ienjoywinning
Kombatant
Few things before i start this thread.
1- My grammar is terrible sometimes but its because English is not my first language.
2- I've spent some time on making this thread so don't close it.
So as you guys know a recent patch came out normalizing quan and a few other characters while also buffing others. But quan was the real victim here because he was hit the hardest , He went from high mid tier to bottom 1 tier , So now i'm back and i'm going to make this character GREAT AGAIN
universal buffs :
first of all i'm going to say that quan has trash normal's and trash strings (excluding b2 that one is ok) now here is what i want adjusted :
s1 becoming 7f on startup and +2 on block : because a 9f s1 that's +1 is trash and useless
b1 becoming 8f on startup and -6 on block : why ? because quan cant actually punish some stuff because anything he does is either slow or doesn't have enough reach like johnny's ex nutpunch for example and kotal's low sword ( its a 1f gap to punish)
f1 becoming -1 on block : obvious reasons.
b2 having more range and being slightly faster on startup (13f) : this move has ok range but its not good enough so giving it more range would really help out and making it faster too because its slow and its also -12 on block and -4 on hit so yeah....
d2 being 7f on startup better hitbox : obvious reasons , this move is trash and useless for now
d4 being +1 on block : this d4 is the worst d4 in the entire game , why? its 15 frames on startup and its -4 ! that's garbage making it +1 on block would actually make it somewhat useful
db2 becoming mid and having faster traveling speed and being +20 on hit ( same for air skull) : even though this move is ok i still think it shouldn't be +2 on hit , its actually more useful if people block it instead of get hit by it....
EX trance draining meter on hit : I feel that its unfair for quan to not be able to drain meter from ex trance like he could in mk9... if cyrax drains half a bar after an ex net then why shouldn't quan be able to do the same?
db4 ( sky drop) the ability to control where it lands and it also becoming -4 on block And for ex skydrop to become 15f on startup but -10. : this move has one purpose which is getting a cool brutality ( its not even that cool) so yea giving it some use a good idea
db1 being -3 on block with more blockstun and it becoming 10f on startup and ex rune becoming +8 on block : this move is 17f on startup and -12 on block ( completely trash) and also the ex rune can be +8 it wont jail into his b3 again so he isn't gonna get much off it.
but we aren't done yet
Sorcrer changes :
dd3 being 27f on startup : this move is useless... Why not make it fast enough so you can actually use it outside of after 141? yee
dd1 giving you all the meter you drain : obvious reasons , why let all that precious meter go away?
summoner changes :
old bat combos : the recent patch destroyed summoner by this stupid nerf so im saying that the bat should come fast enough for you to do his bat combos again.
db3 db3 actually works properly : this command grab has some issues really , it whiffs on some characters
air bat summon : its hard for him to become a good zoner if he can't get his best projectile from the air !
bat no longer has cooldown : this will help his ok at best zoning
and that's it hopefully these changes will make quan better #MakeNetherrealmGreatAgain
1- My grammar is terrible sometimes but its because English is not my first language.
2- I've spent some time on making this thread so don't close it.
So as you guys know a recent patch came out normalizing quan and a few other characters while also buffing others. But quan was the real victim here because he was hit the hardest , He went from high mid tier to bottom 1 tier , So now i'm back and i'm going to make this character GREAT AGAIN
universal buffs :
first of all i'm going to say that quan has trash normal's and trash strings (excluding b2 that one is ok) now here is what i want adjusted :
s1 becoming 7f on startup and +2 on block : because a 9f s1 that's +1 is trash and useless
b1 becoming 8f on startup and -6 on block : why ? because quan cant actually punish some stuff because anything he does is either slow or doesn't have enough reach like johnny's ex nutpunch for example and kotal's low sword ( its a 1f gap to punish)
f1 becoming -1 on block : obvious reasons.
b2 having more range and being slightly faster on startup (13f) : this move has ok range but its not good enough so giving it more range would really help out and making it faster too because its slow and its also -12 on block and -4 on hit so yeah....
d2 being 7f on startup better hitbox : obvious reasons , this move is trash and useless for now
d4 being +1 on block : this d4 is the worst d4 in the entire game , why? its 15 frames on startup and its -4 ! that's garbage making it +1 on block would actually make it somewhat useful
db2 becoming mid and having faster traveling speed and being +20 on hit ( same for air skull) : even though this move is ok i still think it shouldn't be +2 on hit , its actually more useful if people block it instead of get hit by it....
EX trance draining meter on hit : I feel that its unfair for quan to not be able to drain meter from ex trance like he could in mk9... if cyrax drains half a bar after an ex net then why shouldn't quan be able to do the same?
db4 ( sky drop) the ability to control where it lands and it also becoming -4 on block And for ex skydrop to become 15f on startup but -10. : this move has one purpose which is getting a cool brutality ( its not even that cool) so yea giving it some use a good idea
db1 being -3 on block with more blockstun and it becoming 10f on startup and ex rune becoming +8 on block : this move is 17f on startup and -12 on block ( completely trash) and also the ex rune can be +8 it wont jail into his b3 again so he isn't gonna get much off it.
but we aren't done yet
Sorcrer changes :
dd3 being 27f on startup : this move is useless... Why not make it fast enough so you can actually use it outside of after 141? yee
dd1 giving you all the meter you drain : obvious reasons , why let all that precious meter go away?
summoner changes :
old bat combos : the recent patch destroyed summoner by this stupid nerf so im saying that the bat should come fast enough for you to do his bat combos again.
db3 db3 actually works properly : this command grab has some issues really , it whiffs on some characters
air bat summon : its hard for him to become a good zoner if he can't get his best projectile from the air !
bat no longer has cooldown : this will help his ok at best zoning
and that's it hopefully these changes will make quan better #MakeNetherrealmGreatAgain