What's new

Injustice is Hold Back to "Block"

Espio

Kokomo
What I'm intrigued about is the 3 button attack button layout, I like it for Soul Calibur, so maybe it'll be nice like that.
 

DragonPick

I don't play Runescape
Yeah, that sounds fair...

not.
Trust me, as someone who still plays it was quite fair. Using Wildoom's example:

Everyone has three Super Arts, Ryu and Chun li are going to be used.

Ryu had Shin Shoryuken which gave him one very large bar and was a super powerful anti air/combo ending/punish attack. He only got one stock and it was a very big stock, because the move was so damaging.
Shinku Hadouken was his most basic SA and it had 2 stocks that were about medium sized. Basic five hitting projectile and his most versatile SA, which is why he got two instead of one stock like his other two.
Dejin was another projectile that was unblockable and would stun the opponent, leading into awesome combos and set ups. Not as versatile and a bit smaller stock than Shory, and only one stock.

Their different supers are balanced based on how many stocks they got and how much it took to fill them, while filling the stocks would saty the same.

Think of it as if you could make the sections of meter for Kabal bigger or smaller. If bigger, it takes more to fill up, but you get a better pay off. If smaller, it's easier to fill up, but you get something not as awesome.

The amount of stocks you got were also important because EX or EN moves take half a stock. So a Shinku Hadou Ryu can shoot a crap more EX fireballs than a Dejin Hadou. Picking the right Super Art was a very big part of the game.

If the meter is ANYTHING like that, trust me it would be very- Well actually, if they did it right it would be balanced... So... yeah. Honestly, can't say it would be balanced because it's just a guess based off of what we know about character specific meters from the past and how they could go a completely different route.


TL;DR: SF3 SA/stock system is balanced. How NRS balances their meters is something we can't tell from a short tweet.
 

Squeaker101

Show me what you can do
Hm, It'd feel awkward, as I've only really played MK9 and MK vs. DC, which both had block buttons. I've played other FG's, but only for like 5 minutes.

In conclusion:
I don't mind holding back to block, it'd just need some time getting used to. Block buttons are still my preference though.
 
That's what I'm waiting to see! The character's normals. We can pretty much guess most of the casts special moves, but the normals are more important to me.
I'm wondering if this game will have chains, links and stuff. Being able to have and choose between different supers would be cool also
 
Will we still be able to play footsies?
Also why does anyone think that this will affect meter drain in any way? It isn't a glitch, EN specials have armour on the second frame at the earliest, x-rays have armour on frame 1, it's so that x-rays are more reliable for escaping pressure.
Footsies exist in basically every fighting game, including the many games that involve holding back to block. Why wouldn't they in Injustice?
 

DragonPick

I don't play Runescape
I personally prefer block buttons, but I don't think holding back to block is bad. I can see where you're coming from though yo, and I'm sorry that their decision might hinder your play some. But in all honesty, holding back, is much easier than it seems and if you really like a game, I'm sure you won't let that hold you back.

What I'm saying is, don't count it out yet. Especially since this is like a pre-alpha and stuff changes all the time >_>
 

STB Sgt Reed

Online Warrior
Trust me, as someone who still plays it was quite fair. Using Wildoom's example:

Everyone has three Super Arts, Ryu and Chun li are going to be used.

Ryu had Shin Shoryuken which gave him one very large bar and was a super powerful anti air/combo ending/punish attack. He only got one stock and it was a very big stock, because the move was so damaging.
Shinku Hadouken was his most basic SA and it had 2 stocks that were about medium sized. Basic five hitting projectile and his most versatile SA, which is why he got two instead of one stock like his other two.
Dejin was another projectile that was unblockable and would stun the opponent, leading into awesome combos and set ups. Not as versatile and a bit smaller stock than Shory, and only one stock.

Their different supers are balanced based on how many stocks they got and how much it took to fill them, while filling the stocks would saty the same.

Think of it as if you could make the sections of meter for Kabal bigger or smaller. If bigger, it takes more to fill up, but you get a better pay off. If smaller, it's easier to fill up, but you get something not as awesome.

The amount of stocks you got were also important because EX or EN moves take half a stock. So a Shinku Hadou Ryu can shoot a crap more EX fireballs than a Dejin Hadou. Picking the right Super Art was a very big part of the game.

If the meter is ANYTHING like that, trust me it would be very- Well actually, if they did it right it would be balanced... So... yeah. Honestly, can't say it would be balanced because it's just a guess based off of what we know about character specific meters from the past and how they could go a completely different route.


TL;DR: SF3 SA/stock system is balanced. How NRS balances their meters is something we can't tell from a short tweet.
:confused: ... brain = mush.

Multiple meters per character? That's...

I have no words.
 
Just think about how many capcom players are going to try out this game for the simple fact that you block by holding back. This game is going into the right path.
 

Medina4life

Media Master
Yeah, that sounds fair...

not.
how wouldn't it be? Would be using 1 bar of meter for sonya's En cartwheel the same as using 1 bar of meter for Kabal gas blast? do they give equal reward?

What if Kabal could store enough meter for two En gas blasts but Sonya can only store enough meter for 1 cartwheel. Is that a little more even?

Custom meter per character can work really well as long as it is balanced properly by the developer. You just have to have a little faith....
 
Wow didn't know Majority of MK players have weak as fuck discipline and will. I CAN understand if this plays like SF/KoF/Marvel and you dont want to give it a try or quit after 1 week or not "tryhard" at it...but it has a system that resembles MK from the gameplay we saw, at least Combo/String/Juggle wise.

But FFS it isn't. It's like SF players not wanting to play SF because it plays like Marvel, this isn't a complete overhaul of MK style gameplay, as people are "quitting" over button configurations. Lol.
 
What does character specific Meter even mean? Some characters can use meter others can't?
Alternatively it could be like games like Blazblue, where certain characters have super-meter gauges that work differently from any other characters....one character has a meter that builds as time goes on, including as you block, another character has a bar segmented in 4 instead of 2, etc.

It's hard to know what this'll mean without seeing it, it could mean anything.
 

KH_Captain

Nightwolf wannabe
yeah it really sux imo. its a deal breaker for me. one of my favorite things with MK is the block button. Guess i'll just keep playing MK and more action games and other genres. Guess i should pick up soul calibur after all. Only reason i didn't pick up SC5 was cuz i wanted to wait to see what neatherrealm was up to. I mean the last fight game with DC characters had a block button (MKvDC) so why shouldn't this one.
 
I'm wondering if this game will have chains, links and stuff. Being able to have and choose between different supers would be cool also
The "dial a combo" system is fine to me, even though I can chain/link perfectly. I think they will stick to that system because it's easy for casual players to learn.

I like the 4 button layout with Fp, Bp, Fk, Bk, and corresponding limbs.

Taking away the block button should allow for smoother movement as long as there is no proximity blocking.

Multiple supers is a great idea! That will add greater depth to meter usage.
 

Medina4life

Media Master
yeah it really sux imo. its a deal breaker for me. one of my favorite things with MK is the block button. Guess i'll just keep playing MK and more action games and other genres. Guess i should pick up soul calibur after all. Only reason i didn't pick up SC5 was cuz i wanted to wait to see what neatherrealm was up to. I mean the last fight game with DC characters had a block button (MKvDC) so why shouldn't this one.
MKDC was also the BEST fighting game ever too. You're right, wtf NRS? WHy would you guys try to make a new kind of fighting game experience. How dare you venture out of your comfort zone and try to be innovative?!!!!
 
Won't back being block affect walking backwards? Which is a huge part of footsies.
Classically, in back-to-block fighters, one can hold down and back to block while remaining in place (Crouching, however). So not really. It changes footsies for sure, but they're very much intact.

To use a recent example in SF4 play:
You can see the two characters, particularly the vega player, playing a heavy footsie game, throughout whenever the two characters are close. (This is not the perfect example, but it's all i can recall of recently in that game)
 

DragonPick

I don't play Runescape
:confused: ... brain = mush.

Multiple meters per character? That's...

I have no words.
it works really well lol.

Notice in this video how many stocks Ken (blue blonde) has and how small the overall stocks are. That SA has three stocks (so he can do his super 3 times) and he can use 6 EX moves. It's also very small, so it's easy and quick to build up.
However, the SA itself is his lowest damaging super, even though it's great in combos. Against powerhouses and most fighters, it's best to use this.

Meanwhile Alex (shirtless big dude) has 1 small stock. Two EX moves and one measly super. However that super is an overhead, it tracks the opponent, and it stuns them.


In this vid, Ken has a bigger bar and two stocks. This Super can be used in combos, but it isn't as good for that and is better for punishing and certain anti airs. It's really damaging, but not as versatile as his other super and because of all the damage it takes a bit more to fill up.

Alex is using a grapple super, that crap is freaking damaging. Unblockable, untechable and kills most weaker characters like nothing.


It adds to the metagame, you must choose if you want versatility or power. And sometimes one is better than the other, so you're always counterpicking against your opponent. Just SA instead of characters (but totally also characters.)

I wish I could compare it to MK meters easily
 

KH_Captain

Nightwolf wannabe
The bitching about this game is baffling. Are you expecting MK reskinned to DC? Some comments on this makes me feel as if people are just a bunch of whiny brats.

Now, my question is, how do you poke and stuff? Never played much beside MK.
I actually wasn't expecting a DC game at all, I mean Marvel's where it's at and crapcom already ruined that as a fg. Anyway, since it was made by neatherrealm, I would think they would stick to the formula that has been proven to work for them. If anything I was not expecting a street fighter 5: DC characters game. I mean they want this game to be over the top with all this crazy shit. how are people gonna do that when you gotta keep pulling back everytime you think someones gonna attack and shit then you pull back and crouch so you don't walk backwards then they hit you with an overhead. lets just face it back to block is a fucking dumb mechanic. I mean the website for MK called Test Your Might. Is having a bunch of STREET FIGHTER vids posted to show why back to block is okay in a game coming up by the company that makes MK. its retarded~!
 

WakeUp DP

GT MK OshTekk.
3 attack buttons, 1 button for background attack. Character specific Super Meter. And hold back to block??

Then combo breakers are allowed lol.

Yea, this isnt MK, so the block button shouldnt be used. Good shit, NRS.
3 attacks and 1 super button screams mash happy, random and scruby ass hell.