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Official UMK3:TE Changelog and Discussion Thread

EdFig81

Original OBS mbr/VSM/G4S
DID I JUST READ NO GLITCH JABS. OMFG GOD BLESS THE HACKER. No offense i know many enjoy it but IMO i have played people online and in real life that i know can't even do a combo but learned this fucking BS. Please @colt or anyone from NRS u need to add this to ure next "Kollection" for Xbone and PS4.
 

EdFig81

Original OBS mbr/VSM/G4S
Dear Hacker,

We still have your kitten, however, the most recent revision has us very pleased. The removal of Glitch Jabs will immediately improve the quality of the game. Due to this, we have chosen to spare the life of your kitten.

We have decided that Liu Kang may remain in the game and selectable, as beating on him is still fun.

We have placed the kitten in a jar with his release pending the release of an additional, N64 MKT based UMK3 hack.

I still want our Sonya Mirror but now i also want My Liu vs your sonya too! :) Liu deserves to live Phil!!! Stop the hate heh
 

Shock

Administrator
Premium Supporter
There was no one there to test, only a couple people with a passing interest so it would have been me vs the CPU but we also streamed MK9 and Injustice over 7 hours, then over 3 hours of WWE 2K14 which ended up closing out the night. This left me having to pack up the next day as soon as I got to the ball room because I had to be at a wedding reception that night and it was a 4 hour drive. S0....TFC will be the next time there's a mass testing of the game. I might run some nights of me vs an online opponent from my house if possible this weekend since I have some bandwidth to spare on my 4G card which I'll use for the stream and play off the hardline. No promises.
 

umk_p1

Noob
You can no longer hold block and jab in the hack, so all of this talk of how to double run jab is a moot point.
you can no longer win with lao :coffee::D

i do realise double jabs are history, i wrote it few times already, nobody seems to see the actual point..
lao has disadvantages in original, not only accident hat throw, but a few more, any comments on those would be nice
 

DWednesday

Undisputed #1 ScrubBot Worldwide.
you can no longer win with lao :coffee::D

i do realise double jabs are history, i wrote it few times already, nobody seems to see the actual point..
lao has disadvantages in original, not only accident hat throw, but a few more, any comments on those would be nice
Personally, I'm not a Kung player, but I was curious as to what other disadvantages he has?
 

umk_p1

Noob
His elbow hitbox and uppercut hitbox are inferior to others'. Those are 3 bad things about him. And still he is getting damage and combo nerfs. Only 1 buff: hp-lk-bHk causes micropopup with combo ability, that is very nice idea, but is nothing compared to what he has in original
 
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Konqrr

MK11 Kabal = MK9 Kitana
His elbow hitbox and uppercut hitbox are inferior to others'. Those are 3 bad things about him. And still he is getting damage and combo nerfs. Only 1 buff: hp-lk-bHk causes micropopup with combo ability, that is very nice idea, but is nothing compared to what he have in original
Elbow hitbox has already been fixed.

Uppercut isn't much different than others, it just doesn't extend forward as far as some (here is a pic sent to me from the hacker):

Notice how for the ninjas, their sprite goes above the hitbox? This means that any attack that extends lower than their own sprite can hit them out of their uppercut. Besides, Kung Lao doesn't need uppercut when he has spin really... who jumps at Kung Lao? Only someone who wants to lose.

As for the Dive Kick limitation... he gets 60% on a punisher and still gets good corner carry. The hacker told me that if he figures out how to add Damage Protection to reduce the overall damage of whiffed Dive Kick combos, he will remove the hit limit... but if it can't be figured out then the hit limit will stay.

You guys saying that Kung Lao is bad now... lol... with the removal of GJs, he is more of a threat than ever. Just because his ability to kill you if you made one mistake is gone doesn't mean he is shit now. Your opponent has to make two mistakes to lose this time.

I like how nobody is complaining about Kabal as he is the absolute most nerfed character... but he still has great tools to win and it takes 3-4 opportunities now instead of 2-3.

<3 MK community

@MKK hanzo is not the hacker.
 

Juggs

Lose without excuses
Lead Moderator
Premium Supporter
You can still double run jab, then cancel the second jab with block. And kara jabs are still in, so you can still hold down + back while kara jabbing, you just can't hold down block while doing multiple jabs in place.
 
Elbow hitbox has already been fixed.

Uppercut isn't much different than others, it just doesn't extend forward as far as some (here is a pic sent to me from the hacker):

Notice how for the ninjas, their sprite goes above the hitbox? This means that any attack that extends lower than their own sprite can hit them out of their uppercut. Besides, Kung Lao doesn't need uppercut when he has spin really... who jumps at Kung Lao? Only someone who wants to lose.

As for the Dive Kick limitation... he gets 60% on a punisher and still gets good corner carry. The hacker told me that if he figures out how to add Damage Protection to reduce the overall damage of whiffed Dive Kick combos, he will remove the hit limit... but if it can't be figured out then the hit limit will stay.

You guys saying that Kung Lao is bad now... lol... with the removal of GJs, he is more of a threat than ever. Just because his ability to kill you if you made one mistake is gone doesn't mean he is shit now. Your opponent has to make two mistakes to lose this time.

I like how nobody is complaining about Kabal as he is the absolute most nerfed character... but he still has great tools to win and it takes 3-4 opportunities now instead of 2-3.

<3 MK community

@MKK hanzo is not the hacker.
I'm anxiously awaiting/dreading the human smoke and ermac nerfs
Just don't kill off all the ermac 100^ corner variations. He NEEDS it! :DOGE
 

Konqrr

MK11 Kabal = MK9 Kitana
I'm anxiously awaiting/dreading the human smoke and ermac nerfs
Just don't kill off all the ermac 100^ corner variations. He NEEDS it! :DOGE
Ermac still has one or two 100% corner combos but they are VERY difficult to set up. He does get in the 70% range now though and the TKS now counts as a hit in combos.

Human Smoke so far has a hit limit reduction on spear (from 5 to 4) and his walkspeed is reduced (don't worry, he still walks faster than everyone else... Noob got this nerf too as he walked almost as fast as everyone runs lol)

Also Noob now takes damage like everyone else and not like a boss anymore.

@AK Juggs is absolutely right about jabs how they still work the same you just can't hold block when you are doing them or you will come out of them and go into the block animation.
 

umk_p1

Noob
Elbow hitbox has already been fixed.

Uppercut isn't much different than others, it just doesn't extend forward as far as some (here is a pic sent to me from the hacker):

Notice how for the ninjas, their sprite goes above the hitbox? This means that any attack that extends lower than their own sprite can hit them out of their uppercut. Besides, Kung Lao doesn't need uppercut when he has spin really... who jumps at Kung Lao? Only someone who wants to lose.

As for the Dive Kick limitation... he gets 60% on a punisher and still gets good corner carry. The hacker told me that if he figures out how to add Damage Protection to reduce the overall damage of whiffed Dive Kick combos, he will remove the hit limit... but if it can't be figured out then the hit limit will stay.

You guys saying that Kung Lao is bad now... lol... with the removal of GJs, he is more of a threat than ever. Just because his ability to kill you if you made one mistake is gone doesn't mean he is shit now. Your opponent has to make two mistakes to lose this time.

I like how nobody is complaining about Kabal as he is the absolute most nerfed character... but he still has great tools to win and it takes 3-4 opportunities now instead of 2-3.

<3 MK community

@MKK hanzo is not the hacker.

Sorry, but you are wrong, male ninjas are absolute best at uppercutting, we can clearly see reptile's hitbox is wider and taller than lao's, u can't judge the effectiveness of his uppercut just because his sprite extendes out of hitbox, it does't mean anything, what means is where the HURTbox of uppercutting reptile localizes. If only hacker could send us their hurtboxes... I've been maining lao from 2007, second main is ermac, i felt that uppercut difference too many times, no one can prove opposite.

Very pleased about the chance of DP'ed dive kick's, hope that is possible
 

umk_p1

Noob
You can still double run jab, then cancel the second jab with block. And kara jabs are still in, so you can still hold down + back while kara jabbing, you just can't hold down block while doing multiple jabs in place.
by double run jab u mean run-jab-hold block-secondjab-release block-run cancell? because that is what we were discussing, it is partially a defense jab, u do 2nd jab while blocking from the startup frames of jab

RiBBz22 either hanzo or ded, 2 fanatics that dissapeared
 
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STRYKIE

Are ya' ready for MK11 kids?!
by double run jab u mean run-jab-hold block-secondjab-release block-run cancell? because that is what we were discussing, it is partially a defense jab, u do 2nd jab while blocking from the startup frames of jab

RiBBz22 either hanzo or ded, 2 fanatics that dissapeared
If it was ded, he definitely would've fixed up UMK3 long before MK2. Either way, maybe he (the hacker) will be nice enough to drop us a status quo once he feels his work is all done.

Would be funny if it turned out to be Miss Spin considering how heavily I'm assuming the hacker is male though, lol
 

umk_p1

Noob
RiBBz22 either hanzo or ded, 2 fanatics that dissapeared
If it was ded, he definitely would've fixed up UMK3 long before MK2. Either way, maybe he (the hacker) will be nice enough to drop us a status quo once he feels his work is all done.

Would be funny if it turned out to be Miss Spin considering how heavily I'm assuming the hacker is male though, lol
nah, she wouldn't kill Lao
 

Juggs

Lose without excuses
Lead Moderator
Premium Supporter
Kung Lao should have been buffed, but let's be clear here. Removing a characters ability to infinite you isn't necessarily a nerf, it's more of a patch. Lao's infinite in no way is what makes him good. He needs buffs to his teleport and hat throw, less recovery on dive kick, etc.
 

umk_p1

Noob
Kung Lao should have been buffed, but let's be clear here. Removing a characters ability to infinite you isn't necessarily a nerf, it's more of a patch. Lao's infinite in no way is what makes him good. He needs buffs to his teleport and hat throw, less recovery on dive kick, etc.
very good point. Also less recovery on blocked dive kick would be nice. Faster moves and mobility in exchange for damage nerf is totally ok imo
 

Shock

Administrator
Premium Supporter
You can still double run jab, then cancel the second jab with block. And kara jabs are still in, so you can still hold down + back while kara jabbing, you just can't hold down block while doing multiple jabs in place.
Exactly, you just can't jab,hold block and jab to preemptively block. You have to do this same tactic manually now.

very good point. Also less recovery on blocked dive kick would be nice. Faster moves and mobility in exchange for damage nerf is totally ok imo
Kung Lao, inarguably top 5, now has dramatically nerfed Kabal, semi nerfed Smoke coming, somewhat nerfed Nightwolf, severely nerfed Ermac. It's really about how players have long played Kung Lao being affected but the spin's infinite properties are simply unreasonable. He has the most practical and easy infinite pound for pound, in terms of application and set up. A spin generally = game over. With that, the dive kick still leaves open the realm of cross screen infinite. A numeric limit to it's usage is logical at this point, but maybe not as early as it is right now. It'll definitely be told when players get to test if Kung is nerfed too hard, but he has so much other stuff, rather than hunting for infinites. Kung is also going to get other buffs likely.

In terms of uppercuts, Kung's is great anti cross over, not so much long range, but it's harder to snuff his uppercut, as is seen in the image Konqrr posted. That part of the fist of the male ninja is open to be hit. Sonya however, has a really amazing uppercut iirc. Robot Ninja's are similar to Kung Lao's I think Shang's might have the most range horizontally and least snuffable on the ground. Liu Kang has an overall solid uppercut, one of the best, as do female ninjas, even though theirs is height vulnerable, they have good forward coverage. Other uppercuts I like, Sub, Sindel and Nightwolf.
 
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