What's new

Question - Reptile Reptile - General Discussion - Do any matchups favor deceptive?

THTB

Arez | Booya | Riu48 - Rest Easy, Friends
It's not that it makes 50/50's unseeable it's that it allows you to constantly 50/50.
The main issue, though, is that it doesn't give him any sort of matchup advantage. Unseeable mixups don't really add much to a matchup. There's no increased risk behind everything.

The main tactical advantage I see with Deceptive is how much more difficult spacing Reptile becomes, but as I think about it more, that also falls into the same situation as with unseeable mixups.

A good advantage of Nimble over Noxious, too, is vs zoners who suck at fighting their ways out of the corner. One good jump-in, and they are cornered, and either risk the armored escape, or sit and guess right.
 

RapZiLLa54

Monster Island Tournaments
Well f412 into ex invis is -1 on block so its actually the only variation where the EX version of any special is safe but you come out of invis when blocking so.......yea lol.

Although I have noticed something odd about Ex invis, in training mode if you get hit after activating ex invis you take less damage and it has armor on wakeup.
 
Last edited:

RapZiLLa54

Monster Island Tournaments
Also, vs certain characters, you can blow up armor moves in the corner into 40% combos on oki activations.
You can do the same with Ex stink except have even more options since you know, you can block lmao and you're also getting in the 40% damage wise as well.
 

THTB

Arez | Booya | Riu48 - Rest Easy, Friends
You can do the same with Ex stink except have even more options since you know, you can block lmao and you're also getting in the 40% damage wise as well.
Each individual DoT Noxious does counts as a hit towards armor?
 

Tenryuga

Ball Buster
I've seen very strong setups from both Noxious and Nimble. Nothing from deceptive. On the subject of reptile I feel he is a solid character and if anything will be his downfall it is the fact that he is quite an expensive character. You need meter for damage and setups; Unless you guys have found some way to break 30% meterless on nimble or noxious while granting reptile good oki.
 

RapZiLLa54

Monster Island Tournaments
I've seen very strong setups from both Noxious and Nimble. Nothing from deceptive. On the subject of reptile I feel he is a solid character and if anything will be his downfall it is the fact that he is quite an expensive character. You need meter for damage and setups; Unless you guys have found some way to break 30% meterless on nimble or noxious while granting reptile good oki.
Well slide is actually a solid combo ender now and you can actually have follow ups off it as opposed to in Mk9.
 

RapZiLLa54

Monster Island Tournaments
What Natzees said.

With basilisk active, some of his strings are fast enough to interrupt some characters' armored attacks on wakeup (namely 14 and b34) into a juggle.
So perhaps Nimble isn't about the damage but more about oki setups....idk
 

JHCRANE 14

GO VOLS!!!
I've seen very strong setups from both Noxious and Nimble. Nothing from deceptive. On the subject of reptile I feel he is a solid character and if anything will be his downfall it is the fact that he is quite an expensive character. You need meter for damage and setups; Unless you guys have found some way to break 30% meterless on nimble or noxious while granting reptile good oki.
Reptile has a few mid-screen meter-less combos that do +-30% and end in the f21 1+2 set up.
 
Finally decided my main...my service shall be dedicated to our reptilian friend...haven't messed with him much yet...any pointers on the first things I should work on?
 

THTB

Arez | Booya | Riu48 - Rest Easy, Friends
So perhaps Nimble isn't about the damage but more about oki setups....idk
Not necessarily just oki, but the corner game, too. Like, in one basilisk combo, Reptile is automatically sending you to the corner. No questions asked. And in the corner, b2 becomes dumber, he gets more damage off of everything, and now you lose the ability to properly space out against his great normals. And if he anti-airs you, you're back in the corner, and back into a basilisk mixup. And if you don't have a fast enough armor move, you risk just wasting meter to get off the ground, too.

It is absolutely absurd. In that corner carry combo, he can also build back nearly a half a bar.
 
Last edited:

UsedForGlue

"Strength isn't everything"
I'll start it off, What do you guys think of his nimble variation?

Too good? Fair? Useless?

Lets discuss!
His Invisibility variation is his best against certain characters, but only for one reason only, and il make a video soon on why that is.

It still needs buffed, as it still very weak for a whole variation, and I stand by what I said before the launch. It still needs to stay on while blocking an opponent & take no chip damage while in the full invisible state.

The fact that the regular stealth takes as long as it does on start up is pointless, its almost as if they don't want you to use the move that you chose an entire variation for.

Il still be saying it until it happens.
 
What are some go-to neutral block strings/good pokes with Reptile this iteration? Coming from MK9 I feel like he got nerfed into the fucking ground.

Also can somebody explain to me when you would actually use db4 outside of combos? Sometimes I use the long version from mid screen if they duck block a forceball or something but I'm sure it's unsafe as hell.
 

THTB

Arez | Booya | Riu48 - Rest Easy, Friends
What are some go-to neutral block strings/good pokes with Reptile this iteration? Coming from MK9 I feel like he got nerfed into the fucking ground.

Also can somebody explain to me when you would actually use db4 outside of combos? Sometimes I use the long version from mid screen if they duck block a forceball or something but I'm sure it's unsafe as hell.
21, b3, b2, and 1 are all neutral, d4 is also +1.

As for pounce, the EX version has armor and launches, so it makes a good anti-projectile option if you are playing vs a character with strong single-hit projectiles.
 

dribirut

BLAK FELOW
Can you explain more in depth? I haven't been able to play much so I only know the basic shit with Reptile right now. What's the optimal corner combo for slow and what do you mean 40 percent off of 50/50?

pls halp

Also MKX reptile is far superior to MK9 reptile I'm surprised anyone thinks the opposite.
He is not you will see soon enough
 
Can you guys hit-confirm f412? :(
f4, f41 and f412 can all be unsafe and to make it even worse you cant cancel it into anything to make it safe, besides EX Invisibility apparently. f41 is the safest part of the string as for example Reptiles EX slide can punish f4 and f412 but not f41. Even Kung Lao's Cylcone can not punish f41 at certain distances. With that said I dont think this is the best string to use in neutral and is probably best used in punishes (no hit confirming needed :)) and setups. But if you do need to hit confirm it I would option select a hit confirm from the f41.
 
Has anyone come up with other ways to set up his variation specials? I feel like my brain just doesn't want to work when I go to the lab with him.
 

Zaccel

Noob
Has anyone come up with other ways to set up his variation specials? I feel like my brain just doesn't want to work when I go to the lab with him.
Juggling with strings ending in hard knockdowns offers time to load up. I've been using Noxious, and like the prospects of 14xxBootySweat--it's not as good as the acid puddle, but it doesn't have to cost meter.

I've been having some problems of my own. Reptile's normals seem quite good in general, but I can't determine a reliable way to make people respect anything on block. d4 is awesome, but even at +1 I can't go bold as brass and stuff a decent d1. I figure I can use EX Swipe to call out mashers, but it's risky. Am I just staying too close? Reptile's range on d4, f21, b3, f3, etc. is wicked, so is a more methodical footsie game advisable?