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STREAM CONCLUDED: KombatKast Featuring Kitana vs Reptile

CrimsonShadow

Administrator and Community Engineer
Administrator
Rot is not useless. if this plays more like mk9 and there are not as many dumb over head low mixups and the game relies more on stagger pressure, this variation could be extremely useful since they will not be able continually stagger strings unless they want to keep on taking damage
i really cant think of a potential better use for 1 bar of meter than a 50/50 reset. it would be like batman choosing not to use mb grapple to end a combo. maybe if like the average meterless combo damage is like 25% and you can get it to 40% with 1 bar or something
Traditionally in MK9 characters had high/low options but both of them weren't necessarily combo starters. So for example, if you were hit by Liu Kang's overhead, you were put in hitstun -- but that was it. This varies a bit depending on the speed of the moves, etc. But it wasn't like everyone was walking around with easy high/low BnB starters.
 
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pzea

Noob
I really like how reptile plays, but I'm worried about his variations. There are such few changes within the variations for him unlike Kitana, which means it's very easy to say that one variation is clearly better than the other. A variation that only adds invisibility? Just seems like a waste. The damage over time is interesting but we will probably discover very soon whether it's clearly better or worse than the Nimble style. If using that speed buff special is practical enough in a fight then that will probably be the better one. If not then the damage over time will give you extra free chip.

Yeah the game isn't out yet so who knows, but with the current versions of Reptile's variations, I'm worried that it will take no time at all to clearly say that one variation is King. Just the fact that they added only invisibility to one variation worries me. Unless there's more that they forgot to mention.
 

SaltShaker

In Zoning We Trust
I can't wait to see how this plays out. Every time we get a character showcased they look beastly. I've yet to see a single character that looked bad. It'll be interesting to see how things turn out post-release.
 
Can I just say that Reptile's alternate looks a lot better than his standard costume?

Also, the mb into 50/50 thing we just need to wait on. Maybe there is a univeral adavantage that not all characters can get a full 50/50 out of or even a guaranteed string? Maybe the advantage differs from character to character in an attempt to balance the ability. We just don't know enough yet.

That being said, it better not be a "lol guess bro" game like injustice.
 

dribirut

BLAK FELOW
Traditionally in MK9 characters had high/low options but both of them weren't necessarily combo starters. So for example, if you were hit by Liu Kang's overhead, you were put in hitstun, but that was it. This varies a bit depending on the speed of the moves, etc. But it wasn't like everyone was walking around with easy high/low BnB starters.
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having 50/50 options is not the problem. safe 50/50 that both low and overhead lead to 40% combos is. Its scrubby.. im looking at you: aquaman, mmh, batgirl, flash, sinestro vortex, gl, killer frost.. pretty much injustice in a nutshell
 
I really like how reptile plays, but I'm worried about his variations. There are such few changes within the variations for him unlike Kitana, which means it's very easy to say that one variation is clearly better than the other. A variation that only adds invisibility? Just seems like a waste. The damage over time is interesting but we will probably discover very soon whether it's clearly better or worse than the Nimble style. If using that speed buff special is practical enough in a fight then that will probably be the better one. If not then the damage over time will give you extra free chip.

Yeah the game isn't out yet so who knows, but with the current versions of Reptile's variations, I'm worried that it will take no time at all to clearly say that one variation is King. Just the fact that they added only invisibility to one variation worries me. Unless there's more that they forgot to mention.
While I agree that the Nimble variation appears to have more use, having the ability to go fully invisible can have a huge benefit. Like if I'm playing against a character that can't get up for shit with wake ups in mk9 and I end in invisibility, it pressures the downed opponent even more. Add the fact that reptile has a low and overhead starter in mkx that without invisibility looks as if it may be fuzziable or even reactable, now add invisibility and you have a legit mix up.

Ninja Edit: Forgot to add "in mkx"
 

shaowebb

Get your guns on. Sheriff is back.
I can't wait to see how this plays out. Every time we get a character showcased they look beastly. I've yet to see a single character that looked bad. It'll be interesting to see how things turn out post-release.
The thing to remember when watching a character is to remember all those other beastly characters and figure out just how many of the new tools you see can be checked by things you've seen others have. Reptile was showing that a competent usage of projectile reflect and zoning can indeed make his life hard. Especially if they start baiting him into setups for Lift with Kitana. Now think of all the other tools that can mess with things...good teleports can go around acid or balls, or punish Kitana trying to runaway. Mulithit projectiles can be checked by Kitana meaning those characters have to do more than zone. Slides can be checked by ground traveling projectiles , but they can go under others.

All things are related to each other. Tools are great...we just got to reign in our excitement all the time on stuff like overspeculating how good a tool and just keep in mind that much relies on just how readily you can use a tool vs the roster in this game.

That said...everything looks REALLY good and because of just how well they seem to have setup the tools across variations to check each other I think we will see quite a few fun things from the cast as players figure out which styles to pull out for which matchups. Reptile I see as designed around 3 ideas...helping folks needing more mixups, Helping folks who are good at pressure to be able to get the most from it, and for those not really suffering in mixups or pressur but who may have trouble pressuring just making it so they can get more for their combos once they are in and giving them that opportunity since its less frequent for them than folks excelling in other tactics.


I'm pretty pleased so far.
 

Briggs8417

Salt Proprietor of TYM
I got to watch all the concept art stuff, then all the good stuff I missed... ;___; I can't seem to view it in the archive either.
 

Kitana Prime

Top-tier at everything but the characters I choose
is anyone else reallllllllllly pissed about the ex throws.. its soooo stupid its igau 50/50 all over again. i had hoped that they would leave you neutral but noooooope it is significantly plus on hit which leads to.. yup you guessed it: brain dead no skill 50/50s... soo stupid.. and then they justify it by saying "welll they could guess right and block which means you just wasted a bar HA" are they serious?...
What if you can tech those mid combo throws?
 

SaltShaker

In Zoning We Trust
The thing to remember when watching a character is to remember all those other beastly characters and figure out just how many of the new tools you see can be checked by things you've seen others have. Reptile was showing that a competent usage of projectile reflect and zoning can indeed make his life hard. Especially if they start baiting him into setups for Lift with Kitana. Now think of all the other tools that can mess with things...good teleports can go around acid or balls, or punish Kitana trying to runaway. Mulithit projectiles can be checked by Kitana meaning those characters have to do more than zone. Slides can be checked by ground traveling projectiles , but they can go under others.

All things are related to each other. Tools are great...we just got to reign in our excitement all the time on stuff like overspeculating how good a tool and just keep in mind that much relies on just how readily you can use a tool vs the roster in this game.

That said...everything looks REALLY good and because of just how well they seem to have setup the tools across variations to check each other I think we will see quite a few fun things from the cast as players figure out which styles to pull out for which matchups. Reptile I see as designed around 3 ideas...helping folks needing more mixups, Helping folks who are good at pressure to be able to get the most from it, and for those not really suffering in mixups or pressur but who may have trouble pressuring just making it so they can get more for their combos once they are in and giving them that opportunity since its less frequent for them than folks excelling in other tactics.


I'm pretty pleased so far.
Those are very very good points come to think of it. You're right, in a vacuum everyone will look good regardless because it isn't being compared to anything yet. You've just changed the way I evaluate the characters leading up to release. Great insight.

Yea I think the way they did Reptile is great. It allows his main's to simply focus on mastering his core, and switching variations dependent on what they feel like adding on for the match. The complete opposite of Kitana where it would be like learning a new character to switch variations. I'm reading some people say they aren't happy about it, but actually I think it's the best thing for Reptile players.
 
guys Im 100% sure that not a lot of u -if any- noticed this . but, since I was looking for hints more than anything in the last stream so :



there u go ... ^_^

the stream be4, they were having a big ERMAC on that table and i didnt notice it untill i watched the replay again. So this time I was prepared for this :)
 

SaltShaker

In Zoning We Trust
guys Im 100% sure that not a lot of u -if any- noticed this . but, since I was looking for hints more than anything in the last stream so :



there u go ... ^_^

the stream be4, they were having a big ERMAC on that table and i didnt notice it untill i watched the replay again. So this time I was prepared for this :)
It's official. Mileena confirmed.
 

WakeUp DP

GT MK OshTekk.
Why the hell does kitana have a projectile parry when she already has plenty of projectile dodging abilities in the air? That projectile parry better have a good punish time to it on whiff smh...
Exactly it seems like 16bit buffed her up. So far she doesnt seem to have any weaknesses. You cant zone her, she has a parry, a full screen combo punish, a good wake up attack, fans to control the air... Etc ect. Oh man
 

Pnut

Mouth of the Illuminati
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having 50/50 options is not the problem. safe 50/50 that both low and overhead lead to 40% combos is. Its scrubby.. im looking at you: aquaman, mmh, batgirl, flash, sinestro vortex, gl, killer frost.. pretty much injustice in a nutshell
What low overhead starter are you referring to for Sinestro lol.