Jer
I'm a literal Sloth
Hey guys, haven't been around in a while but I decided to come back since my favorite character has been added to the game. I decided to go through her hat stance and get some info for everyone, so hopefully you guys enjoy this.
Hat stance lasts 10 seconds
DF1 Meter Gain. (6.50% chip)
7% on hit, 18F startup, +18 on hit, +5 on block
6 on hit = 1 bar (42% damage)
3 on Block = 1 bar (19.50% damage)
12 on Whiff = 1 bar.
You can cast 12 DF1's in the entire hat stance timer.
If you block 12 DF1's, that's 78% chip damage.
DB1 Meter Gain. (Chip = N/A)
N/A % on hit, 10F startup, N/A on hit, N/A on block. (57 Recovery Frames)
3 absorbed projectiles = 1 bar
12 on whiff = 1 bar
You can cast 9 DB1's in the entire hat stance timers
DB2 Meter Gain. (5.38% chip)
11% on hit, 19F startup, +19 on hit, +2 on block
4 on hit = 1 bar (44% damage)
3 on block = 1 bar (16.14% damage)
12 on Whiff = 1 bar.
You can cast 12 DB2's in the entire hat stance timer.
If you block 12 DB2's, that's 64.56% Damage.
DF2 Meter Gain. (5.13% chip)
9% on hit, 16F startup, +7 on hit, +2 on block
6 on hit = 1 bar (30.78% damage)
3 on block = 1 bar (15.39% damage)
12 on whiff = 1 bar.
You can cast 12 DF2's in the entire hat stance timer.
If you block 12 DF2's, that's 61.56% damage.
DF3 Meter Gain. (2.75% chip damage).
6% on hit, 33F startup, +64 on hit, +9 on block.
7 on hit = 1 bar (19.25% damage)
4 on block = 1 bar (11% damage)
12 on whiff = 1 bar.
You can cast 8 DF3's in the entire hat stance timer.
If you block 8 DF3's, that's 22% damage.
DB3 Meter Gain. (6.50% chip damage).
12% on hit, 17F startup, +33 on hit, +1 on block.
6 on hit = 1 Bar (72% damage).
3 on block = 1 bar (19.50% damage)
13 on whiff = 1 bar.
You can cast 9 DB3's in the entire hat stance timer.
If you block 9 DB3's, that's 58.50% damage.
Hat stance lasts 10 seconds
DF1 Meter Gain. (6.50% chip)
7% on hit, 18F startup, +18 on hit, +5 on block
6 on hit = 1 bar (42% damage)
3 on Block = 1 bar (19.50% damage)
12 on Whiff = 1 bar.
You can cast 12 DF1's in the entire hat stance timer.
If you block 12 DF1's, that's 78% chip damage.
DB1 Meter Gain. (Chip = N/A)
N/A % on hit, 10F startup, N/A on hit, N/A on block. (57 Recovery Frames)
3 absorbed projectiles = 1 bar
12 on whiff = 1 bar
You can cast 9 DB1's in the entire hat stance timers
DB2 Meter Gain. (5.38% chip)
11% on hit, 19F startup, +19 on hit, +2 on block
4 on hit = 1 bar (44% damage)
3 on block = 1 bar (16.14% damage)
12 on Whiff = 1 bar.
You can cast 12 DB2's in the entire hat stance timer.
If you block 12 DB2's, that's 64.56% Damage.
DF2 Meter Gain. (5.13% chip)
9% on hit, 16F startup, +7 on hit, +2 on block
6 on hit = 1 bar (30.78% damage)
3 on block = 1 bar (15.39% damage)
12 on whiff = 1 bar.
You can cast 12 DF2's in the entire hat stance timer.
If you block 12 DF2's, that's 61.56% damage.
DF3 Meter Gain. (2.75% chip damage).
6% on hit, 33F startup, +64 on hit, +9 on block.
7 on hit = 1 bar (19.25% damage)
4 on block = 1 bar (11% damage)
12 on whiff = 1 bar.
You can cast 8 DF3's in the entire hat stance timer.
If you block 8 DF3's, that's 22% damage.
DB3 Meter Gain. (6.50% chip damage).
12% on hit, 17F startup, +33 on hit, +1 on block.
6 on hit = 1 Bar (72% damage).
3 on block = 1 bar (19.50% damage)
13 on whiff = 1 bar.
You can cast 9 DB3's in the entire hat stance timer.
If you block 9 DB3's, that's 58.50% damage.