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General/Other - Reptile Reptile General Discussion

What do you think is the best variation to use?


  • Total voters
    314

Harlequin969

Always press buttons
So I know that Reptile's f41 isn't plus or even 0 on block but I don't feel like I can punish it. Is the block stun on this so good that reptile is allowed a f4 that needs to be armored or what? I can't quite figure out how to get out of this
 

TamedLizard

Buff George
It's quite humorous actually.

I get armored ALL THE TIME if I go for 21 as a stagger. But nobody really does anything about F41. Most just expect you to finish the string into DB2 for meter and chip, go Invisible if you're using Deceptive, or wait for that slide mixup so they can punish.
 

Harlequin969

Always press buttons
It's quite humorous actually.

I get armored ALL THE TIME if I go for 21 as a stagger. But nobody really does anything about F41. Most just expect you to finish the string into DB2 for meter and chip, go Invisible if you're using Deceptive, or wait for that slide mixup so they can punish.
I was playing a good reptile and I was playing as smoke so it was blowing me up all over the place.
 

Israel

Noob
Question guys, What other character in the game you belive have better footsies?

So footsie wise, i think reptile is only one of the few in the game, who actually can play it. But i think smoke is better at it.

-So if we look, he has f412, thats -6 (?) so its essentially safe, except against certain char's with 6f specials. No gaps (i dont belive)
-His 21 , is plus, however with the instant armor reaction buttons everyone does in this game, staggering it...is limited.
-his 2124 is -8 (?) , so that can be punished, but the last hit can hit some opponents who choose to let go of block to quick armor out. and get a quick juggle. no gaps ( i dont believe)
-141, has a gap, but 14 knocks down. 141 safe, good space between opponent.
-He has f3, which can be cancelled into noxious or invis, nice poke
-He has f1,2 , nice range..-5 on block (?). Can be hit confirmed. nice to catch ppl not holding block.
-b3,4 , his low go-to string ( i forgot the frames on it) but does knockdown, good range.
-he has b2, an instant overhead. plus 1 on block ,creates space between opponent. He gets about 20% or off of it meterless mid screen.
-He has dash, self explanitory

He has to always spend a bar, to get some type of extension. This why he balances out.
All these make him great to play footsies... u know what could make him be super solid in this role?
...if his zoning was just a taaaaaad bit better.

Whos better at it? i think smoke is.
 

Israel

Noob
And i only mean footsies.

Other characters are better with this 50/50 noise, where if they hit, they getting some serious damage or combo, all while being meterless. Which makes them better characters. but im interested to see what other character in the roster gains some type of respect from me when it comes to this. Smoke has
 

Paul the Octopus

Slow Starter
Question guys, What other character in the game you belive have better footsies?

So footsie wise, i think reptile is only one of the few in the game, who actually can play it. But i think smoke is better at it.

-So if we look, he has f412, thats -6 (?) so its essentially safe, except against certain char's with 6f specials. No gaps (i dont belive)
-His 21 , is plus, however with the instant armor reaction buttons everyone does in this game, staggering it...is limited.
-his 2124 is -8 (?) , so that can be punished, but the last hit can hit some opponents who choose to let go of block to quick armor out. and get a quick juggle. no gaps ( i dont believe)
-141, has a gap, but 14 knocks down. 141 safe, good space between opponent.
-He has f3, which can be cancelled into noxious or invis, nice poke
-He has f1,2 , nice range..-5 on block (?). Can be hit confirmed. nice to catch ppl not holding block.
-b3,4 , his low go-to string ( i forgot the frames on it) but does knockdown, good range.
-he has b2, an instant overhead. plus 1 on block ,creates space between opponent. He gets about 20% or off of it meterless mid screen.
-He has dash, self explanitory

He has to always spend a bar, to get some type of extension. This why he balances out.
All these make him great to play footsies... u know what could make him be super solid in this role?
...if his zoning was just a taaaaaad bit better.

Whos better at it? i think smoke is.
I personally don't think Reptiles footsies are that great. His normals would mean good footsies in a lot of other games. However, in MKX, a really important part of footsies is shutting down your opponent's ability to run in and hit you with advancing normals. Best ways to do this tend to be a good low poke (e.g., Kotal's d4), a good jump back punch (e.g., Kung Lao jump back 2), a good NJP (e.g., Quan), or a safe projectile (e.g., Shinnok hell sparks). Reptile doesn't have anything that great in this department and I feel like characters with fast runs are really hard to keep out.
 
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THTB

Arez | Booya | Riu48 - Rest Easy, Friends
d1 sorta works for stopping run, but f21 is a powerful footsies tool, so it's not as much of a big deal that he doesn't have those particular tools. Also, elbow dash whiffing is solid by giving him an option to advance with a hitbox on the screen, preventing the opponent from running in themselves.
 

Paul the Octopus

Slow Starter
d1 sorta works for stopping run, but f21 is a powerful footsies tool, so it's not as much of a big deal that he doesn't have those particular tools. Also, elbow dash whiffing is solid by giving him an option to advance with a hitbox on the screen, preventing the opponent from running in themselves.
D1 sorta works in an absolute sense, but relative to other characters it's pretty bad. It's a 9 frame move with mediocre range - as I look around the cast, pretty much everyone can do better than that. F21 is a great tool for other stuff, but it's not a run stopper. It's way too slow to do on reaction to runs. Elbow dash is alright, but unsafe, so can only be used sparingly.

I think Reptile's a pretty good character but his ability to stop run ins is among the worst in the game imo.
 

PlatypusVortex

15 time Evo champion
Heres a setup ive been messing around with using forceball stops in the corner

.

It uses the f41 slide gimmick to push them into the ball to get another 36% (30 if just the slide hits) after the initial combo. Totals 60% damage in this example.
 

THTB

Arez | Booya | Riu48 - Rest Easy, Friends
Heres a setup ive been messing around with using forceball stops in the corner

.

It uses the f41 slide gimmick to push them into the ball to get another 36% (30 if just the slide hits) after the initial combo. Totals 60% damage in this example.
Obligatory "test with tech roll and wakeup on!"

Seems like a good gimmick to fuck with people.
 

PlatypusVortex

15 time Evo champion
Obligatory "test with tech roll and wakeup on!"

Seems like a good gimmick to fuck with people.
Yeah i tested a few different possible variations and this one is the highest damaging one thats safe against wakeups. Will test with tech roll.

EDIT: Yeah with tech roll on they can get you with a wake up. Oh well I'll see if i can find a safe way to do it.
 
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Zaccel

Noob
D1 sorta works in an absolute sense, but relative to other characters it's pretty bad. It's a 9 frame move with mediocre range - as I look around the cast, pretty much everyone can do better than that. F21 is a great tool for other stuff, but it's not a run stopper. It's way too slow to do on reaction to runs. Elbow dash is alright, but unsafe, so can only be used sparingly.

I think Reptile's a pretty good character but his ability to stop run ins is among the worst in the game imo.
I've had some success stopping run-ins with b2 and d3. Since it retreats with advantage, b2 is pretty low-risk--but at 10f I have to make a good read or reaction against characters who run fast. The d3 is easier to time, but it's stumpy--I've had situations where I try to d3 a run-in and get my toenails clipped by slightly longer normals. It's a trade-off.
 

PlatypusVortex

15 time Evo champion
Just wondering, is it known that reptiles b1 tongue slap goes through ice clone? Doesnt seem to have a hurtbox. I was testing with sub doing the corner clone and then doing b2 and b33 and it was able to hit him before he got either of those off.
 

Invincible Salads

Seeker of knowledge
so how do i beat reptile? i feel like all i ever see is d3 d3 b2 or some variation of it along with his other mixups and really just don't know what to do about this character. isnt his overhead +1 on block or something? and it moves him back? its so dumb :/
 

THTB

Arez | Booya | Riu48 - Rest Easy, Friends
so how do i beat reptile? i feel like all i ever see is d3 d3 b2 or some variation of it along with his other mixups and really just don't know what to do about this character. isnt his overhead +1 on block or something? and it moves him back? its so dumb :/
Overhead is +1, d3 is -4.
 

Invincible Salads

Seeker of knowledge
Overhead is +1, d3 is -4.
thats so stupid, whats the startup on his d3? he's the only character in the game with a overhead thats plus on block, and he can throw it out willy nilly, and moves him back on block.....ugh.

i feel like i can't even counter poke even after blocking d3.
 

Zaccel

Noob
thats so stupid, whats the startup on his d3? he's the only character in the game with a overhead thats plus on block, and he can throw it out willy nilly, and moves him back on block.....ugh.

i feel like i can't even counter poke even after blocking d3.
d3 is 7f, but if you're not calling him out that's on you. Block a single d3 and he has to hold it unless he wants to guess with EX db2. b2 is slower than a garden variety d1/d3/1, so he won't be outspeeding you without plus frames.

If you're struggling to guess a block, look at the meters. Reptile wants EX db2 to combo from a low (he can use b1d4, but that's easier to react to), so if he's dry an overhead is more probable. In general, you'll have an easier time against Reptile if you make him blow meter a lot, since that's how he retains access to his best anti-air/anti-zoning/whiff-punish/corner-mixup toys. He can't juggle all of those and store a breaker and extend every combo with just three bars. As you block the Online Special™ (i.e. d3 d3 d3 b2), you'll be able to dismantle Reptile more easily.
 

Invincible Salads

Seeker of knowledge
d3 is 7f, but if you're not calling him out that's on you. Block a single d3 and he has to hold it unless he wants to guess with EX db2. b2 is slower than a garden variety d1/d3/1, so he won't be outspeeding you without plus frames.

If you're struggling to guess a block, look at the meters. Reptile wants EX db2 to combo from a low (he can use b1d4, but that's easier to react to), so if he's dry an overhead is more probable. In general, you'll have an easier time against Reptile if you make him blow meter a lot, since that's how he retains access to his best anti-air/anti-zoning/whiff-punish/corner-mixup toys. He can't juggle all of those and store a breaker and extend every combo with just three bars. As you block the Online Special™ (i.e. d3 d3 d3 b2), you'll be able to dismantle Reptile more easily.
so how do i make him low his meter? besides reading ex db2
 

THTB

Arez | Booya | Riu48 - Rest Easy, Friends
thats so stupid, whats the startup on his d3? he's the only character in the game with a overhead thats plus on block, and he can throw it out willy nilly, and moves him back on block.....ugh.

i feel like i can't even counter poke even after blocking d3.
It's 7 frames. As long as your counterpoking is on point, he can't do that shenanigan.

His overhead is plus, but it's also his main 50/50 option, given that his lows do not launch without meter unless you're doing b1d4. Only way to get him to spend the meter is conditioning him to go for the low. He's more likely to do it in Deceptive because of EX invisibility, but the other two variations, he gets blown up if it's blocked.
 

Invincible Salads

Seeker of knowledge
It's 7 frames. As long as your counterpoking is on point, he can't do that shenanigan.

His overhead is plus, but it's also his main 50/50 option, given that his lows do not launch without meter unless you're doing b1d4. Only way to get him to spend the meter is conditioning him to go for the low. He's more likely to do it in Deceptive because of EX invisibility, but the other two variations, he gets blown up if it's blocked.
yeah im trying to deal with deception. i need to play more reptiles i guess, i just really hate his b2 because they seem tolike to do elbow dash after blocking it.