Wait a sec. J2 on hit has pretty high advantage. After J2 HITS, how can B2U3 be poked out of? The frames in-game aren't supporting what's being said here.
Unless we're talking about J2 on block. Even still...after a bola, J2 has no reason not to hit.
I would like some more clarification, if possible. Thank you.
SonicFox was doing this:
Combo into Bola, J2, B2D3, J2 (blocked) then B2 or B1.
That's not a legit setup. It has multiple holes beyond pushblocking where the opponent gets out for free.
Here's the deal with frame data on Jump normals.... They're all busted as hell.
They're all calculated with hitting as high as possible and going through ALL OF THEIR RECOVERY FRAMES, then landing and going through those too.
So if you do the move super late, it cuts of the move's air recovery, and goes straight into ground recovery. This means you can actually get some positive frames on block.
Here's what you need to do. Set CPU Lex Luthor on Reversal Corps charge. Then start jumping in on him.
-If he stays blocking, you have yourself a block string
-If he gets hit, you have a 1f-5f gap, you can be backdashed, MB armored, or supered.
-If you get hit, you have a 6f+ gap.
Depending on where CPU lex blocks your J2 it ranges from as much as +15 (he stays blocking even doing B2) to +5 or so (J1 hits him out of Corps Charge)
Thing is, for the J2 to jail into B1 or B2, you have to hit him at his knees or lower. You're way past the +30 B2D3 gives you if you're waiting that long, allowing a backdash of of this setup.
J3 however, jails for an eternity.
J2 on hit will combo into pretty much anything, even smoke bomb, B2, or B1 (as long as you input them quickly). That's not really the issue.