Lumpymoomilk
Online Punching Bag
I'm kind of superficial and don't like the way it looks, graphics and animation wise.
What are you currently disliking? Is it something you wish he had that he doesn't?I can't find a character to just sit down and learn. I started with Cody but idk if he's the character for me.
IDK, I haven't put that much time into him, I just dislike that he sucks when he gets knocked down without meter and how slow he is.What are you currently disliking? Is it something you wish he had that he doesn't?
spinneeng a bud a keekI hate charge characters and the combo system.
this is very very true, playinf SF on a controller just doesnt cut it, especially for me playing in arcades growing up, also the shoryuken input is the worst thing thats ever happened to anythingMain 3 reasons:
1. Combos aren't fun to do
2. You need a stick to be good
3. Specials are too homogenized
I don't like the "combos" in SF, doing hype combos is what drew me to MK. You would think I would get tired of doing the same bnbs but I love it every time. I'm too poor to buy a stick right now, but I might in the future if Ultra or the next Marvel catches my fancy (not likely). Also I love how in MK/IGAU every character has their own crazy shit which molds their playstyle. I know in SF they do too but they're not quite as colorful.
I like SF, I like how fast-paced the footsies are, but it just never clicked with me like MK did.
You are right he has one of the slowest walking speeds and his wake-ups are also pretty bad. I do know how you feel though, the character isn't easy by any means. I think if you put enough time you'll quickly realize how dangerous he is up close with his effective frame traps, reliable anti-airs and array of anti-zoning tools. He is a force to be reckoned with from close to mid-screen, for sure.IDK, I haven't put that much time into him, I just dislike that he sucks when he gets knocked down without meter and how slow he is.
Back + MP is hella good for AA's (i think thats the normal)