What's new

MY MKX PATCH WISH LIST FOR KP2 (POST YOURS)

DarksydeDash

You know me as RisingShieldBro online.
I don't have a clue about that variation , just that he floats lol , but I want kabal/Lou kang/Scarlett pressure but twice as tricky or fast inputs . Someone intense and fun :D
Look at REO's video in the ermac forums. He gets around zoning, has safe 50/50s that lead into a corner vortex, and his air ex specials get armor. He so gets 40% consistently. The downside is his execution is so hard.
 

STRYKIE

Are ya' ready for MK11 kids?!
If slide can t punish it no human can punish it in my book and the grabbing thing comes from you nothing stop u from ducking or even better njping If you think they re gonna grab.
Very crafty swerve attempt here, any well informed player knows you can't hit someone in a crouching state with a high move. That mechanic has been well documented since MK9.

And about Sub not punishing it with slide, ever heard of travelling/trajectory frames?

Any particular reason why you're not showing footage of the D1 vs Kung Lao's EX spin, Reptile's EX Dash, Cassie's flipkick as reversals??

For the record, of all the characters that have a way to punish Quan's D1 on block, I could care less about getting slid or whatever, but do not post manipulative, misleading footage to justify your inadequacies.
 

Immortal

Blind justice....
Aye..may as well remove her from the game completely, if this ever happened lol.

Btw, how you getting on with her Immortal?
Honestly it was a real struggle first week. Completely changing my playstyle from keep as far as possible (Kenshi) to hey i can go ham and after that.... i can still go ham was quite hard. But now im enjoying myself, i mean i can actually play vs any character without feeling like i have 0 to very little chance to win.

Kobu Tanya suits me well, the mind games with Rekkas / delay / cancel tele / cancel special are insane. She covers almost all Kenshi bad MUs. Im definitly happy with her. Dunno why i didnt pick her up earlier, probably coz of CEO and the whole before nerf Tele all day long game she had which i really disliked.
 

PapaRegadetho

All hail emperor Liucifer Kang!
Liu would probably armour break you and still catch back dashes at +9 I think.


Also, the whole reducing of Laos jumping hitbox would possibly give him some of the shitter jump attacks, it's good now, but only at max range. ( which is where most people complain about it without actually studying the moves strength and weakness).

If Liu gets nerfed again, I hope Lao gets the same treatment at least in some department. Not that I in any case like the nerfs since i play both of them, but it would be fair. Laos jip that covers half of the screen is just dumb.
 
Very crafty swerve attempt here, any well informed player knows you can't hit someone in a crouching state with a high move. That mechanic has been well documented since MK9.

And about Sub not punishing it with slide, ever heard of travelling/trajectory frames?

Any particular reason why you're not showing footage of the D1 vs Kung Lao's EX spin, Reptile's EX Dash, Cassie's flipkick as reversals??

For the record, of all the characters that have a way to punish Quan's D1 on block, I could care less about getting slid or whatever, but do not post manipulative, misleading footage to justify your inadequacies.
What high move are you talking about?
And ok I just went to the lab with Lao to check it and it s punishable even If the timing is a little strict but it still doesn t mean he has a weak defense. He can get out of pressure loops like kobu jutsu Tanya and Dragon fire Liu Kang can backdash Lao pressure and full combos punish his defense is pretty solid and when u add to it the fact that his d1 is only punishable by a small part of the cast you can only admit that his defense is solid.
 

Immortal

Blind justice....
What high move are you talking about?
And ok I just went to the lab with Lao to check it and it s punishable even If the timing is a little strict but it still doesn t mean he has a weak defense he can get out of pressure loops like kobu jutsu Tanya and Dragon fire Liu Kang can backdash Lao pressure and full combos punish his defense is pretty solid and when u add to it the fact that his d1 is only punishable by a small part of the cast you can only admit that his defense is solid.
Keep dreaming bro, Kobu Tanya rapes Quan Chi in the corner and there isn't anything he can do there vs delayed Rekkas. Just to be clear it doesnt make Quan d1 bad or the whole match up, just clearing misconception here.
 
Keep dreaming bro, Kobu Tanya rapes Quan Chi in the corner and there isn't anything he can do there vs delayed Rekkas. Just to be clear it doesnt make Quan d1 bad or the whole match up, just clearing misconception here.
Delayed rekkas are punishable and once he punish and touch her it is alomst game over for her
 

Immortal

Blind justice....
Delayed rekkas are punishable and once he punish and touch her it is alomst game over for her
Are we playing the same game? Coz you clearly aren't playing MK X.

Delayed full Rekkas are + on block and (Sum) Quan doesnt have an armored move to armor throu between them.
 

EMPEROR_KNICKS

Master of Kombat(frauds)
lol punch walk is fine as it is now, it's safe on both regular and ex and it launches
Im not saying its bad im saying they should buff it because goro although i think he is much better now needs some kinda of buff to solve alot of his problems against certain charachters.
 

Immortal

Blind justice....
Yea armored rekkas are plus AF! lol how plus are they?
Armored Rekka is actually -2 but has a long block stun which makes it that b1 after will destroy almost any poke attempt.

But here we were talking about full Rekkas delayed, which are like +7-8 on block and are not punishable (you can however armor throu between them). Dunno what that dude is talking about but he clearly doesn't understand how Rekkas work.
 
Armored Rekka is actually -2 but has a long block stun which makes it that b1 after will destroy almost any poke attempt.

But here we were talking about full Rekkas delayed, which are like +7-8 on block and are not punishable (you can however armor throu between them). Dunno what that dude is talking about but he clearly doesn't understand how Rekkas work.
Yea I meant delayed rekka sorry, but the armored is good to know though so thanks...but how does a fellow kenshi main go to the dark side that is tanya?!?! :'''( lol
 

STRYKIE

Are ya' ready for MK11 kids?!
What high move are you talking about?
And ok I just went to the lab with Lao to check it and it s punishable even If the timing is a little strict but it still doesn t mean he has a weak defense. He can get out of pressure loops like kobu jutsu Tanya and Dragon fire Liu Kang can backdash Lao pressure and full combos punish his defense is pretty solid and when u add to it the fact that his d1 is only punishable by a small part of the cast you can only admit that his defense is solid.
You were trying to punish Quan's D1 with Jacqui's throw. Why would you think that's a thing?

The only reason Quan has a 6F D1 is as a last ditch counterpoking resort to avoid block infinites exclusive to him. There's a reason why it's only +3 on hit compared to D3's +15. The only variation where that D1 leads to a legit counterpoking metagame is Warlock since you still have to respect his armor.

It does not remotely tick the same boxes as any of the other 6F D1s in this game.
 

Immortal

Blind justice....
Yea I meant delayed rekka sorry, but the armored is good to know though so thanks...but how does a fellow kenshi main go to the dark side that is tanya?!?! :'''( lol
I co-main her. I still play my shit tier balanced Kenshi (all variations really), just more Tanya now, since she allows me to enjoy the game unlike Kenshi, sadly. I still have a dream that Kenshi gonna get bufffed one day but regardless i will always play him. He is and always will be my fav. character.
 
Are we playing the same game? Coz you clearly aren't playing MK X.

Delayed full Rekkas are + on block and (Sum) Quan doesnt have an armored move to armor throu between them.
my bad you re right my brain farted confused them with the regular one but he can backdash the delayed rekkas
 
You were trying to punish Quan's D1 with Jacqui's throw. Why would you think that's a thing?

The only reason Quan has a 6F D1 is as a last ditch counterpoking resort to avoid block infinites exclusive to him. There's a reason why it's only +3 on hit compared to D3's +15. The only variation where that D1 leads to a legit counterpoking metagame is Warlock since you still have to respect his armor.

It does not remotely tick the same boxes as any of the other 6F D1s in this game.
The throw thing was because of shujinkdink who was trolling me nevermind that why would u counter poke when you can backdash I still don t see how is defense is bad could you give me an example please
 

I GOT HANDS

Official Infrared Scorp wid gapless Wi-Fi pressure
Can we leave Tanya alone? Youph, it's possible to be "braindead" without being OP, she's just a straigh forward character, if anything it serves to make her more readable. I gotta say, Immortal is right about her far as I can call it.



Actually the entire cast can with a well timed throw!
Actually not a single member of the cast can punish Quans D1 with throw, because throw is a high and at no point during any stage of his animation does he leave low profiling state. Test it yourself.

You should at least attempt to lab things before throwing out ridiculous statements, your lack of actual knowledge on Quan Chi just serves to shine light on why you are one of the few people who think this character isn't OP. It's irrelevant, because you said how it's full combo punishable by everyone he needs it against, throws (that once again, do NOT punish this) = full combo now? Cmon man just stop
 
Last edited:
I co-main her. I still play my shit tier balanced Kenshi (all variations really), just more Tanya now, since she allows me to enjoy the game unlike Kenshi, sadly. I still have a dream that Kenshi gonna get bufffed one day but regardless i will always play him. He is and always will be my fav. character.
I feel exactly the same if shinnok can go from bottom to God tier why can't kenshi at least get to viable, that's why I picked up lao to remind myself that I don't suck and its just my character and the fact he is horrible. But for some reason I just can't stop using him :/
 

Slymind

Noob
Nothing to add concerning balance, because people already covered a lot of stuff.

I just would like to see they to get rid of some polarizing stuff, namely Summoner Quan-Chi and Hsh Qu ten Predator, not nerfs, just rework them a bit, so you can counterplay better, and they can counterplay better as well, outside the guessing territory.
 

EMPEROR_KNICKS

Master of Kombat(frauds)
I'm not sure making punchwalk a safe special that does good chip, has good corner carry, can be late EX'd on hit for a full combo, can be late EX'd on block to be +5 to give frame traps and easy tick throws or pokes, has two hits of armor on normal EX and leads to good damage in general is something Goro really needs.

Making punchwalk 2-in-1 cancelable doesn't do much for Kuatan, but gives Dragon Fangs a +12 punchwalk with a bar and gives Tigrar a +12 punchwalk with no bar unless the opponent uses armor to get out. And since punchwalk is safe you can just not do your bf2 in Tigrar and punish the armored special.

F3 restand is interesting, but Goro gains quite a lot from it in the corner. 3d3 as overhead, b3 as low, command grab as a throw, EXdd4 in Kuatan for unblockable damage, u1/2 to deal with jumps and EX stomp to deal with a lot of things.
Ugh for the punchwalk situation he will have frametraps true, but goro in general has bad footsies only because of his terrible walk and run speed also giving him trouble against zoners and people with better footsies, once he gets in he can get things going but its hard, so giving him this will give him a much better upclose game also the last hit of the ex punchwalk on block should have a gap if they give it to him, punchwalk does about 3.5 percent chip on block with the last hit it will do like almost 4 percent it takes 3-4 punchwalks on block to travel to the corner from midscreen. It takes around 4 punchwalks to build 1 bar, around3 if you do poke punch walk 3 times, and plus you need punchwalk to get alot of your stuff started anyways so you will be wasting meter more than you think. So punchwalk has okay chip, okay damage on hit and ex, has okay meter build, and okay decent corner carry i guess. But the plus would help him out alot for his bad mu's and if it has an armorable gap than i do really see it as broken or dumb.
As for option 2 yes he gets a plus 12 low in dragon fangs but goro is meter dependent so yah that isnt amazing, also to cancel it into firebreath means you are doing a -5 move into flamebreath which is 30 frame startup, that is basically the equivalent of doing d4 into flame breath which is very easy to see and is pokeable and armorable.