Hello there. I'm trying to become a more competitive player in games as a whole and one thing I've struggled with all my life is having a reactive play style, kinda like a sit and wait type of approach.
Hello
@akaidon . I appreciate you taking the time to make this post. I was actually studying linear algebra, but had the urge to respond to this post so I guess I'll take a break. First I want to say I don't own mkx, but I still would like to give my thoughts on this.
First off, if you are trying to become a competitive player you need to have a reactionary play style. There's nothing wrong with turtling and attempting to react to your opponents style of play, making adjustments on the fly. It's what a lot of top players commonly do. In fact, most generic online players DON'T play like this. They usually have one style of play, refuse to adapt, and once that lock is cracked open they get blow up especially in the offline scene.
Find the play style that fits you and perfect it. That's what I feel.
(I) usually sit and turtle, often losing to a good zoner or someone who really knows how to press offense, and forces me to react to their tactics. I lose control of games rather easily in my opinion be it MKX, Counter Strike, or any competitive game for that matter. In fighting games I seriously lack oki, and I crack under pressure of a very strong offensive push. I try to poke in the neutral as much as I can to create space and to stop an offensive push, but usually I just end up with my opponent running circles around me.
Like I said I don't own the game but I do watch it a lot competitively. I will say MKX has a strong Oki game, so it's a part of your game to know how gain potential damage after scoring a knockdown (universal in almost any fighting game you play). Cracking under pressure is fine, you just need to practice these situations whether in practice mode, or training with someone.
Also poking (usually called a check) in neutral is a good strategy to control space. If you play a turtle style, you want to use checks to at least have an opponent respect your space so they won't run all over you. A good example of a player who uses checks quite well in neutral is
@HoneyBee . He's a master at it in my opinion. It's very easy to close space in mix, so utilizing a check isn't a bad strategy.
Be aware of your spacing though as well. If you miss a check, or they jump over it, that will give your opponent a chance to pressure depending on how much recovery your check/poke is.
In MKX I still haven't found my main yet, but I'm most experienced with Summoner Quan'Chi. I do not plan on sticking with Quan though.
What am I supposed to do to become more proactive and actually get consistent offensive pressure on my opponents and not get overwhelmed by strong offensive pushes?
Before I give you list of things you should be aware of, know this. Online is NOT for a reactionary play style. A reactionary play style works best in an offline setting because there is no lag factor/delay involved (unless using a terrible monitor). If your playing online, this is probably why it would discourage you to change your play style, but should not be a reason to. I can't stress how important it is to play offline if given the chance. There are so many things you can react and punish offline that is near impossible online...this is coming from an casual injustice player.
Lists of things you should work on:
-Spacing (staying outside jump in range/opponents attack range)
-Movement (knowing how to utilize walk speed, and walk forward in order to space correctly)
-Anti-air (although difficult, you should still test in practice mode what range you can react and anti-air from)
-TRIP GUARD (can't stress this enough. If your opponent whiffs a jump in attack on you they have to recover for a few frames. At times you can even get a full combo punish if spaced correctly (or at the very least free pressure). It's one of the few tactics you don't seen done enough)
-Punishment (you should know every punishable move in the game, from what range is it not punishable, and the max most consistent damage you can get from the punish with meter or without it).
-Tendencies (being able to identify tendencies, but also adapting to them also)
Hope it helps. Back to studying for me lol