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General/Other - Kenshi **Possessed & Kenjutsu Guides in OP** Pig's Home for all Kenshi

Pig Of The Hut

Day 0 Phenomenal Dr. Fate and Darkseid player
What makes you say his 50/50 is a joke? He nets in the mid 30s for one bar off of it each time he connects and he ends the combo putting them right into his best spacing (3/4-1/2 screen) and can choose which side to maintain corner pressure. I personally don't like spending the extra bar to break into the 40's, but it is certainly a pretty decent option in some situations.
I haven't played him in a super top level setting, so I'm sure that's biasing my opinion somewhat, but so far I've been loving the footsie game in this variation.
The only thing I thinks it really needs is some improvements to his telekinesis options; slightly more range on the bf2, slightly less recovery on bf3, and slightly better aerial hitbox on db4 for better AA options would go a REALLY long way in making this variation a ton stronger.
I could be wrong though. Mostly interested in discussing what makes you feel otherwise.

I've spoken about this 24/7 for a week over now so I'm gonna copy paste a txt msg I think will help cover some issues

Kenjutsu issues:
- if u want any dmg whatsoever u need meter

- risking df1 for 7-9%??? Doesn't launch and if wrong u risk 7-9% for 40% into a reset

-bf3 is -1000000 one of his best whiff punishing tools but meh

-db1 leads to next to nothing other than a just frame d1 to ender and is not good for dmg, or aa. Pretty crap move/punishable and when d2/d4/b4/d1 exist as better anti airs it makes this move even more trash

- bf2 is good but no Y axis hitbox

-b2 is gutter trash design, convince me plz otherwise

-322 <--- last hit should be OH

- 441<---- use to be OH launcher string as did b2 for other variations possessed and balanced

- to do good dmg u need 2 bars other wise u can hit low 30s off punish confirms into ex df1 or risky punishable ex df1

- db 4 doesn't combo leads to nothing without meter. No reason to use this move without *of course* spending a bar. Terrible Y axis hitbox if any

- ex db1 is absolutely worthless

-f2 slow start up hella punishable overhead meanwhile Jaqui looks over and says "HI Kenshi check out my -5 on block OH launcher, btw I got them LOWS too and they all lead to one place ......meterless 40% dmg combo and safe...get some BTW SEE YOUR FRAMES??? Yea I stole that too from u" -signed Jaqui /quan and family

-d3 is salt in the wound seeing how it is made a mid


Then there's just simple logic: 15+ characters have at least 3-5 if not all of these for all variations
-resets
-50/50 and some safe are safe launchers
-vortexs
-meterless dmg
-no worthless moves
-hella better normals



Need I say anymore ??? I'm done
 

StevoSuprem0

I'm gonna make this skill gap... disappear.
Wth are you on about? If you think the difficulty of an input makes a character weaker than he actually is, then really your opinion on balance in this game means nothing.

Inputs are just inputs, they are the easiest thing about fighting games and they only require time and practice, not skill.

And yes, the input is easy, since its an input. It can't be hard. The only way an input can be hard is if they make the spacing of the buttons unreachable for human hands, which they don't do.
Game balance applies to multiple skill levels man. Ease of inputs is definitely a factor at certain skill levels.
I'm fine with inputs being inputs- learn them and they're "easy". But difficult timing means that the inputs are difficult in the realm of input difficulty.
I'm not speaking for myself, I can land that shit at least 7/10 times right now and I don't even play Kenshi consistently. I'm speaking for a friend of mine that doesn't play fighting games terribly frequently but is trying to learn Kenshi and having a really hard time getting this timing down.
Learn some empathy you unbelievable tool.
 

StevoSuprem0

I'm gonna make this skill gap... disappear.
I've spoken about this 24/7 for a week over now so I'm gonna copy paste a txt msg I think will help cover some issues

Kenjutsu issues:
- if u want any dmg whatsoever u need meter

- risking df1 for 7-9%??? Doesn't launch and if wrong u risk 7-9% for 40% into a reset

-bf3 is -1000000 one of his best whiff punishing tools but meh

-db1 leads to next to nothing other than a just frame d1 to ender and is not good for dmg, or aa. Pretty crap move/punishable and when d2/d4/b4/d1 exist as better anti airs it makes this move even more trash

- bf2 is good but no Y axis hitbox

-b2 is gutter trash design, convince me plz otherwise

-322 <--- last hit should be OH

- 441<---- use to be OH launcher string as did b2 for other variations possessed and balanced

- to do good dmg u need 2 bars other wise u can hit low 30s off punish confirms into ex df1 or risky punishable ex df1

- db 4 doesn't combo leads to nothing without meter. No reason to use this move without *of course* spending a bar. Terrible Y axis hitbox if any

- ex db1 is absolutely worthless

-f2 slow start up hella punishable overhead meanwhile Jaqui looks over and says "HI Kenshi check out my -5 on block OH launcher, btw I got them LOWS too and they all lead to one place ......meterless 40% dmg combo and safe...get some BTW SEE YOUR FRAMES??? Yea I stole that too from u" -signed Jaqui /quan and family

-d3 is salt in the wound seeing how it is made a mid


Then there's just simple logic: 15+ characters have at least 3-5 if not all of these for all variations
-resets
-50/50 and some safe are safe launchers
-vortexs
-meterless dmg
-no worthless moves
-hella better normals



Need I say anymore ??? I'm done
I'd say we more or less agree on most of these points. I think most of the cast with crazy safe 50/50s need to be toned down in that strong tools like that should be risky and there just isn't enough risk for most of the cast right now. I think Kenshi can be in a really good spot with some pretty minor adjustments. He's close, there are just too many insane options that the rest of the cast has access to right now I guess. Looking forward to reading his upcoming patch notes.
 
Game balance applies to multiple skill levels man. Ease of inputs is definitely a factor at certain skill levels.
I'm fine with inputs being inputs- learn them and they're "easy". But difficult timing means that the inputs are difficult in the realm of input difficulty.
I'm not speaking for myself, I can land that shit at least 7/10 times right now and I don't even play Kenshi consistently. I'm speaking for a friend of mine that doesn't play fighting games terribly frequently but is trying to learn Kenshi and having a really hard time getting this timing down.
Learn some empathy you unbelievable tool.
Balancing characters around casuals is not a good move mate.
 
No, i don't know that. That's why i do the input consistently and you guys are whining about it.

You're completely right.
My dude, if you for reals have no problem with linking d1 after db1, my advice to you is to learn the Sako infinite and win every VSav tournament forever
 

StevoSuprem0

I'm gonna make this skill gap... disappear.
Balancing characters around casuals is not a good move mate.
You literally just got done saying timing has no meaning on difficulty, and now you're saying making timing easier for casuals trying to enjoy a game is a bad move, presumably because it somehow hurt competitive, which it couldn't possibly do by your logic.
................
I think we're done here.
 
You literally just got done saying timing has no meaning on difficulty, and now you're saying making timing easier for casuals trying to enjoy a game is a bad move, presumably because it somehow hurt competitive, which it couldn't possibly do by your logic.
................
I think we're done here.
What?
 
You literally just got done saying timing has no meaning on difficulty, and now you're saying making timing easier for casuals trying to enjoy a game is a bad move, presumably because it somehow hurt competitive, which it couldn't possibly do by your logic.
................
I think we're done here.
You're just making my words look bad now. You started this by saying one of this character's weaknesses is his dificult to hit D1 after DB1. Going around changing characters because they are difficult is not the way to balance a game. Thats all this is about. If you want to bring up valid points that fine by me.
 

StevoSuprem0

I'm gonna make this skill gap... disappear.
You're just making my words look bad now. You started this by saying one of this character's weaknesses is his dificult to hit D1 after DB1. Going around changing characters because they are difficult is not the way to balance a game. Thats all this is about. If you want to bring up valid points that fine by me.
No. I said better meterless damage would make him stronger. You said the link was easy, which I and everyone else ever disagrees with. You're the one trying to "make my words look bad".
 
No. I said better meterless damage would make him stronger. You said the link was easy, which I and everyone else ever disagrees with. You're the one trying to "make my words look bad".
"One thing I hope they adjust is making d1 after rk a lot less insane to land to open up for more feasible meterless damage, which is all I feel that variation really lacks currently and is needed when it struggles to build meter easily. " Your words. You are literally asking for him to be made easier to make him better.

The only thing lacking here is your skill.
 

StevoSuprem0

I'm gonna make this skill gap... disappear.
"One thing I hope they adjust is making d1 after rk a lot less insane to land to open up for more feasible meterless damage, which is all I feel that variation really lacks currently and is needed when it struggles to build meter easily. " Your words. You are literally asking for him to be made easier to make him better.

The only thing lacking here is your skill.
Correct. I was never saying the d1 link needs to be made easier. That's just quality of life. You simply read it wrong.
 

Pig Of The Hut

Day 0 Phenomenal Dr. Fate and Darkseid player
I'd say we more or less agree on most of these points. I think most of the cast with crazy safe 50/50s need to be toned down in that strong tools like that should be risky and there just isn't enough risk for most of the cast right now. I think Kenshi can be in a really good spot with some pretty minor adjustments. He's close, there are just too many insane options that the rest of the cast has access to right now I guess. Looking forward to reading his upcoming patch notes.
Paulo in the Gga stream said to expect no balance changes
 

Pig Of The Hut

Day 0 Phenomenal Dr. Fate and Darkseid player
That's would be like a fire saying "expect no smoke".
Edit: If someone utters the phrase "Smoke confirmed", I will stab you in the dick.
He said my #1
Problem was I'm not anti airing people w bf2 after watching my footage

Got news for him or whoever. WTF would I risk a slow startup unreliable aa shoulder move that does 7-9% when I have a far greater reliable faster d2 for 14%

Whatever the case may be "ME" not using sc as aa is a crock of snot for being his issue or mine
 
Correct. I was never saying the d1 link needs to be made easier. That's just quality of life. You simply read it wrong.
You are so full of shit its beyond me.

"One thing I hope they adjust is making d1 after rk a lot less insane to land to open up for more feasible meterless damage, (COMMA IS HERE, NOTBEFORE METERLESS DAMAGE, YOU ARE JUST FULL OF SHIT) which is all I feel that variation really lacks currently and is needed when it struggles to build meter easily.
 

StevoSuprem0

I'm gonna make this skill gap... disappear.
He said my #1
Problem was I'm not anti airing people w bf2 after watching my footage

Got news for him or whoever. WTF would I risk a slow startup unreliable aa shoulder move that does 7-9% when I have a far greater reliable faster d2 for 14%

Whatever the case may be "ME" not using sc as aa is a crock of snot for being his issue or mine
D2's seem unreliable against a lot of aerials in this game though. It's kinda depressing. But yes, bf2 has almost no vertical hitbox... so why the fuck would you AA with it? Maybe if you're spaced... but there are still better trip guard options.
 
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The negative frames are hilariously bad.

Perhaps they would be OK in a game without a run button, but they are unacceptable in this game.

Characters like Kenshi, Kitana, and Shinnok will most likely need buffs in the long term. They are the Noob, Sheeva, and Stryker of this game. LOL.
Sad days for the princess :( I still love that I havnt lost to any retarded KJ bojutsu, she just keeps him out and punishes him so well, I also love when one of those noobs that have 200 wins and like 20 losses and only play KJ text me and say IM cheap .. whit a buttom tier char.. thats just funny.
 

Immortal

Blind justice....
You just need to admit you are looking for the easy way out, you skillless casual.
Seriously ->

Dude, if you do play online come play a mirror vs me or Pig or any other competent Kenshi player and show us your godlike execution and character knowledge, coz we clearly have no idea what we're talking about. I'm gonna stream our set and record it for others to see, so we all can appreciate your godlike skill.
 

Diego de Souza Costa

***The Soul Consuming Darkness***
That's would be like a fire saying "expect no smoke".
Edit: If someone utters the phrase "Smoke confirmed", I will stab you in the dick.
SMOKE KONFfff..... Nevermind.... :(


but seriously though.... if they are not planning on "adjusting" the characters, wtf are we supposed to do, jump on the KJ "bandwagon"..... and all you gonna see online and in tournaments, is a bunch of dick heads playing that dick head..... that's awesome..... i loved it...