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Match-up Discussion Yoakssssssssss fraud Lobo Match-up chart

Decay

King of the Bill
I also would like to add that lobo / mmh is still in mmh's advantage very slightly. Yes, the oki game is pretty strong but mmh's wake-ups are still dangerous and lead to significant damage. His zoning is good enough to make lobo rely on loading nuke shells which is more risky than anything mmh is doing. And with trait, mmh out-reaches lobo's standing 3 as well. So yeah, it's not 5-5 @STB Shujinkydink
 

Yoaks

A spaceman
The Zatanna matchup is at best 4-6 for Lobo. I'd argue 3.5-6.5 and a possible 3-7 tbh. Ignoring the fact that he gets zoned out pretty bad, his knockdown game is neutralized by the teleport, although can be countered by the chain charge move. Buuuttt that's still risky because if we teleport behind we have free punish with PuppetMaster MB.

Yeah if Lobo gets in we have to deal with his pretty decent pressure (which just can be pushblocked) Zatanna wrecks Lobo because of trait and fireball. Lobo has absoutely no method around fireball, his poor jump arc and bigger hitbox suffers from our sparks which does massive chip damage and is incredibly plus on block. So basically once we knock you fullscreen and trait up, Lobo has got nothing.
I'm not gonna lie. When I get bodied by Zatanna (which is all the time) I go on the usual TYM rant of "IGOTNOOPTIONS! RINGSTELEPORTSMIXUPSVORTEXFISHNETS!!!! GAAAAHHH."

But like everyone else. I really have no idea how to fight dis hoe.

everything you said though is very troublesome for Lobo for sure.
 

EMPRESS_SunFire

Regina George of discord
I agree with Zatanna being 5-5. It's 6-4 at best for Zatanna, which is still very playable... Fireball is not that bad for him actually, we can place the fireball and he can punish us with trait shots, or at least we have to hold that and block them if he isn't close enough to do them and has to dash in... Also she still has to respect him with fireball out since he can MB hook charge through it.
 

Yoaks

A spaceman
In the Killer Frost matchup, it's so dependant on whoever gets going first. If Lobo has a life lead its kinda tough for KF to just Force her way back in, but thats against a lot of the cast.

I agree with MMH being 6-4, his trait makes it really tough to get in.

What do you think of Ares, Bane, Batman, Black Adam, Superman, Zod, WoWo?
I've been pretty iffy about all of those matchups.
I'm on the fence on Ares possibly beating Lobo. But nothing really jumps out at me as to why I think that.

Bane is tough but debuff and that he can't really do anything about Hook Charge except taking a risk to blow it up I think helps Lobo have a small edge at mid-screen.

Batman I view the same way Arma does. Basically what he said in your "Lobo is a Bill" thread awhile back.

Black Adam is the classic case of "He wins when hes holding back. He loses when hes on his back." Ia divekick, low lighting make approaching Adam scary but once he's on his back or in the corner it gets tough for Adam. I actually feel Lobo might win this mu... Might.

Superman is pretty tough honestly. But I don't have extensive mu experience offline. ALOT of Superman online disrespect alot of my plus frames and wakeup a ton. All of that gets in my head and I kinda play flowcharty. 4-6 feels reasonable for right now.

Zod I still need to learn how to defend against trait. Relaxedstate beat me badly last time we played. But once I figure out what I'm doing wrong. I will get the confidence on how to approach the mu right. No Zod's I play online play like Relaxed, Pig or Viking do.

Wowo is one of my favorite mu's. She does outrange us but not having to worry about armored/teleport wake up's is awesome. I also can go for full damage and load shells safely almost all the time when shes full screen. Having the life lead over Wonderwoman is better than vice versa cause of shells and she has no real way to turtle us except tiara which is only dangerous when your in chip life.
 
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STB Shujinkydink

Burning down in flames for kicks
I also would like to add that lobo / mmh is still in mmh's advantage very slightly. Yes, the oki game is pretty strong but mmh's wake-ups are still dangerous and lead to significant damage. His zoning is good enough to make lobo rely on loading nuke shells which is more risky than anything mmh is doing. And with trait, mmh out-reaches lobo's standing 3 as well. So yeah, it's not 5-5 @STB Shujinkydink
Some solid points. I feel lobo has answers for all situations though. We can agree to disagree though :)
 

Kinetic Balding1

Day 1 Phenomenal Cyborg
No need for insults Balding. Why do you feel Cyborg goes even or beats Lobo?

Like Phosferrax said. Lobos dash going under ianb's, his damage, nuke shells and that Lobo has a field day once he knocks Cyborg down. These are just a few reasons i have it as a slight advantage Lobo.
I can say the same thing when it comes to lobo on knockdown. I don't have to do all ianb. Lobo can't dash ianb on reaction. Its usually the lobo ducks 1 or 2 ianb. Lobo can't just mindlessly dash and get in for free. You will only dash under ianb if you see the cyborg doing nothing but ianb and no ground fireballs and ianb meterburned. Damage wise, lobo wins and loses. Lobo has to get in just to do combo damage on cyborg. Lobo can lose 10% - 20% health plus some chip until he gets in. I think cyborg can hold his own against lobo upclose since lobo's string have gaps, once lobos strings can be grapple hooked in between strings, it really limited lobo to negative strings and slow b2. Lobo can't nuke in between ianb. This mu is not a Cw or flash mu. I don't have to worry about eating 60% into a hkd setup and have to guess 50/50s everytime and my wu's can be avoided then punished everytime. Frost can slide under ianb into vortex and grab reset and can parry most of cyborg up close but she still loses to him because of all the work she has to do and all the risks she has to take.
 

Kinetic Balding1

Day 1 Phenomenal Cyborg
Cyborg's wakeups push you full screen and powerfist hits you even when you are behind it. Either you block my wakeup and punish me or you grab, press a button, or jump and eat a 18% wakeup, sending you back fullscreen.
 

Phosferrax

Original Liu Kang cop.
I can say the same thing when it comes to lobo on knockdown. I don't have to do all ianb. Lobo can't dash ianb on reaction. Its usually the lobo ducks 1 or 2 ianb. Lobo can't just mindlessly dash and get in for free. You will only dash under ianb if you see the cyborg doing nothing but ianb and no ground fireballs and ianb meterburned. Damage wise, lobo wins and loses. Lobo has to get in just to do combo damage on cyborg. Lobo can lose 10% - 20% health plus some chip until he gets in. I think cyborg can hold his own against lobo upclose since lobo's string have gaps, once lobos strings can be grapple hooked in between strings, it really limited lobo to negative strings and slow b2. Lobo can't nuke in between ianb. This mu is not a Cw or flash mu. I don't have to worry about eating 60% into a hkd setup and have to guess 50/50s everytime and my wu's can be avoided then punished everytime. Frost can slide under ianb into vortex and grab reset and can parry most of cyborg up close but she still loses to him because of all the work she has to do and all the risks she has to take.
Yes but frost has god awful neutral presence and mobility, both of which Lobo has.
 

Yoaks

A spaceman
I can say the same thing when it comes to lobo on knockdown. I don't have to do all ianb. Lobo can't dash ianb on reaction. Its usually the lobo ducks 1 or 2 ianb. Lobo can't just mindlessly dash and get in for free. You will only dash under ianb if you see the cyborg doing nothing but ianb and no ground fireballs and ianb meterburned. Damage wise, lobo wins and loses. Lobo has to get in just to do combo damage on cyborg. Lobo can lose 10% - 20% health plus some chip until he gets in. I think cyborg can hold his own against lobo upclose since lobo's string have gaps, once lobos strings can be grapple hooked in between strings, it really limited lobo to negative strings and slow b2. Lobo can't nuke in between ianb. This mu is not a Cw or flash mu. I don't have to worry about eating 60% into a hkd setup and have to guess 50/50s everytime and my wu's can be avoided then punished everytime. Frost can slide under ianb into vortex and grab reset and can parry most of cyborg up close but she still loses to him because of all the work she has to do and all the risks she has to take.
The only string that Lobo has a hole in is 113 and only the 1st hit is interruptable. b12 can be backdashed after the 1st hit but i can just cancel b1 into either Hook Charge, Low chain or Low pump. Once Lobo is within Hook Charge range Cyborg has to guess or take a risk and more times than not Cyborg is gonna be on his back.

It's definitely not a free win by any means for Lobo. I have to be patient and work my butt off to hit Victor. But once I do the tides have turned.
 

Kinetic Balding1

Day 1 Phenomenal Cyborg
Yes but frost has god awful neutral presence and mobility, both of which Lobo has.
and lobo doesnt have a full screen 2 hit armored, free get-in move that can lead into big damage into a hkd and 50\50's that lead into 40-50% into another 50/50. I don't have to be careful zoning lobo because I don't have to worry about any of that.
 

Kinetic Balding1

Day 1 Phenomenal Cyborg
The only string that Lobo has a hole in is 113 and only the 1st hit is interruptable. b12 can be backdashed after the 1st hit but i can just cancel b1 into either Hook Charge, Low chain or Low pump. Once Lobo is within Hook Charge range Cyborg has to guess or take a risk and more times than not Cyborg is gonna be on his back.

It's definitely not a free win by any means for Lobo. I have to be patient and work my butt off to hit Victor. But once I do the tides have turned.
I have many option in hookcharge range. This mu is one of those mu's that cyborg can just chill without worrying about a 10 frame armored move hitting him. Doomsday is a 5-5 but has to work to get in just like lobo. Just like lobo, dd has to guess right on knockdown or hes back full screen.
 

EGP Wonder_Chef

Official Quan Chi Nerf Demander™
Official ESL Gaming
If my opinion matters any more, I think the Superman matchup is really bad. His jump is really bad at avoiding the zoning, so he has to take a lot of chip every time he gets in, then playing footsies with Superman is of course insanely hard.

Also I've played Cage Redfield a LOT in the Shazam vs Lobo match and I feel like it's even. It's really hard for either char to start their shit on the other. Both punish for a lot too, it's a pretty crazy matchup.
 

Kinetic Balding1

Day 1 Phenomenal Cyborg
The only string that Lobo has a hole in is 113 and only the 1st hit is interruptable. b12 can be backdashed after the 1st hit but i can just cancel b1 into either Hook Charge, Low chain or Low pump. Once Lobo is within Hook Charge range Cyborg has to guess or take a risk and more times than not Cyborg is gonna be on his back.

It's definitely not a free win by any means for Lobo. I have to be patient and work my butt off to hit Victor. But once I do the tides have turned.
low chain and hookcharge are punishable. I don't have to guess. All I have to do is have a TA close to me then lobo can't get to that range
 

Yoaks

A spaceman
low chain and hookcharge are punishable. I don't have to guess. All I have to do is have a TA close to me then lobo can't get to that range
Low chain is only punishable if im right infront of you. Only Raven, Superman, Deathstroke and Flash can punish a max range Low Chain. Hook Charge is safe if I spend the bar + frame advantage.
 

Yoaks

A spaceman
low chain and hookcharge are punishable. I don't have to guess. All I have to do is have a TA close to me then lobo can't get to that range
Also throwing out a random TA is gonna get punished by Hook Charge if you dnt have the frame advantage from NB's. TA will get punished even if you have the frames adv. if I have shells.
 

Yoaks

A spaceman
I have many option in hookcharge range. This mu is one of those mu's that cyborg can just chill without worrying about a 10 frame armored move hitting him. Doomsday is a 5-5 but has to work to get in just like lobo. Just like lobo, dd has to guess right on knockdown or hes back full screen.
All of this are valid points. Lobo and Doomsday are similar to one another when it comes to their pressure. the difference tho is Lobo's damage. 1 right guess or 2 is all I need to make up from the health I've lost from getting in.
 

Yoaks

A spaceman
If my opinion matters any more, I think the Superman matchup is really bad. His jump is really bad at avoiding the zoning, so he has to take a lot of chip every time he gets in, then playing footsies with Superman is of course insanely hard.

Also I've played Cage Redfield a LOT in the Shazam vs Lobo match and I feel like it's even. It's really hard for either char to start their shit on the other. Both punish for a lot too, it's a pretty crazy matchup.
I agree with all of this.
I can punish low hook with techno tackle
From max range?