Pretty much done with the battle UI. We're still looking for artists if anyone is interested in joining our team. Here's what we've got so far, as far as the battle UI goes:
The player's team is displayed on the left, with the main character being on top. The enemy team is displayed on the right.
Each character sheet contains the following information:
- Portrait: This is a picture of the character, including the character's name.
- HP: This bar contains both visual and numerical representation of the characters Hit Points.
- Status Effects: These are icons that appear at the top of the character portrait that represent the various effects that are active on the character. Tapping these icons causes information to be displayed in the Information Box in the bottom middle of the screen.
- Attribute Ranks: These numbers appear directly below the character's portrait and indicate the character's Strength, Agility, Intelligence, and Willpower.
- Active Abilities: Each character possesses 3 active abilities, which are displayed to the right of their portrait. Active Abilities require Ability Points to use. If the player doesn't have the required points to use an ability, the button is gray. If the player has the required amount of points, the button glows green. The required number of materials are displayed on the button below the name of the ability.
- Attack Values: The character's Melee and Ranged values are displayed below the portrait, in addition to any additional effects applied to the character's Melee and Ranged attacks, such as Armor Piercing or Burning.
- If a character has been designated as an attacker, their corresponding attack type will be highlighted in red, as seen with Psyche's ranged value and Hippoborg's melee value.
- Passive Abilities: Any passive abilities possessed by the character or included with their equipment are displayed along with their Attack Values. Tapping any of these abilities will allow their information to be displayed in the Information Box.
Below each team's character sheets are bars that display the team's reserve of Ability Points. Just like a character's HP value, these bars are represented visually and numerically, with each bar filling up with its ability type's designated color as the player collects Ability Points of that type.
The middle section of the screen contains the Combat Grid, or Battlefield. This is where the player attempts to rearrange tiles in order to form matches of 3 or more. If a player taps a tile, that tile will begin spinning and information about that tile will be loaded into the Information Box at the bottom of the screen. If an adjacent tile is tapped that would result in a legal move, the tiles switch places and a match takes.
Below the Battle Grid is the Information Box. Many aspects of the battle screen may be tapped in order to load information into this box, allowing the player to make more informed decisions.