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Match-up Discussion Juicy VIII.c: My Final(ized) MU chart

Rude

You will serve me in The Netherrealm
Lol if i based my opinion of batman off of how our sets go now, i would think that he sucks.

You gave nothing that is quantifiable lol. And yea, i'll say it: i am a better player than you. You can't beat me in a 7-3 mu with AQUAFUCKINMAN. Batman isn't your problem.
Yes, Nubcakes did. I know your thing is to ignore stuff you don't have an answer to, but do I literally need to go and bold his points?
 

cR WoundCowboy

WoundCowbae <3
I think Wound's vague retorts to the multitude of extremely specific MU related statements made by king, rude, MIT, and co demonstrate that he really doesn't know what he's talking about. Sure, making statements like "BM players need to backdash b13 more" and "BM players should play more lame/outzone GL" (why not if he can outzone sinestro too? :rolleyes:) feed the illusion that he is knowledgable; but when the aforementioned people make mention of specific MU dynamics such as:
- BM can't punish a backdashed b13 (he doesn't even get free pressure because his normals don't have enough range) unless he has trait or has his back to the corner (how is BM going to get in on GL without using trait when GL has a b1/a solid d2/all those zoning options?)
- b1 can go underneath trait bats
- GL's zoning options deal more damage (mb or non-mb) and cover twice as much distance in half the time
- Even with trait, BM has a hard time punishing a zone-happy GL
- BM is at the mercy of GL's diverse oki options
- Because of GL's great walk speed, it's hard to consistently play right outside his b1 range in hopes of whiff-punishing (which can only be done with trait as well)

And his response is "gross bodied you at mlg," "GL's footsie options get punished hard," or simply ignore some of these points altogether, someone has to call bullshit.

Wound, you're the homie and all, but if you're gonna make these wild claims, back them up with quantifiable examples instead of trying to convince everyone that BM players are just that amateur...it makes sense now though, if you're able to convince enough people that BM is this unstoppable, impenetrable force, it allows you to downplay sinestro that much more and feed the narrative that you're just that much of a godsend to whichever "shitter" of a character you main.

You guys, I see the light full-circle now! :p
-Batman has bats 90% of the time, so saying that he can't punish B13 is BS
-B1 going under trait is almost irrelevant. Lantern's B1 also goes under Sinestro's trait and he loses that MU; it's a small part of the MU. GL can't see the bat and B1, he still has to do it on a read which means that he is taking a risk.
-Lantern barely wins the trades with projectiles and even if he won it by more, most characters don't have that much trouble with GL's zoning. It's the standard Injustice game: use the gaps in zoning to either shoot back at him or move in.
-Batman gets hurt in most MUs by the oki, but even so, he has ambiguous setups when he lands a hit. Lantern and Batman do similar damage and both have strong guessing games after they land a hit.
-Lantern has a great walk speed, but Batman has a really good forward walk and one of the better dashes in the game. He can use the gaps in zoning to get in and either force Lantern to play the footsies guessing game (which is bad for Lantern) or use Lantern's hesitation to get in and pressure him.

Even if the MU were slightly in Lantern's favor, Batmen are getting beaten badly by the top GL players. That suggests that either the MU is like 3-7 (which I think is unlikely) or they have not explored the MU enough. The reason that I got into this debate to begin with is because Batmen were saying that Lantern DEFINITELY beats Batman. They still continue to downplay the significance of the B13 guessing game, which also suggests that they have not explored the MU enough.
 

Sajam

Nightwing In Retirement
-B1 going under trait is almost irrelevant. Lantern's B1 also goes under Sinestro's trait and he loses that MU; it's a small part of the MU. GL can't see the bat and B1, he still has to do it on a read which means that he is taking a risk.
I don't think that's a fair comparison. Wouldn't you say the ranges that Sinestro has to play against GL don't have him involved in that kind of situation nearly as often as Batman? Plus bringing Sinestro vs GL into the situation only makes it worse since in everybody's head they are saying, "yeah but Sinestro can totally zone out GL and Batman can't" before you could even try and change their minds.
 

Rude

You will serve me in The Netherrealm
-Batman has bats 90% of the time, so saying that he can't punish B13 is BS
-B1 going under trait is almost irrelevant. Lantern's B1 also goes under Sinestro's trait and he loses that MU; it's a small part of the MU. GL can't see the bat and B1, he still has to do it on a read which means that he is taking a risk.
-Lantern barely wins the trades with projectiles and even if he won it by more, most characters don't have that much trouble with GL's zoning. It's the standard Injustice game: use the gaps in zoning to either shoot back at him or move in.
-Batman gets hurt in most MUs by the oki, but even so, he has ambiguous setups when he lands a hit. Lantern and Batman do similar damage and both have strong guessing games after they land a hit.
-Lantern has a great walk speed, but Batman has a really good forward walk and one of the better dashes in the game. He can use the gaps in zoning to get in and either force Lantern to play the footsies guessing game (which is bad for Lantern) or use Lantern's hesitation to get in and pressure him.

Even if the MU were slightly in Lantern's favor, Batmen are getting beaten badly by the top GL players. That suggests that either the MU is like 3-7 (which I think is unlikely) or they have not explored the MU enough. The reason that I got into this debate to begin with is because Batmen were saying that Lantern DEFINITELY beats Batman. They still continue to downplay the significance of the B13 guessing game, which also suggests that they have not explored the MU enough.
So, say GL shoots a straight missle. If we move to dash in, we have to block the air missile, next. Now, if we move in again, depending on the height of the air missile, we get hit with the straight missile. Lantern doesn't need that much space to MB the missile and go into lift. He also pushes back to near full-screen with traited, MB Minigun. If Batman throws Batarangs back, the trade is in Lantern's favor. Straight missile is a better projectile than Batarang.

Batman's zoning cannot compete with Lantern's. We've already been over this. He has a lot of difficulty punishing air missiles, traited missiles recover faster than our batarangs, and we have Minigun to deal with.

As I've said before, Batman's forward walk CANNOT compete with Green Lantern's backwalk speed. We will NEVER get in if we just walk. Dashing isn't safe because of B1, lift, etc.

No one is calling it a 7-3. Everyone says its 6-4, which is slight advantage.

Which is ALL we've been trying to say.

Also, anytime any character makes a read in this game, they're taking a risk. Can we get rid of, "taking a risk" when talking about making reads as a talking point? Making a read is an educated guess, regardless of what character you play, so the risk is there for everyone. It's irrelevant.
 
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Rude

You will serve me in The Netherrealm
Also, Wound, in most match-ups Batman does have trait most of the time. In this one? We have to use it to get in, which means we don't have it once we're in footsies range, or we're waiting for it to recharge.

This is to say nothing of losing it due to GL Pushblocking us to his Business space since he's build ridiculous tons of meter from all of the zoning.
 
@cR WoundCowboy your points all have counters to them as I have kept saying and more. Also nubcakes points were actually legit as I have seen the matchup played at tournaments or even in casuals (DJT played king in a ft5 at scr as well when the tourney was done and gross played arma at mlg and was able to beat him as well and tbh in a long set I would give the edge to gross). You told me one time that I am "super opinionated and aggressive" but atm, u are looking that way for sure lol because I ain't seeing anything in your posts that are anything new for what batman can do in the matchup. If u REALLY want to talk about batman and what he does in the matchup, how about looking at things in a more objective way and explaining what batman has to do in the matchup from fullscreen to midscreen, midscreen to sweep, sweep to close, and close by itself. Give that full breakdown please and if u need me to do one for GL, I would be more than happy to produce that.
P.S. and for everyone's sake, STOP MENTIONING BATS, goodness lol we already know he has those and we already know GL has counters to them that are VIABLE which doesn't just include push blocking and also dnt act like jump ins from batman are that bad because if ppl still losing to jump 2..... then idk what to say haha.
 

TONY-T

Mad scientist
Can't u stuff all of his wakeups besides up venom?
Yeah but that tech does not get you much reward unless you get him with it in the corner. midscreen your looking at 10% damage meterless and roughly 20% using a bar. Plus if you do manage to stuff his wakeup with it, you don't really get any followup pressure. Its also not 100% reliable as its sometimes difficult to setup. Where as Doomsday can stuff all of Deathstrokes wakeups and continue pressure.

Doomsdays trait is also kryptonite to Deathstroke. Deathstroke cannot touch him while his trait is active, otherwise he gets launched for combo, or pressured into a corner.
 

RM Nubcakes

On the grind again
You gave nothing that is quantifiable lol. And yea, i'll say it: i am a better player than you. You can't beat me in a 7-3 mu with AQUAFUCKINMAN. Batman isn't your problem.
Perhaps quantifiable wasn't the right word, but the points I made are infinitely more concrete and enabling towards an honest discussion of the MU.

And really, talk shit over online sets? I thought you were more amiable than that...oh well, lol.


But that brings up another interesting point....If the likes of BM and Zatanna players are ok with saying the Aquaman matchup is a 4-6, then I'm sure team sinestro can as well ;)
 
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cR WoundCowboy

WoundCowbae <3
Perhaps quantifiable wasn't the right word, but the points I made are infinitely more concrete and enabling towards an honest discussion of the MU.

And really, talk shit over online sets? I thought you were more amiable than that...oh well, lol.


But that brings up another interesting point....If the likes of BM and Zatanna players are ok with saying the Aquaman matchup is a 4-6, then I'm sure team sinestro can as well ;)
No, i am tired of hearing your bitching about the sinestro-batman matchup when you can't beat me in a mu that is universally acknowledged as 3-7.
 

RM Nubcakes

On the grind again
No, i am tired of hearing your bitching about the sinestro-batman matchup when you can't beat me in a mu that is universally acknowledged as 3-7.
If anyone is bitching, it's you man. I haven't made mention of the sinestro-batman MU for some time now and when I have, it's always been directed towards discussion and a presentation/rebuttal of my/your arguments. Seriously though, why dwell on the past? I have a hard time understanding your fascination with bringing up random shit like mlg casuals or online sets as often as you do.

And I know this might come as a surprise for you, but your opinion =/= universal agreement.

Man, it's times like these that make me grateful for having taken some early childhood education classes during my undergrad.
 

cR WoundCowboy

WoundCowbae <3
@cR WoundCowboy your points all have counters to them as I have kept saying and more. Also nubcakes points were actually legit as I have seen the matchup played at tournaments or even in casuals (DJT played king in a ft5 at scr as well when the tourney was done and gross played arma at mlg and was able to beat him as well and tbh in a long set I would give the edge to gross). You told me one time that I am "super opinionated and aggressive" but atm, u are looking that way for sure lol because I ain't seeing anything in your posts that are anything new for what batman can do in the matchup. If u REALLY want to talk about batman and what he does in the matchup, how about looking at things in a more objective way and explaining what batman has to do in the matchup from fullscreen to midscreen, midscreen to sweep, sweep to close, and close by itself. Give that full breakdown please and if u need me to do one for GL, I would be more than happy to produce that.
P.S. and for everyone's sake, STOP MENTIONING BATS, goodness lol we already know he has those and we already know GL has counters to them that are VIABLE which doesn't just include push blocking and also dnt act like jump ins from batman are that bad because if ppl still losing to jump 2..... then idk what to say haha.
Nope, bats are one of Batman's best tools. Fighting GL is not complicated, i'll break it down in three points
1. Batman must dash or forward walk between Lantern's rockets/air rockets. Almost every character deals with his zoning in this way.
2. Once Batman has gotten into the range of b13 and lift, he either guesses that Lantern is going to do something to stop him from dashing in (b13 or lift) and punishes accordingly OR he uses the hesitation to start his own zoning game. I'll concede that if both characters are just trying to zone that GL will probably win. My issue is that you guys act like Batman can't do anything about it.
3. If Lantern is just spamming the air bullet as someone suggested, it doesn't really do anything. Batman still just needs to block it and dash or walk in. True, Lantern can blow up Batman advancing, but that requires him to make a read. I don't see why everyone seems to think that this is ultra complicated. Lantern is a simple character.
 
Nope, bats are one of Batman's best tools. Fighting GL is not complicated, i'll break it down in three points
1. Batman must dash or forward walk between Lantern's rockets/air rockets. Almost every character deals with his zoning in this way.
2. Once Batman has gotten into the range of b13 and lift, he either guesses that Lantern is going to do something to stop him from dashing in (b13 or lift) and punishes accordingly OR he uses the hesitation to start his own zoning game. I'll concede that if both characters are just trying to zone that GL will probably win. My issue is that you guys act like Batman can't do anything about it.
3. If Lantern is just spamming the air bullet as someone suggested, it doesn't really do anything. Batman still just needs to block it and dash or walk in. True, Lantern can blow up Batman advancing, but that requires him to make a read. I don't see why everyone seems to think that this is ultra complicated. Lantern is a simple character.
Once again, all the points u mentioned ppl have already mentioned legit counters to. You are completely disregarding the fact that batman doesn't beat him in any assest of the fight (rush down, zoning, footsies, air to air, etc.). I think u are being very oblivious to the obvious tbh haha. A character being "simple" doesn't make it easy to approach them. Have u seen high lvl ryu play before from daigo? Tbh the only reason characters typically give GL issues is interactables, those get turned off and MMH, zod, and etc. Going to have some issues.
 

cR WoundCowboy

WoundCowbae <3
Once again, all the points u mentioned ppl have already mentioned legit counters to. You are completely disregarding the fact that batman doesn't beat him in any assest of the fight (rush down, zoning, footsies, air to air, etc.). I think u are being very oblivious to the obvious tbh haha. A character being "simple" doesn't make it easy to approach them. Have u seen high lvl ryu play before from daigo? Tbh the only reason characters typically give GL issues is interactables, those get turned off and MMH, zod, and etc. Going to have some issues.
Batman goes even with him in footsies. Bats and GL's B1 are evenly matched in terms of footsie control and Batman DEFINITELY has better pressure up close. GL probably has a slight edge in zoning.
 

cR WoundCowboy

WoundCowbae <3
Better up close with no real mixups that can't be blocked......... Yeah I am done haha.
Right, nobody has ever been hit by Batman up close. Batman actually has a similar guessing game to Sinestro with trait. He either keeps going for block pressure or he reads that the opponent will try to get out and then releases bats into a full punish. And none of this is taking into account the basic Injustice mixup of throw or MB F3, which fools most people.
 
Right, nobody has ever been hit by Batman up close. Batman actually has a similar guessing game to Sinestro with trait. He either keeps going for block pressure or he reads that the opponent will try to get out and then releases bats into a full punish. And none of this is taking into account the basic Injustice mixup of throw or MB F3, which fools most people.
I am sorry, but u sounding foolish now. No one is going to take ur statements seriously unless u say something that isn't already known. U pretty much just regurgitating the same info. Also throws are hella easy to tech in this game lol.
Have u ever watched this matchup? Cuz u seem to be coming up with straight theory. Reminds me of ur shang v liu talk which was all theory tbh haha.
 

RM Nubcakes

On the grind again
Right, nobody has ever been hit by Batman up close. Batman actually has a similar guessing game to Sinestro with trait. He either keeps going for block pressure or he reads that the opponent will try to get out and then releases bats into a full punish. And none of this is taking into account the basic Injustice mixup of throw or MB F3, which fools most people.
except this guessing game you speak of ceases to exist vs characters with decent d1's/d2's and regular to small sized hit boxes because, unlike your trait which tracks much better and more quickly than BM's trait (and it's + on block too, right? BM doesn't even get that luxury) most characters (sinestro included) can simply duck the trait follow up and freely d1 or d2. The only time that bats can actually catch counterpoking is when he has 2 or more bats, which doesn't happen too often since that means batman has to spend more time in the neutral without bats...watch, next thing you're gonna tell us is that BM has comparable footsies to guys like GL/Sinestro without trait, lol.

See, you don't even have to know all of poor Batman's holes in his pressure game to win against him.


And hold up, you think BM's b1 controls space as well as GL's b1? Lmfao...let's put this statement in a bigger context...

GL's b1 has slighter more range than Aquaman's b1...

So if BM's b1 is the same as, or similar to GL's b1...then BM's b1 is slightly better than, or comparable to Aquaman's b1...

Wound Trollboy confirmed troll :confused:
 
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ForeverKing

Patreon.com/MK_ForeverKing
Right, nobody has ever been hit by Batman up close. Batman actually has a similar guessing game to Sinestro with trait. He either keeps going for block pressure or he reads that the opponent will try to get out and then releases bats into a full punish. And none of this is taking into account the basic Injustice mixup of throw or MB F3, which fools most people.
Yeah but the difference is Batman loses his trait when he is pushblocked or hit, Sinestro doesn't. Also Sinestro has a better overhead/low mixup than Batman, Batman only has F3 or B1.

The thing about reading opponents by releasing trait bats when they try to get out of pressure is, your opponent really doesn't have to try to get out of pressure. Who cares if you block for 30 seconds? Chip damage by normals is extremely minimal in Injustice. Just let Batman waste all of his meter. There is nothing scary about blocking Batman, there is no reason to try to escape his pressure. Just respect all of his frame advantage, you will get out eventually. He doesn't have infinite meter.

When I play against other Batman players and I have the life lead, i literallly just sit there and block until time runs out. They can't do anything lol. Eventually they get despereate because you're blocking everything, so they jump or do something risky. That's when you punish them, then go back to blocking. Get bodied Batman, ggs.

There is no reason to try to escape his block pressure, there for there is no reason he should be reading your escapes and releasing bats for a full punish. Just block