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Match-up Discussion Catwoman Matchup Discussion

Rodrigue

Spongerod
Jump 2
MB Cat Dash
mb b+3 or even regular b+3 if she goes under the projectile
low whip
evade
Evades get you more cat scratches lol i'd recommend that for Batman's batarangs, Killer Frost's ice daggers and Suckerman's lasers lol
When it comes to Breathstroke though, his MB rifle isn't evadable and the low feline evade doesn't come out right everytime to avoid the low gun shots. Well at least for me. I use a regular ps3 controller. I would just dash forward and block till I'm close to him.
J2 really helps too in this case
 

Rodrigue

Spongerod
WoundCowboy there are probably 2 decent Sinestro players in the EU region. And by decent I mean they know how to zone without abusing his fear blasts or the death from above randomly. I usually go with Green Lantern to face them. Few days ago in KOTH i decided to grow some balls and choose Catwoman against one of them. I ended up winning by just dashing forward and blocking, or MBing a catdash on reaction not from fullscreen though. That gave me hope, till the other Sinestro player who is ryumanjisen crushed every kinda hope lol
I don't know if I tried it but does her B3 or her cat stance go under the blasts?
 

cR WoundCowboy

WoundCowbae <3
WoundCowboy there are probably 2 decent Sinestro players in the EU region. And by decent I mean they know how to zone without abusing his fear blasts or the death from above randomly. I usually go with Green Lantern to face them. Few days ago in KOTH i decided to grow some balls and choose Catwoman against one of them. I ended up winning by just dashing forward and blocking, or MBing a catdash on reaction not from fullscreen though. That gave me hope, till the other Sinestro player who is ryumanjisen crushed every kinda hope lol
I don't know if I tried it but does her B3 or her cat stance go under the blasts?
It all depends on the range. At closer distances she can definitely cat stance under a regular FB. B3 isn't as consistent unless you are a bit closer. Try it out though; I don't play the MU very often.
 

Rodrigue

Spongerod
It all depends on the range. At closer distances she can definitely cat stance under a regular FB. B3 isn't as consistent unless you are a bit closer. Try it out though; I don't play the MU very often.
Just gave it a try. B3 and cat stance both work, even at full screen :)
 

16 Bit

Mash d+1~Cat Claws
Premium Supporter
NetherRealm Studios
Bane's MB uppercut is safe on block. After the patch Bane can use it as a safe wakeup attack. However there's a small gap between uppercut and when he meter burns it. If you block an uppercut and think he's going to MB then dash forward. She dashes under him. Then you can punish him with a b+3 as he falls down before he can block. Holding a MB f+3 and absorbing the MB part works as well.
 

LEGI0N47

I like to play bad characters
I have not seen much talk of the MMH match up, unless I missed it. What are your strats/approaches? I won't say I'm at a loss but I'm having a hard time with the MU. Thoughts...
 

Black Knife

AKA Blank
How do you deal with Doomsday?

His constant pressure and anti-air grab is making it super hard for me to get anything started against him.
 

chemist4hire

I Got Guiled
What do you guys do against Shazam when you land a HKD? I thought you could punish teleport on start up but it seems like they can still do it and punish your resulting whiff. I guess what I am asking is what is the best way to punish teleport on a read?

Also what is the best way to escape his command grab attempts after he scores a HKD?
 

Reborn

Noob
What do you guys do against Shazam when you land a HKD? I thought you could punish teleport on start up but it seems like they can still do it and punish your resulting whiff. I guess what I am asking is what is the best way to punish teleport on a read?

Also what is the best way to escape his command grab attempts after he scores a HKD?
Both of these punishes are from ending your combo with 1f2. You want to dash forward once and wait until Shazam's knees to touch the ground before you jump. They are pretty tight (the j2 punish being the worse of the 2) so I recommend 10-15 minutes in the lab practicing it.
Advancing teleport - jump back j3, 112 MB dash (wiff), b3, f3, f2, trait = 52% (full trait)
Elluding teleport - jump forward j2 into whatever BnB you decide

With the elluding teleport, even if you mess up the timing on the j2 and he blocks it, I am almost certain you get a free f1/b1 mixup he has to block after.

As for the other questions, I am not sure since I haven't played a Shazam in while. When I get time I will try to learn the matchup because there is definitely an increase in Shazam after the patch and were frustrating enough online.
 

16 Bit

Mash d+1~Cat Claws
Premium Supporter
NetherRealm Studios
There's a timing where you can punish Shazam's wakeup teleport with MB Cat Dash. It's tough but doable. You have to time it so you let him get up and do it, he has to have traveled far enough that you don't get the Dash to come out while he is still invincible. The invincibility wears out at the end of it. So there's a point where the invincibilty is off but he's still not done. The safer but less rewarding option is to pause until he's started them meet him there with a jump 2. He'll block it but you get pressure.
 

16 Bit

Mash d+1~Cat Claws
Premium Supporter
NetherRealm Studios
How do you deal with Doomsday?

His constant pressure and anti-air grab is making it super hard for me to get anything started against him.

Against anti-air grab you've got to mix it up in footsies. His air grab is great but he's gotta be looking for your jump. No one can deal with all the options at once. So mix up jump in, dash up, b+3, f+1, low whip and so forth. Keep him looking for as many things as possible. Consider that while he has good options to beat you in footsies the risk/reward is on your side. It's ok to eat 2 anti-air grabs if him focusing on that leaves him open for you to dash up and do b+1 or whatever.

After you block MB Venom what is the Doomsday player doing? I never just block and take his pressure. My default option is to backdash. Backdashing beats his fastest options like d+1~Earthshaker and sweep. Start off with that. Once they get sick of you backdashing they're going to start doing stuff like delayed sweep, f+2, or dashing up to meet you. Those options are not frame traps. He is only +6 after a blocked MB Venom and they're all slower. They'll lose to you doing d+1~claws, jump back 2 or mb f+3. So it's basically a 50/50 between backdashing to avoid his fast moves and making a read and throwing out a MB f+3 or whatever. It's annoying and overwhelming because he gets in constantly but the risk/reward is also pretty favorable for her.

In the neutral game if you want to avoid dealing with MB Venom to begin with you can evade it and then punish with trait cancel. You can do this on reaction easily if they're doing a full screen venom. It's trickier if they're like just outside jump range but you can do it if you're ready. Jump back 2 is also really good in this range. It can catch him trying to dash in and throw out a normal or a delayed MB Venom before he gets the armor of the second hit. It's a super annoying keep out tool against him. To beat that he's going to have to do an instant MB Venom and armor it.
 

Krayzie

Co-founder
Founder
Krayzie, How you feel about the superman matchup with the patch debut tournament tonight?

I think she beats him now.

I didn't get to play against him though, which is lame. The one time I'm looking forward to facing off against him, and I get counterpicked on a random match-up... lol
 

16 Bit

Mash d+1~Cat Claws
Premium Supporter
NetherRealm Studios
Thanks for all that Doomsday stuff.



He mixes it up between sweep, d1 earthshaker, an overhead, and throw.

Ok cool then what I said is exactly what you need to do.

If you read d+1~Earthshaker backdash.

If you read instant sweep backdash.

If you read delayed sweep or overhead then d+1~claws or mb f+3.
 

Dog With A Beer

Bane (noun): a source of harm, ruin or death.
I'm not sure Catwoman vs Lobo is in her favor post patch. I picked him up recently and my friend (CW main) was having trouble adjusting between the nuke shells and hook charge being on overhead/viable wake up. She can't pressure him for free on knockdown and those shells can basically zone her/establish a constant threat. May have just been the new moves throwing him for a loop but the dynamic feels like it changed a bit in that MU.


Sent from my iPhone using Tapatalk - now Free
 

Black Knife

AKA Blank
The Lobo match is definitely harder now, but I didn't find it too problematic. She just has to play more of a defensive game. The main problem I have against him is that he can do MB hook charge on a knockdown and you can't wake up with anything but block.
 

16 Bit

Mash d+1~Cat Claws
Premium Supporter
NetherRealm Studios
If you time a neutral jump 1 on wakeup you can blow up MB charge. You gotta jump over the charge and hit him before he takes off. The armor is worn off by then.

Wait you mean when he knocks her down. Oh well this might be useful information for someone lol.
 

Black Knife

AKA Blank
Yeah, when Lobo gets a knockdown the armor on that move blows up all the wakeups I've seen used against it, which includes all of Catwoman's.
 

killa_solid

Friendly--foe
There's a timing where you can punish Shazam's wakeup teleport with MB Cat Dash. It's tough but doable. You have to time it so you let him get up and do it, he has to have traveled far enough that you don't get the Dash to come out while he is still invincible. The invincibility wears out at the end of it. So there's a point where the invincibilty is off but he's still not done. The safer but less rewarding option is to pause until he's started them meet him there with a jump 2. He'll block it but you get pressure.
The way I deal with it is end my combos in the 122 ender. and then do f1 buffered into dash or b1 into dash. To get the b1 version to work you have to walk forward just a bit. This makes the timing for getting him during vulnerable frames much easier and also has the added benefit of being a 50/50 in case he doesnt wake up with the tele. If he does a forward tele you wont be able to punish but he cant punish you either and you can even check him by mbing the catdash. Or if you see them just favoring forward tele, you just jump back 2 after the 122 knockdown which punishes it and wake up atlas torpedo.
 

16 Bit

Mash d+1~Cat Claws
Premium Supporter
NetherRealm Studios
Working on the Bane MU since Selina got her back blown out at GGA this week. So far I've found out any d+1~special can be blown up by mb f+3 unless he's at level 3 venom which armor breaks. It cannot be a MB b+3, it has to be mb f+3(she gets armor one frame faster if she MB a f+3 than a b+3). What do you guys know?
 

Reborn

Noob
Working on the Bane MU since Selina got her back blown out at GGA this week. So far I've found out any d+1~special can be blown up by mb f+3 unless he's at level 3 venom which armor breaks. It cannot be a MB b+3, it has to be mb f+3(she gets armor one frame faster if she MB a f+3 than a b+3). What do you guys know?
I didn't catch all of the stream this week but I noticed you were jumping back and getting hit with Bane's charge. I'm sure you know (and you were just frustrated) but you can neutral jump and dash/MB dash punish it every time.

If you do get a hit and he has Venom, I like to extend my combos as much as possible (interactable bounces, MB dash combos, ect) and get rid of it by the time you get the knockdown. That way, he will be hesitant to wakeup with a move and you capitalize on a 50-60+ combo while his trait is on cooldown. I don't know too many technical aspects to this MU because I am an online warrior and the Bane players I face in ranked are not to the caliber of tournament players. Also, why is Bane's backdash better than Selina's forward dash?

Just a side note... I see so many Catwoman players messing up her BnBs against big characters. After the first b3, you need to hold forward for a half a second before hitting f3 so that you get the wiff instead of 2 hit f3. For j3 combos, you may need to walk forward slightly after a MB dash to push yourself close enough for the f3 to wiff. It is 4%+ left on the table when people mess up these combos. I get so sad watching people work harder than they need to. :(
 

Krayzie

Co-founder
Founder
I didn't catch all of the stream this week but I noticed you were jumping back and getting hit with Bane's charge. I'm sure you know (and you were just frustrated) but you can neutral jump and dash/MB dash punish it every time.

If you do get a hit and he has Venom, I like to extend my combos as much as possible (interactable bounces, MB dash combos, ect) and get rid of it by the time you get the knockdown. That way, he will be hesitant to wakeup with a move and you capitalize on a 50-60+ combo while his trait is on cooldown. I don't know too many technical aspects to this MU because I am an online warrior and the Bane players I face in ranked are not to the caliber of tournament players. Also, why is Bane's backdash better than Selina's forward dash?

Just a side note... I see so many Catwoman players messing up her BnBs against big characters. After the first b3, you need to hold forward for a half a second before hitting f3 so that you get the wiff instead of 2 hit f3. For j3 combos, you may need to walk forward slightly after a MB dash to push yourself close enough for the f3 to wiff. It is 4%+ left on the table when people mess up these combos. I get so sad watching people work harder than they need to. :(

I usually just wait a bit longer to do the F3.

Also, something to note against Bane. You can forward dash under Banes mb db2 and punish him, or evade the last hit of it.

I need to mess with this match-up too though, there are certain things I don't know yet.