Zod desperate from all the ground sparks, you make him eat the bait and go for AIR MB Zod Balls which has enough recovery for NW to get in close range before Zod lands back on the ground and call out trait. (takes 3-4 well timed dashes) That's not the only way Zod calls trait but you want it to be. A traitless Zod is a weaker one IMO. I haven't played this game in a week so Im just theory fighting, don't take this advice lol
The one thing i feel is good for staff in this matchup is staff spin MB and the corner.
Because even pig was saying staff kills him in the corner also staff spin can stuff all of zods wake ups.
 

macro

Eezeepeezee
Ok guys i'm going to say it i think Killer Frost is a 5-5.
Now hear me out i feel that whoever gets the life lead has the win. Because this is not a rushdown matchup at all. So in the start of a match i feel that Nightwing has the advantage with wing dings JF3 and B2 or even ground pound.
If Killer Frost gets hit by any of thoughs Nightwing now has the advantage so he can go back to zoning Killer Frost out in staff. Then Killer Frost will have to start rushing Nightwing down to get any damage ,Because even iceberg can be reversal attacked by ground pound. When it comes to Killer Frost trying to get back the life lead Nightwing will start using JB2 and Staff spin MB after the staff spin MB try and go for a JF3 into tick grab because they will not
try to back dash you to get back into you zoning. Or you could even do a ground spark cancel back dash to bait the
forward dash to make her block another staff spin MB. As well wing dings is great for going over daggers to help Nightwing to get the life lead or just to get in.
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