Why should a move that I do while grounded make it to where the opponent can't grab me?The only character that was killed by Grab Immunity was Grundy
I've asked this before but I want to make it an open discussion.
What do people have against the mechanic?
Throw invul is fine when it's done selectively, but their was so much of it on moves that were safe/plus it made things hard on Grundy for no reason.The only character that was killed by Grab Immunity was Grundy
I've asked this before but I want to make it an open discussion.
What do people have against the mechanic?
I'm kinda iffy on Grab immunity, I think some moves should maybe disregard it, it certainly shouldn't be on moves that armour break, or have other usefull properties.Why should a move that I do while grounded make it to where the opponent can't grab me?
Throw invul is fine when it's done selectively, but their was so much of it on moves that were safe/plus it made things hard on Grundy for no reason.
So I checked the Grundy forums afterwards. FUCK, that must've been unbearableWhy should a move that I do while grounded make it to where the opponent can't grab me?
I don't think it should be removed entirely, but it shouldn't be as prevalent.I'm kinda iffy on Grab immunity, I think some moves should maybe disregard it, it certainly shouldn't be on moves that armour break, or have other usefull properties.
Nah. If you want unbearable, see the Grundy vs Hawkgirl MU.So I checked the Grundy forums afterwards. FUCK, that must've been unbearable
Like why was Superman F23 throw invul, whySo I checked the Grundy forums afterwards. FUCK, that must've been unbearable
How would that even work though? Cross ups are a huge part of the gameplay. You add a block button, you take that away. Also, having to hold back to block adds to the footsies game.Glad I saw it previously mentioned, but Back to block, at least give us the option to assign it to a button.
But like many others, I don't want to see:
Shit walk speed
godlike jump ins that lead into safe 50/50
Lack of reliable anti-airs
R.I.P. IncorruptibleLeaderboards.
I understood some moves, but I'm guessing some of them had windup.Like why was Superman F23 throw invul, why
That would be really nice. I still don't understand how a developer fucks up their own frame data.OH, nearly forgot
Incorrect frame data.
Then, again that is the sole reason why I lab sometimes.
Screw that. Bring MB Venom and Earth Shake back in all their former glory.Vortexes of any kind. I can handle a 50/50 if it doesn't lead into another 50/50, but those vortex loops have got to go. They're not fun for casual players, they suck for tournament players (no skill, just pure guessing), and they're not fun to watch for spectators. Safe 50/50s also need to go. If it's a true 50/50 guess, the defensive player should be rewarded for guessing correctly.
If Injustice II is back-to-block, then any move that side-switches and counts as an attack (i.e. Scorpion's teleport) needs to go. Those moves are fine for button-to-block games, but they fuck up the flow of back-to-block gameplay pretty severely. Yeah, you can hold "down" to block, but it's a weird requirement. If I have to learn a new way to fundamentally play the game just to combat a single move, that's a problem.
25/25/25/25s: Characters like WoWo had some pretty insane ambiguous high/low/front/back setups. If even the player controlling the character doesn't know how you should block their attack, that's a problem.
Earthshaker: Fuck you, @Eldriken! Any move that must be blocked high-low within a 2-frame gap needs to go! I'm sure they're fine for offline play, but us online warriors can't fight our opponent and input delay if doing so requires 2-frame precision. Hopefully rollback netcode will help alleviate this issue, though.
8/2 and 9/1 matchups.
90-minute stage transitions. Some of those transitions were like those youtube videos that have like 20-second intros. I don't care how cool it looks, buy the 10,000th view, I'm over it.
Batgirl.
[Edit] Oh yeah, and Grab Immunity