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General/Other - Shinnok Shinnok General Discussion Thread

Actually, and with the extra damage buff you get after mimicry in impostor, doing this after mimicry can get pretty silly I think

Edit: ok, to be precise about this then:

j2 (1.25) + f22 db2ex *4 (6.13*4) = 25.77
impostor after mimicry: j2 (1.66) + f22 db2ex *4 (8.15*4) = 35.27

if the opponent doesn't have meter to escape this not-true block string
impostor: j2 (1.25) + f224 db2ex *4 (7.38*4) = 30.77
necro: j2 (1.25) + f224 db2ex *4 (7.38*4) + f224 bf2 (5) = 35.77
impostor after mimicry: j2 (1.66) + f224 db2ex *4 (9.82*4) = 41.94

in the corner you can use 312 as a starter for 3.25 damage, so for example:
impostor after mimicry: 312 db2ex (10.49) + f22 db2ex *3 (8.15*4) = 43.13

edited because i didn't know the in-game data was flipped, f2 is not a safe ender
 
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regulas

Your Emporer
Sigh who knows when I on PC get the patch.

One question, does b3~flick still wiff on the one side? (Did I ask that before actually?) I believe someone said shoulder chagre is fixed now.

Even with these changes with the Hellsparks being good for all variations, I still see Imposter as the worst variation overall.
 

xInfra Deadx

Gimmick stolen by Jordan Peele
Actually, and with the extra damage buff you get after mimicry in impostor, doing this after mimicry can get pretty silly I think
That's why I have concerns about this...a restand into boat loads of chip damage and god forbid that you have 2 bars if you do get hit.

Even with these changes with the Hellsparks being good for all variations, I still see Imposter as the worst variation overall.
Please tell me that you're trolling right now.
 
Actually, and with the extra damage buff you get after mimicry in impostor, doing this after mimicry can get pretty silly I think

Edit: ok, to be precise about this then:

impostor: j2 (1.25) + f22 db2ex *4 (6.13*4) = 25.77
necro: j2 (1.25) + f22 db2ex *4 (6.13*4) + f22 bf2 (3.75) = 29.52
impostor after mimicry: j2 (1.66) + f22 db2ex *4 (8.15*4) = 35.27
Unfortunately, f22 bf2 isn't a true block string, or at least i couldn't get it to be. It's a mixup between flick and up fireball, since that move is a true block string
 

regulas

Your Emporer
Wait what? Imposter is arguably his best variation, and even better now that he has an overhead starter and can do insane chip damage after Mimicry.
Because you remain with the worst overall tool-set to engage with, almost all the Imp tech you go over relies on you first landing something before it will work. To actually engage people what you get in imposter is air-teleport which after practising can be dodged or countered on reaction (dodging avoids the which side issue). In contrast Necro and Boneshaper have superior footsies options as well as added ranged and punish options, you can apply more pressure and are more likely to land something to convert.
 
I was thinking the same thing... right now I prefer bone shaper because you don't see to spend meter to make his low safe and
his F2 is safe. He has better fullscreen presence with scoop and mid fireball.

It seems like you dont need to make bets with your meter as much with bone shaper unlike imposter.
plus I can build meter more easily with Boneshaper.

Imposter seems to have better damage and mixups with trance, but i prefer the safer options of Bone Shaper
 

Wemfs

The only morality in a cruel world is chance.
I'm happy for the buffs, but I think you guys are celebrating too much. The blockstun is overrated, as is the overhead. Again, I'm happy for the buffs, but he isn't anywhere near top tier.

That being said, he's good enough for Evo, so he's now my main.
I don't care if he's top tier or not, I just want him to be viable. Before these buffs he wasn't viable at all, IMO.
 

Jack White

The Clown Prince of Crime
Because you remain with the worst overall tool-set to engage with, almost all the Imp tech you go over relies on you first landing something before it will work. To actually engage people what you get in imposter is air-teleport which after practising can be dodged or countered on reaction (dodging avoids the which side issue). In contrast Necro and Boneshaper have superior footsies options as well as added ranged and punish options, you can apply more pressure and are more likely to land something to convert.
The (poor) zoning/punishing options are not even close to comparable to the power of Imposter's vortex and chip potential. It was the best pre-patch and it's the best now.
 

regulas

Your Emporer
The (poor) zoning/punishing options are not even close to comparable to the power of Imposter's vortex and chip potential. It was the best pre-patch and it's the best now.
Punish options are fantastic as long as you use them on reaction, especially for Bone. Shinnok was never in any capacity whatsoever a Zoner, he's a footsies /punish character. It enrages me every time I see someone reference "zoning" and "shinnok" together.

You do understand that the "mix-up" can be fully avoided on reaction every time right? Just dash when you see the teleport go off and it whiffs no matter what you try. While you can attack right away from teleport, it actually takes 40 frames to occur in all which is very reactable (15-20 frames is a reasonable human reaction) go try it out in training or better yet have a buddy do it so it's less predictable.

And "chip potential" and "vortex" all rely on you landing your tech first. What you can do after you land Mimicry is not as relevant as what you can do before. Otherwise Blood God must be the strongest character in the game.
 

Bombardier777

I'll bleed you, real quick.
If anyone wants to know how the samurai skin looks, I uploaded some gameplay from today:
Also, please rate me from 0 to 10 lol
Thanks
 

D_Matt_Ma

Sheeva isn't Goro's wife. Goro is her husband.
Smokex put a good show today with his boneshaping skills. Good job to him. I'm the minority here, but I don't think Imposter is a variation you should ever want to pick. More like the desperate I need an answer variation.
 

STK

Beso de Muerte + Fantasía Oscura
Ok I found a pretty nice tight block string that does about 30ish% damage in necromancer and like 27ish% in impostor, builds one bar of meter for every 2 you spend, and ends up safe on block:

j2, f22 db2 ex (ex on the 2nd hit), f22 db2 ex, f22 db2 ex, f22 db2 ex, f22 bf2 (or just f2 if in impostor)

Needless to say this is really great after a mimicry when the opponent is in a block-only state. I'm imagining like, whatever combo into mimicry, then 30% more damage if you have the bars heh. But it's probably useful in lots of others too.

Video incoming!
it must work on males or bigs because in playing against mileena and only the 1st hit of db2 hits. the 2nd wiffs on block.
 
Punish options are fantastic as long as you use them on reaction, especially for Bone. Shinnok was never in any capacity whatsoever a Zoner, he's a footsies /punish character. It enrages me every time I see someone reference "zoning" and "shinnok" together.

You do understand that the "mix-up" can be fully avoided on reaction every time right? Just dash when you see the teleport go off and it whiffs no matter what you try. While you can attack right away from teleport, it actually takes 40 frames to occur in all which is very reactable (15-20 frames is a reasonable human reaction) go try it out in training or better yet have a buddy do it so it's less predictable.

And "chip potential" and "vortex" all rely on you landing your tech first. What you can do after you land Mimicry is not as relevant as what you can do before. Otherwise Blood God must be the strongest character in the game.
Impostor tech to open opponent up for a vortex: get him to block Hell Sparks, MB it on block, you are at +24 , run in for b3/f4 mix up leading to the said 50/50 vortex, with damage buff, insane chip and 16% throws.
 

Youphemism

Gunslinger since pre patch (sh/out to The Farmer)
Impostor tech to open opponent up for a vortex: get him to block Hell Sparks, MB it on block, you are at +24 , run in for b3/f4 mix up leading to the said 50/50 vortex, with damage buff, insane chip and 16% throws.
Don't think you have enough time for the overhead to be guaranteed if you're run cancelling into it.
 
Don't think you have enough time for the overhead to be guaranteed if you're run cancelling into it.
You don't need to have both options guaranteed in order for it to be a guaranteed mix up. Because f4 beats both stand blocking and trying to interrupt you mix up attempt . If they respect that they will be opened for the overhead and other slower options.
 

Youphemism

Gunslinger since pre patch (sh/out to The Farmer)
You don't need to have both options guaranteed in order for it to be a guaranteed mix up. Because f4 beats both stand blocking and trying to interrupt you mix up attempt . If they respect that they will be opened for the overhead and other slower options.
Yeah, you do need to have all your options guaranteed...that's why it's called a guaranteed mixup. Throw and F4 are guaranteed but the B3 isn't so the only "guaranteed mixup" he has is F4 or throw. F4 is 7 frames, yes you can delay it but if you delay it too long the opponent can armour out.