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Dash mechanic discussion

With all the options that running gives you currently in MKX, why dash at all? How does running enhance the neutral (footsies) game that dashing MK9 style couldn't? Why dash, then cancel to a run when you can just run? I want to know how these gameplay changes are an improvement from MK9.
 

THTB

Arez | Booya | Riu48 - Rest Easy, Friends
With all the options that running gives you currently in MKX, why dash at all? How does running enhance the neutral (footsies) game that dashing MK9 style couldn't? Why dash, then cancel to a run when you can just run? I want to know how these gameplay changes are an improvement from MK9.
Dashes are probably going to be tweaked to be a step faster off the inital burst.
 

JDM

Noob
This will kill the flow of combat imo and really limit mobility. Without the ability to dash block or cancel a dash with a normal than the combos are gonna be string specific (like injustice where string a goes with string b), zoning will be easier, and continuous pressure will be near impossible.

Honestley this kills MKX for me. I hate that i cannot create my own combo and am forced to use pre-determend linking strings...ugh this sucks
Fucking this. Damnit.
 

THTB

Arez | Booya | Riu48 - Rest Easy, Friends
Fucking this. Damnit.
Man...goddammit...
Currently:

1. You CANNOT basic dash block or cancel your basic dash with an attack.
2. You can run (uses endurance meter) and cancel the run with attack/block/jump/back dash.
3. You can do a basic dash into a run cancel and cancel the run with attack/block/jump/back dash.
You can do all the same shit as you would with MK9's dash. Just you don't do it specifically with dash.

WHY DOES NOBODY READ EVERYTHING ANYMORE?!?! This is like how they used to have those manuals in game cases, and people don't read them, then get stuck because the manual lists an important-as-shit function to know.
 

Gesture Required Ahead

Get on that hook
With all the options that running gives you currently in MKX, why dash at all? How does running enhance the neutral (footsies) game that dashing MK9 style couldn't? Why dash, then cancel to a run when you can just run? I want to know how these gameplay changes are an improvement from MK9.
If the endurance meter works anything like MK3's, means that Running for a character space will take more resources than just using it to cancel a dash.
 

JDM

Noob
Man...goddammit...

You can do all the same shit as you would with MK9's dash. Just you don't do it specifically with dash.

WHY DOES NOBODY READ EVERYTHING ANYMORE?!?! This is like how they used to have those manuals in game cases, and people don't read them, then get stuck because the manual lists an important-as-shit function to know.
no I read that. But they are specifically cutting your dashes with the endurance meter. So I assume you can only run twice in one combo since there's two bars of meter? Right?
 

Rathalos

Play Monster Hunter!
I was watching Max's stream after he played it for a few hours.
I know he's not exactly my preferred expert for all things MK, but he talked a little bit about the stamina bar and the running.

He said some of the run combos reminded him of MK3 style craziness and that they looked really cool.

He also thinks the stamina bar management is going to be super important, since with out it, you limit your combos.

Though he also said you can combo after a MB throw, but we know that's not true, unless it is in the E3 build, and not the current one? IDK.

All that stream did was make me really want to see Cassie Cage.
 

THTB

Arez | Booya | Riu48 - Rest Easy, Friends
no I read that. But they are specifically cutting your dashes with the endurance meter. So I assume you can only run twice in one combo since there's two bars of meter? Right?
Run doesn't instantly sap 1 meter (or it shouldn't at least...if it currently does, I wouldn't be surprised if that's changed).
 

Braindead

I want Kronika to step on my face
If the walk speed is as fast as it looks in the video, I don't think we'll need dash block to close in.
Regarding combos we don't know how the juggling is yet, we don't know how fast we can run and cancel the run, so hold your horses still.
 

Sami

Noob
If only NRS added in some form of stage-based aerial mobility to get you quickly over projectiles and in on your opponent. Oh wait, they did.

Also, once again TYM believes this is a patch for MK9 rather than a completely new game designed and balanced around the new mechanics.
 

DanableLector

UPR DanableLector
Currently:

1. You CANNOT basic dash block or cancel your basic dash with an attack.
2. You can run (uses endurance meter) and cancel the run with attack/block/jump/back dash.
3. You can do a basic dash into a run cancel and cancel the run with attack/block/jump/back dash.
How is the dash performed in game? Is there a dedicated button? Or is it something to the effect of holding forward after double tapping forward for a dash??
 

Circus

Part-Time Kano Hostage
This is AMAZING!

This means you could force a whiff during footsies then run in for a whiff punish (or pressure) from longer distances away. Because of the meter though it will have to be used sparingly because its needed for combos.

I'm loving the decisions in game mechanics. Theres no doubt in my mind that once the skeptical Capcom players see how high level battles look in this new system that they'll want to hop on too.

MKX has UMVC3-killer written all over it.
 
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THTB

Arez | Booya | Riu48 - Rest Easy, Friends
Looks like it did to me in the demo version.
I never saw a run in the Ed Boon demonstration. The only movement I saw that took 1 full bar was the backdash.

Also, looking back, dashes are much faster than they were in MK9. Even if run cancels to block is not optimal, dashing is so ridiculous anyway.
 

The_SNKE

BLT | RM
With all the options that running gives you currently in MKX, why dash at all? How does running enhance the neutral (footsies) game that dashing MK9 style couldn't? Why dash, then cancel to a run when you can just run? I want to know how these gameplay changes are an improvement from MK9.
Hi Simone :D

My guess is that since forward dashing is free (from what I've been hearing) I'm sure you can cover A LOT of distance very quickly by doing a fdash run-cancel into whatever. It being free (meterless) and fast (possibly faster than a run?) is probably the biggest incentive, but you're giving up your ability to cancel into something. The potential for those kinds of decisions and management seem super interesting to me :)
 

MisterSpyker

The 6'4 King
I never saw a run in the Ed Boon demonstration. The only movement I saw that took 1 full bar was the backdash.

Also, looking back, dashes are much faster than they were in MK9. Even if run cancels to block is not optimal, dashing is so ridiculous anyway.
Dvorah had just used an interactable, it only costs half a bar... Apparently, everything that uses the agility meter costs half of it, but it regens completely in like 2 seconds
 

Braindead

I want Kronika to step on my face
Dvorah had just used an interactable, it only costs half a bar... Apparently, everything that uses the agility meter costs half of it, but it regens completely in like 2 seconds
I noticed that if the interactable hits, the bar is regenerated quickly. But if it whiffs, it takes a longer time to regenerate.