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Match-up Discussion Catwoman Matchup Discussion

@MylesWright_

I'll be back 3ing
I don't know when the last time a matchup chart for Catwoman was made but there wasn't even one on page 3 therefore its out of date and the one on page 1 is irrelevant so here's an accurate matchup chart for Catwoman without this mistaken idea that she does not need buffs.

Aquaman: 3-7
Ares: 6-4
Bane: 6-4
Batman: 3-7
Batgirl: 5-5
Black Adam: 3-7
Catwoman: 5-5
Cyborg: 3-7
Deathstroke: 4-6
Doomsday: 4-6
Flash: 5-5
Green Arrow: 5-5
Green Lantern: 3-7
Harley Quinn: 4-6
Hawkgirl: 5-5
Joker: 6-4
Lex Luthor: 4-6
Lobo: 6-4
Martian Manhunter: 5-5
Nightwing: 4-6
Raven: 5-5
Shazam: 6-4
Sinestro: 4-6
Solomon Grundy: 6-4
Scorpion: 6-4
Superman: 3-7
Wonder Woman: 5-5
Zatanna: 6-4
Zod: 4-6
 
Reactions: ELC

Ecodus

I ain't got time to bleed.
I agree with your list for the most part, in my very humble opinion I'd change a couple things.

Aquaman 3-7
Bane 6-4
Batgirl 5-5
Hawkgirl 4-6
Lex Luthor 4-6
MMH 6-4

And I'll need more time against Zatanna, but I think CW deals with her well. Her zoning isn't much of an issue as far as I can see even with trait. I'd say it's in CWs favor 6-4
 

@MylesWright_

I'll be back 3ing
I agree with your list for the most part, in my very humble opinion I'd change a couple things.

Aquaman 3-7
Bane 6-4
Batgirl 5-5
Hawkgirl 4-6
Lex Luthor 4-6
MMH 6-4

And I'll need more time against Zatanna, but I think CW deals with her well. Her zoning isn't much of an issue as far as I can see even with trait. I'd say it's in CWs favor 6-4
I'm guessing i update the list then lol

Catwoman vs Aquaman is free, but I don't think its as free as batman. He shuts down her jump-ins and forces her to adjust her knockdown setups without really having to anything but d2 and trait. second thought that does sound preety bad

I suppose Bane's similar to Grundy, catwomans just small, evasive and highly mobile like a cat..

Batgirl i have no idea, I just found out bola hits mid and is + on block today

I can see how lex luthor gives her problems just by turning trait on and setting probes out

I dont think hawkgirls a bad matchup, its more of a weird fly swatting matchup

How does Catwoman beat MMH?
 

Ecodus

I ain't got time to bleed.
How does Catwoman beat MMH?
I don't see how he beats her. Everything he does can be beat by MB cat dash except that ground zoning tool he has. His air projectile is completely ineffective against her and is usually a good way for a CW to build meter and get trait or be punished by catdash. His overhead teleport is "safe" but a dash up into a 50/50 is not a good situation for MMH. His orb set ups can be tough, but they are tough for everyone. unless he wants to burn meter I'm not terrified of his jump in game. He's got a good wake up option that hurts our hkd ability but it's his only safe option and very baitable. I think she beats him. How do you see him beating her?
 

Reborn

Noob
Cyborg: 3-7
Superman: 3-7
These are the only two matchups that I don't really agree with. I probably haven't played any good Cyborgs but he can't do anything against you with his projectiles and you can MB dash through them on a semi-read/reaction. I think the Cyborg matchup is either 5-5 or even in Catwoman's favor.

Superman matchup definitely seems like a solid 5-5. Selina's trait was made for this match so he cannot zone.
 

ELC

Scrublord McGee
Reborn I agree with on Supes, but Cyborg is scary as all hell. Maybe not 3-7 but not 5-5.

From my experience its not Cyborgs zoning we have to worry about.
 

16 Bit

Mash d+1~Cat Claws
Premium Supporter
NetherRealm Studios
Green Lantern is another example of using her High Feline Evade as a parry. If I block like a jump 3 and guess he's going to use f+3 she can do High Feline Evade and then trait cancel and it's a punish. Yeah you get blown up if he does b+1 but if you're right it's making his overhead option punishable instead of getting nothing from backdashing or blocking high.

I beat Wafflez' Green Lantern in tournament last night as well as PPJ's Hawkgirl to win Godlike Saturday's in Indianapolis. Catwoman's first tournament win? It wasn't streamed but it was recorded and will be on youtube soon.
 

RunwayMafia

Shoot them. Shoot them all.
Green Lantern is another example of using her High Feline Evade as a parry. If I block like a jump 3 and guess he's going to use f+3 she can do High Feline Evade and then trait cancel and it's a punish. Yeah you get blown up if he does b+1 but if you're right it's making his overhead option punishable instead of getting nothing from backdashing or blocking high.

I beat Wafflez' Green Lantern in tournament last night as well as PPJ's Hawkgirl to win Godlike Saturday's in Indianapolis. Catwoman's first tournament win? It wasn't streamed but it was recorded and will be on youtube soon.
There is no way you beat his HG...I need some video proof. All HawkGirl has to do is avoid her J2...was he drunk? ;)

Edit: Btw, I'm just tickling your scrotum, I'm sure you can beat a skilled HG. ;)
 

Espio

Kokomo
These are the only two matchups that I don't really agree with. I probably haven't played any good Cyborgs but he can't do anything against you with his projectiles and you can MB dash through them on a semi-read/reaction. I think the Cyborg matchup is either 5-5 or even in Catwoman's favor.

Superman matchup definitely seems like a solid 5-5. Selina's trait was made for this match so he cannot zone.

I actually think Cyborg versus Catwoman is more along 5-5 ish too for a lot of the stated reasons by you. Catwoman is also building her trait up too off of projectile evades and such.

She has solid answers to his zoning, which is a big deal. No zoning reliant character whose zoning gets checked still destroys a character...it just wouldn't make sense.

At worst for her 4-6 slight disadvantage, but seems to be more along the 5-5 side.
 

@MylesWright_

I'll be back 3ing
I actually think Cyborg versus Catwoman is more along 5-5 ish too for a lot of the stated reasons by you. Catwoman is also building her trait up too off of projectile evades and such.

She has solid answers to his zoning, which is a big deal. No zoning reliant character whose zoning gets checked still destroys a character...it just wouldn't make sense.

At worst for her 4-6 slight disadvantage, but seems to be more along the 5-5 side.
I pictured cyborg instant air rocketing the hell out of catwoman at fullscreen with her unable to cat dash through or dash after blocking them so she's sitting there evading them. This isn't the case?
 

Ecodus

I ain't got time to bleed.
I pictured cyborg instant air rocketing the hell out of catwoman at fullscreen with her unable to cat dash through or dash after blocking them so she's sitting there evading them. This isn't the case?
I agree here, a cyborg who is on point with instant air blasts shuts MB cd down, and if anything baits it for a punish.
 

16 Bit

Mash d+1~Cat Claws
Premium Supporter
NetherRealm Studios
Maybe this is known but Selina can go under MMH's Psionic Push with Cat Stance. So can you use that to blow up his wakeup. After a 1,f+2 knockdown you can dash up and go into Cat Stance. If he does wakeup Push she goes under it and you can whiff punish with CS 1 into b+3 combo.
 

haketh

Noob
Maybe this is known but Selina can go under MMH's Psionic Push with Cat Stance. So can you use that to blow up his wakeup. After a 1,f+2 knockdown you can dash up and go into Cat Stance. If he does wakeup Push she goes under it and you can whiff punish with CS 1 into b+3 combo.
Good to know
 

16 Bit

Mash d+1~Cat Claws
Premium Supporter
NetherRealm Studios
Another fun fact is that b+3 beats Hawkgirl's wakeups. Both evade and mace charge run out of invincibility and are blown up by b+3.
 

Black Knife

AKA Blank
Does anyone have some advice on the Zod matchup? I'm having a really hard time figuring out how to get around his zoning.
 

Ra Helios

Omnipotent God-like Selina Kyle Player
I don't know when the last time a matchup chart for Catwoman was made but there wasn't even one on page 3 therefore its out of date and the one on page 1 is irrelevant so here's an accurate matchup chart for Catwoman without this mistaken idea that she does not need buffs.

Aquaman: 3-7
Ares: 6-4
Bane: 6-4
Batman: 3-7
Batgirl: 5-5
Black Adam: 3-7
Catwoman: 5-5
Cyborg: 3-7
Deathstroke: 4-6
Doomsday: 4-6
Flash: 5-5
Green Arrow: 5-5
Green Lantern: 3-7
Harley Quinn: 4-6
Hawkgirl: 5-5
Joker: 6-4
Lex Luthor: 4-6
Lobo: 6-4
Martian Manhunter: 5-5
Nightwing: 4-6
Raven: 5-5
Shazam: 6-4
Sinestro: 4-6
Solomon Grundy: 6-4
Scorpion: 6-4
Superman: 3-7
Wonder Woman: 5-5
Zatanna: 6-4
Zod: 4-6
I disagree with most of the list coming from a catwoman pro like myself. Superman is free for catwoman. No disrespect of course
 

@MylesWright_

I'll be back 3ing
I disagree with most of the list coming from a catwoman pro like myself. Superman is free for catwoman. No disrespect of course
Lol i could see how it could be slight advantage Catwoman but tbh with the current installment of the game its a very linear matchup dictated mainly by Superman.
 

Ra Helios

Omnipotent God-like Selina Kyle Player
Lol i could see how it could be slight advantage Catwoman but tbh with the current installment of the game its a very linear matchup dictated mainly by Superman.
How f23 like everybody in the community say. Catwoman punish that always. What else he got beside it. Nothing. Catwoman advangtage. Lol. That just me. The only match up I have trouble now is batman( zoning) hawk girl ( I already know the option what catwoman can do) doomsday ( overshield)
 

chemist4hire

I Got Guiled
Superman is 5-5. Its not free and punishing f2,3 isn't punishable on reaction, its punishable on a read. You can catstance 1 under f2 but if you are too slow the 3 will hit you. After f23 breath you can back 3 and punish another incoming f23 but if they decide to wait, they punish you. Same thing goes for j1 a f2,3 string after blocking f2,3 breath. Only good thing in this match up is that you can make his zoning useless with evades and MB catdashes and jump back 2 can catch whiffed f2,3 strings. If he gets super though none of your strings are safe seeing as he can super after a blocked cat claws.
 

Ra Helios

Omnipotent God-like Selina Kyle Player
Superman is 5-5. Its not free and punishing f2,3 isn't punishable on reaction, its punishable on a read. You can catstance 1 under f2 but if you are too slow the 3 will hit you. After f23 breath you can back 3 and punish another incoming f23 but if they decide to wait, they punish you. Same thing goes for j1 a f2,3 string after blocking f2,3 breath. Only good thing in this match up is that you can make his zoning useless with evades and MB catdashes and jump back 2 can catch whiffed f2,3 strings. If he gets super though none of your strings are safe seeing as he can super after a blocked cat claws.
And. You also said you can poke out a jump 1 or 2 poke before your opponent do the poke because of the frames. Which you were wrong on the subject. But I kinda agree with the 5-5. But I have no trouble plying superman. You can't get punish if your opponent back up n u do a b3 u can't punish that. Man U write stuff thinking it will be that simple.
 

Ra Helios

Omnipotent God-like Selina Kyle Player
Superman is 5-5. Its not free and punishing f2,3 isn't punishable on reaction, its punishable on a read. You can catstance 1 under f2 but if you are too slow the 3 will hit you. After f23 breath you can back 3 and punish another incoming f23 but if they decide to wait, they punish you. Same thing goes for j1 a f2,3 string after blocking f2,3 breath. Only good thing in this match up is that you can make his zoning useless with evades and MB catdashes and jump back 2 can catch whiffed f2,3 strings. If he gets super though none of your strings are safe seeing as he can super after a blocked cat claws.
And. You also said you can poke out a jump 1 or 2 poke before your opponent do the poke because of the frames. Which you were wrong on the subject. But I kinda agree with the 5-5. But I have no trouble plying superman. You can't get punish if your opponent back up n u do a b3 u can't punish that. Man U write stuff thinking it will be that simple.
 

chemist4hire

I Got Guiled
And. You also said you can poke out a jump 1 or 2 poke before your opponent do the poke because of the frames. Which you were wrong on the subject. But I kinda agree with the 5-5. But I have no trouble plying superman. You can't get punish if your opponent back up n u do a b3 u can't punish that. Man U write stuff thinking it will be that simple.
Look you have played no one of significance so you saying you have no trouble playing the match means nothing. I have based my opinion on playing sets with KDZ. When I say they can wait and punish a back 3 , i dont mean a blocked back b3. I mean they can MB b3 on reaction to your start up, neutral jump punish or back dash and punish the whiffed back3.