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MORTAL KOMBAT X Stream tomorrow 3:00 CST...Questions?

Youphemism

Gunslinger since pre patch (sh/out to The Farmer)
Can you demo Commando Kano a little, show us some of the moves he has? Maybe discuss the frame data for some of his parries/grapples? It feels like I've seen everything but him :(
Will there be a demo?
In the same way Hector Sanchez had wanted an Aztec god and he's in MKX now, what other ideas have you guys had that you'd like to see in the game?
Will the run mechanic interfere with trying to block after dashing?
Can you explain some details about training mode? New features you plan to add for example?
Will there be some sort of introduction to high level play? It might make it easier for my friends to get in to :)
Can you give the Scottish NRS FGC a shoutout? What we lack in numbers we make up for in willingness to keep playing your games ;)


Oh and most importantly, when's Khrome?
 

I$AAC

Noob
I would like to see other Kano variations (cybernetic and commando ,esp. commando)

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And I would like to see more kano play in general tbh
 

Demon_0

RIP Akira Toriyama
So wait, are we getting new information or not? I was under the impression that new information would be revealed. Is that still the case or was this an assumption? As for questions - Can we expect other stage interactables besides the ones we've seen so far? Like, in the very first trailer we see Sub-Zero briefly grab a sword and attack Scorpion with it. Can we expect weapons like swords and axes as part of stage interactability?
 

Qwark28

Joker waiting room
How are interactibles going to affect the corner game? The game looks very fast but is the pace meant to be slowed down in the corner?
 
E

Eldriken

Guest
Can you get rid of negative edge? Please and thank you.

Also, thank you for clarifying that you will give us information on Kotal's totems. That's something that has been asked about since his totems were first mentioned.
 

shaowebb

Get your guns on. Sheriff is back.
Will delayed wakeups, alpha counters, or "just defend" style tools be present?
What is the target goal of outfits per character the NRS team plans to hit?
Will as much care go into the sound design as in the last MK since even blind people were able to play it?
Will there be secret characters?
What are some of the planned minigames or alternative modes?
 
Hi Tyler,

1. Are we going to get a combo challenge mode like (Street Fighter of course and ) MK vs DC back in the days. In my opinion, it helps learning 8 hit + combos and gives a reason to try out every character
2. Will there be specific zoning characters (Like IGAU : Sinestro, DeathStroke, Raven ...)
3. Demo ? If yes, When ?
4. Are the dashes safe ? Dash cancels ?
5. Possible to edit the training mode for exemple : Manually input command for dummy and he reproduces them?
6. % of stage fatalities vs stages :)
7. Are there universal moves or a way to get armor (one hit or more) like IGAU b3+R2 / f3 + R2
8. Every EX move has armor ?
9. Does every character has the same health value? Or is it going to be like SF x Tekken ?? Akume = 900 HP and Zangief 1000+HP ?
10. Will NRS allow unblockable combos this time around (Cyrax, Quanchi MK9)

Thanks and see you tomorrow !!! (Can't wait)

ps : Even if tomorrow is aimed for a large audience, please include a few lenghty combos :)
 

khrome

Master of The Universe
Remove stance button. Make it so that there's a stance when player moves forward and other stance when moving backwards.
 

WakeUp DP

GT MK OshTekk.
Im not even excited for this... Its gonna go like people mashing buttons, never actually performing full combos and they wont be answering any real interesting question. They will only talk about what we already know...