I think after the parry buffs blood God is the best defensive variant in the game.I think BG Kotal is probably better than SG, and BG Kotal is way too low on the list IMO. I think he's a solid upper-mid. 114xWhiff Air grab in to B12xExPizza RC and repeat is very strong. I feel like Kotal is being slept on in general./ I dont think he's secret top-tier but he's very strong with some decent tournament results recently to back it up.
Just my opinion. I also consider Quan in your Krowned Royalty section, but again, just my opinion.
While Blood God is good. He doesn't have an easy time dealing with good zoning or Sub Zero's ice klone and those are big factors in coming up with a list. Since HQT, Grand Master, Quan Chi are very common in tournament viability. Although I could see him getting a bump, but as it stands even with air thow whiff its nothign Sun God itself can't do. That and the plus shenanigans on War God's sword toss rival it as well. But him being a top tier character I personally don't see it but I can see him being middle of the pack right now. He's still has to find a way to initiate this offense.I think BG Kotal is probably better than SG, and BG Kotal is way too low on the list IMO. I think he's a solid upper-mid. 114xWhiff Air grab in to B12xExPizza RC and repeat is very strong. I feel like Kotal is being slept on in general./ I dont think he's secret top-tier but he's very strong with some decent tournament results recently to back it up.
Just my opinion. I also consider Quan in your Krowned Royalty section, but again, just my opinion.
That and Regular Sparks are punishable and he was nerfed from his days as the Zealot. Still super good obviously. Although putting him up there wouldn't shake me. I just don't see him as on par on a 1 to 1 setting as those there now.What stopping BS shinnok from being s+ ?
Is it the meter dependency?
They are. 2 are in A and 1 is in A-. The levels themselves aren't in order just as they came to me when I typed it out. Sorry if that was the confusion.All Jax variations should be next to each other.
i agree on blood god being lower then sun god, tick throws in this game are sooo good imo cause of block button, but i mean, Kotal in general is a whiff punish safe / plus machine tbh, he has some of the best footise in the game, and a lot of his staggers are super effective.While Blood God is good. He doesn't have an easy time dealing with good zoning or Sub Zero's ice klone and those are big factors in coming up with a list. Since HQT, Grand Master, Quan Chi are very common in tournament viability. Although I could see him getting a bump, but as it stands even with air thow whiff its nothign Sun God itself can't do. That and the plus shenanigans on War God's sword toss rival it as well. But him being a top tier character I personally don't see it but I can see him being middle of the pack right now. He's still has to find a way to initiate this offense.
The reason why HQT is up there is those EX straight lasers are a nuisance. Plus cancels on block, don't lose function on hit, and the fact a lot of variations just can't find ways in makes it look unbearable at times. EX Laser combos and the ability to control the air with disc, and anti air shots. He is a well rounded character with no real weaknesses in the gameplan.I agree with everything but I think aftershock, balanced, piercing, hunter, HQT, and royal storm could move lower. And possibly cyomancer, warlock, ninjutsu, sun god, shirai ryu, summoner and blood god could move up. Really great list imo and I'm glad someone did it with variations for once
I know warlock Quan isn't as good as the others but in B tier with spectral ermac? Goddamn he's better than that. I agree with all your reasoning but the 13 variations I mentioned just didn't add up based on the characters they shared a tier with imo.The reason why HQT is up there is those EX straight lasers are a nuisance. Plus cancels on block, don't lose function on hit, and the fact a lot of variations just can't find ways in makes it look unbearable at times. EX Laser combos and the ability to control the air with disc, and anti air shots. He is a well rounded character with no real weaknesses in the gameplan.
I Subbed- Warlock quan for a while and a lot of his stuff that rivals his other 2 variations requires 2 bars. Having EX Scoop is a solid tool but not enough to save him. Although I do miss the damage when scoop didn't scale right and always added 5% at the end of combos. v.v
Ninjitsu does have good spacing but he has to make hard commits on cancelling anything off B3 which could lead into big damage since all of Ninjitsu's specials even EX'ed are punishable. Which makes going for the "vortex" although the overhead is reactable even more risky. His defensive options with proper spacing are really good. However the problem lies on characters that can play that mid screen distance game and there's a lot in the game. That and at certain ranges that f2 is not always safe so those Wake Up Reads can also be risky especially when its a character that can do big damage meterless to 1 bar. And in this game playing defensively is not the most rewarded of playstyles.
I explained Royal Storm somewhere else on the thread.
Shirai Ryu doesn't get the mileage it used to with its Kunai gimmicks and strats. Although he still has good offense his teleport cancels are losing a bit of their luster once people finally figured out this MU. That and challenge checking those unsafe kunai tosses which can all be Scimitar slammed, which is not the fastest reversal by far.
As for piercing I'd be okay if I moved it down too or stayed where its at.
Its kind of like Skarlet in MK9. You won't see it online because it messes with timing but drone combos are just as deadly on hit as the plus frames they are on block and sometimes using it like Quan Chi's bat to hold opponents in place. For your 50/50's and allowing you to break 35-40% meterless with drones various options. An OH a Low, and a mid laser that's slow enough to make people respect otherwise unsafe options.The only question I have is why special forces sonya so high? I've never seen anything great from this.
Yet...
Hat trick was in my file but some how when i slipped it over to tym I didn't catch it but I'll edit that after this post. Thanks for pointing it out.Kenjutsu lower than Balanced.... Riiiiite
Summoner lower than Predator.... Riiiiite
Hellfire, Cromancer and Ninjutsu, all a tier lower than Balanced, Cutthroat, and Dualist.... Riiiiiiiiiiiiiiiite
My variation isn't even UP there.
Don't mean to be a dick cause there is a lot I agree with up there, some is pretty weird tho lol!
Im pretty sure EX nutpunch is unsafe on block - I coulda swear all those times I got punished for it was due to the move being unsafe and not my block button malfunctioning.HW Jax is good no doubt but the frames on his cancels are over rated. A lot can be disrespected with armor and aren't true block strings etc. He's good and must be respected with OHDP as an option to good midstream to awe inspiring corner damage.
A list cage on the other hand has the cancel and pressure tools to keep hia pressure not only good with the following.
F3 - gets you in
EX nut punch - SAFE on block launcher
Shadow kick cancels on block building crazy amounts of meter and some good Dot chip.
Combine being plus with the 11, f2, the throw and the 113 mix ups you have a character that you want no where near in your face. While Jax pressure is good and he can zone out certain members of the cast I belive in such a rush down heavy game Cage has a lot of advantages we just haven't seen sprout full wings in tournament.
Speculation yes. Based on what I know of the characters. I do like you questioning me. Would you have it the other way around if so why?
The 113 and 11 f2 mixup isn't actually all that good, I believe it can be fuzzy guarded with ease. Ex nutpunch is not safe whatsoever. But everything else is true, especially d4 that thing is amazing quite possibly the best d4 in the game.HW Jax is good no doubt but the frames on his cancels are over rated. A lot can be disrespected with armor and aren't true block strings etc. He's good and must be respected with OHDP as an option to good midstream to awe inspiring corner damage.
A list cage on the other hand has the cancel and pressure tools to keep hia pressure not only good with the following.
F3 - gets you in
EX nut punch - SAFE on block launcher
Shadow kick cancels on block building crazy amounts of meter and some good Dot chip.
Combine being plus with the 11, f2, the throw and the 113 mix ups you have a character that you want no where near in your face. While Jax pressure is good and he can zone out certain members of the cast I belive in such a rush down heavy game Cage has a lot of advantages we just haven't seen sprout full wings in tournament.
Speculation yes. Based on what I know of the characters. I do like you questioning me. Would you have it the other way around if so why?
11, f2 vs 113 is not a good Mixup that's why said "the throw" you toss that in there fuzzying isnt something you can just simply rely on. As for EX nut punch you're right. A few characters can def get that punish. My mistake.The 113 and 11 f2 mixup isn't actually all that good, I believe it can be fuzzy guarded with ease. Ex nutpunch is not safe whatsoever. But everything else is true, especially d4 that thing is amazing quite possibly the best d4 in the game.
I agree the throw can come in handy. The main mixup I use is d4 and f2, even though d4 doesn't combo it puts cage at a massive advantage, and nobody wants to get hit by a d4. Then you can get the f2s going hehe.11, f2 vs 113 is not a good Mixup that's why said "the throw" you toss that in there fuzzying isnt something you can just simply rely on. As for EX nut punch you're right. A few characters can def get that punish. My mistake.