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Who deserves to be in top 10?

Who should take the last two spots?


  • Total voters
    130

TotteryManx

cr. HP Master
I respect this, get it done. @BillStickers I would say her normal are solid. B1, B2, D3 are all very solid. Are they better than Green Lantern's? I mean you can't backdash her stuff but b1,3 does have range and great start up.
Edit: I heard u can backdash in between 3,3 tho haha
PPL have back dashed after my 3 before, but once you realize that is when you open them up to back 2. For example, after a instant air dash 1 follow with a 3 and follow with a b2 if that's something they've shown they're commited too. Her 50/50's are fantastic.

EDIT'; ALSO her frame advantage off 33 is ok. Good enough to follow with a d12 mb tiara which can cause over 40% of your health to disappear. Cancelling b113 can give some advantage too. People do not understand her tools.
 

Blind_Ducky

Princess of the Sisterhood
How much worse for her is Doomsday than Grundy? Like, I know the obvious answer is one point, technically speaking, but is Grundy a hard 4-6?
Doomsday dominates her in the neutral game. There isn't really anything she can do to him. Then on knockdown she gets mauled while she has pretty much has no mix ups when she knocks him down. Trait is pretty much useless.

Grundy sort of outfootsies her. Kills her on knockdown, does far more damage than her too. Her trait is also nearly useless. Grundy isn't 3-7 because he doesn't really have anything to keep Raven from jumping back so he has to overcommit to dashes, so if Raven has a life lead she makes him come to her. Doomsday doesn't have that issue because of shoulder.
 

TKB

Noob
The reasoning behind me mentioning DS using meter to armor through stuff is because he never doesnt have meter. You won't see Lobo or DD use meter to do that a whole lot cause they need that bar.
I gotcha. As a Deathstroke main, I definitely cannot compare my meter dependance(or lack thereof) to WW though; she literally doesn't use meter for hardly anything whereas Deathstroke frequently uses it for guns and to extend his combos. The flip side is he builds meter quite easily because of guns. (He does have a lot of good meter less stuff tho I agree)
 

BillStickers

Do not touch me again.
@MITDJT and @TotteryManx IMO Green Lantern has more than b1. His b3 and especially his f3 are both better than WW's, his 223 string is on par with WW's b113, and his jump normals (especially j3) are vastly superior to WW's and have better opportunity for crossup setups.
 

TotteryManx

cr. HP Master
no, but green lantern is free to sinestro, martian, zatanna, zod, and others because of zoning
Huh? WW's normals are great man. Go into training mode with her...take a step back and attempt a b2, df1...the reach is ridiculous. Not to mention her b11 is a solid advancing string for whiff punishing. her d2 is one of the strongest AA's in the game...even her b2 works as a better AA than some of the casts d2.
 
Huh? WW's normals are great man. Go into training mode with her...take a step back and attempt a b2, df1...the reach is ridiculous. Not to mention her b11 is a solid advancing string for whiff punishing. her d2 is one of the strongest AA's in the game...even her b2 works as a better AA than some of the casts d2.
her normals are great, but nothing beats back 1

i suppose wonderwoman is superior on block, while green lantern has a better footsie game.
 

TotteryManx

cr. HP Master
her normals are great, but nothing beats back 1

i suppose wonderwoman is superior on block, while green lantern has a better footsie game.
that's the big thing. GL's B1 is one of the best moves in the game, but most of it you can block and where is the advantage? WW has great range and advantage. That's one of the major reasons I pick her over GL.
 
that's the big thing. GL's B1 is one of the best moves in the game, but most of it you can block and where is the advantage? WW has great range and advantage. That's one of the major reasons I pick her of GL.
well, green lantern controls space SO much better at footsies range... the main difference is green lantern can't deal with zoning.
 

TotteryManx

cr. HP Master
well, green lantern controls space SO much better at footsies range... the main difference is green lantern can't deal with zoning.
I will absolutely agree with you about the zoning. However, controlling space I don't know about. I almost feel like they're equal. The start up frames on GL's B1 is the only advantage I can see here, everything else is a wash. His anti airs are weak in comparison not to mention WW has more normal's than b2 for reach. His ji3 is unbelievable though. That is something only Bill has brought up. It's one of his strongest points.
 

TKB

Noob
b2 doesn't lead to as much and is slower, b1 is 9 frames, b2 requires a more precise spacing... i'd take back 1 every day... especially in comparisonn with the air space lift controls.
We were comparing b1 and b2, lift is not in the equation(but it is fucking good lol).

B1 and b2 as footsie tools are pretty comparable man. B1 is a great whiff punisher and leads to more damage yes. B2 is also an amazing whiff punisher/footsie tool and is a better AA than half the cast's d2.
 
We were comparing b1 and b2, lift is not in the equation(but it is fucking good lol).

B1 and b2 as footsie tools are pretty comparable man. B1 is a great whiff punisher and leads to more damage yes. B2 is also an amazing whiff punisher/footsie tool and is a better AA than half the cast's d2.
okay, overal i would say ww has better normals, on her own... but i find green lantern to be way better in the footsies game... i agree... but i would take back 1 over b2 any day because of the speed, and it out ranges and/or outspeeds or equals in speed every fast mid in the game just about.
 
Reactions: TKB

TotteryManx

cr. HP Master
b2 doesn't lead to as much and is slower, b1 is 9 frames, b2 requires a more precise spacing... i'd take back 1 every day... especially in comparisonn with the air space lift controls.
B2 is 12 frames I believe for WW. It can lead to over 30% damage, but GL has way more tricks than WW when it comes to his B1 and off a knockdown. Though, 33 for WW can give her advantage which is more important I believe. Once you check your opponent with d1 and they learn to accept it...that can open up the door for 50/50's. Serious business.