THTB
Arez | Booya | Riu48 - Rest Easy, Friends
That wasn't the design they wanted if they were changed not to do that. Don't be surprised if they finally remove that from both characters. When it comes to Lao and Shinnok, remember, they were fixed so that their stuff would work on block as intended. The frame data uses algorithms, likely based on the info for the animation, so it wouldn't surprise me if they simply didn't really catch the block advantages.That is pulling a 180. DF Liu Kang is built around run cancel pressure- ie, jailing from one string into another. That's how the character was designed to be played. Now his main block string (F213) can only jail on block into another F213 if your execution is frame perfect (good luck with that in a real match). Tempest Lao was specifically buffed to have his hat jail, so this kind of thing isn't an accident. Same with Shinnok.
Then they subsequently nerfed everything that got popular. Johnny is still rolling flush with amazingly plus cancels, but that probably won't survive Dizzy winning a tournament or two with A-list. Or Tom Brady making another butt hurt video. It really seems to me that NRS, for whatever reason, just does NOT do the math on these kind of moves (even when it's in the frame data in game for all to see). Either that, or they have no idea what they're trying to accomplish with them and yo-yo the nerfs/buffs after the fact.
But that second paragraph, I agree with a bit. Some of the stuff seems obvious enough to catch, but again, it's already a lot of shit to keep up with, so it's whatever. It sucks, but I can't be mad that they are still fixing it all.