Floe was streaming earlier. I asked him, cause I know he had found something (Or someone told him):
b1 xx WaspGrenade xx Run xx Block > f11 xx Shit out Damage
It's a 1 frame link or so. <_<
Good luck.
I feel like nobody read my post about this several pages ago(where I mentioned that exact just frame), so here I go again. F2 is a 14f overhead. b1 is a 10f low. In Swarm Queen, you can do bug grenade run cancel to combo off both of these. These run cancel links are super duper important, and you will NEED routes off these to play optimally. You can turn any unreactable high/low mix up into actual damage or a slightly minus on block situation, at the cost of some stamina. She can also bug grenade run cancel off f11, which is important for 2 reasons. One, it allows her to safely confirm into big damage off her best spacing normal. 2, even on block that situation can be returned to neutral really easily, or pushed to create a situation.
f22(14f high option), bug grenade run cancel combos into:
212 - Easy link into a little over 30% meterless
f11 - harder link, but lets you spend a bar to get around 40%
f44 - another hard link that allows for good meterless damage, especially vs a cornered opponent
f11(spacing tool), bug grenade run cancel combos into:
Actually, all the same links that f22 combos into, and maybe a little more. f11 generates more advantage so the links are easier. Sidenote: If you want damage, just do meter burn bug grenade, the run cancel reconfirm scales damage pretty hard, it's just meterless and less risky in a situation it's not guaranteed in.
b1(10f low option), bug grenade run cancel combos into:
11b2 - This is the easiest possible link, and it's still hard. It gets you somewhere around 26% meterless though, so go nuts
212 - just a harder link by 2f
f11 - This is just mad fucking hard and life is unfair. As mentioned above, it lets you shit out damage, but I'm not entirely sure if it's going to be a thing people can feasibly do.
If you're going to be playing D'Vorah, it's probably a good idea to learn some Swarm Queen and how to run cancel, because it's very likely that being able to will be important to this character. Having a 10-14f high/low game that leads to damage or safety seems like something definitely worth learning, but it's going to take some effort so you should start grinding them out now. I don't find the f11 or f22 links to be difficult, but dear god doing things of b1 requires you to cancel everything on the first available frames, and it's just a pain.
Edit: While I'm here, I might as well mention what happens on block. You can cancel the run into block and be safe on pretty much all of this if you do the run cancel just right. That's important to note because if you plan to follow up b1, it's naturally super minus with the strings, but with bug cancel you can decide to dash out or block. If you commit to the confirm I know faster moves will just poke you out of it clean. Don't just be doing these for pressure dead ass, if you decide you want to run cancel pressure somebody, you need to mix it into your strings, and you need to condition them to respect it. If somebody just decides to mash you, you might die for it.
Double edit: I'll also throw in she can run cancel combo off a lot of things like 112 strings, or just raw ass f4, and still pick up combos. These are just the most useful ones I've found. I'm sorry if this comes off super preachy or people already know this stuff, I just want to throw it all out there and let it be known as publicly as possible that she has these options, and they appear to be really strong and point to a potentially silly gameplan. Get them to block swarm, unreactable high/low into 26-40%+ back into a knockdown. Knock them down and they don't have meter, just high/low/throw, they're not reacting to it. Hell, just make the respect strings and whoops they get mixed up and this happens. It's not like setplay or anything, they have options like delay wake up to mess with timing, meter for armor, backdash, whatever, but that's just so many options to account for.
Edit 3: Fixed some typos, added some notes.