STRYKIE
Are ya' ready for MK11 kids?!
While Kung Jin and Sub-Zero players make the headlines with conspiracies about undercover nerfs, someone at NRS decided to be the highest tier of fuckboi, change the recovery of both of Erron's Mixups... and thought they could get away with not disclosing this information in the patch notes.
Erron's F122 string is now -12 on block, up from -7?, admittedly this might have been a frame data correction, because the blockstun makes the window as to where you're supposed to punish extremely deceptive.
Erron's B32U1 is now -14 up from -3... no two ways about this one. Not only is it now relatively easy to punish on block, it now takes significantly longer to convert an NJP after it on hit with Outlaw's NJ2, and Erron in general in the corner. This is not because of the adjustment to attacks after a neutral jump.
"Mind games don't work on me."
Yes I know there's already a thread concerning this, but I want to bring to full attention what the problems actually are, whilst Erron's other problems are left unaddressed such as his B2 whiffing on some neutral ducking characters, and NRS has some explaining to do concerning this treachery.
Erron's F122 string is now -12 on block, up from -7?, admittedly this might have been a frame data correction, because the blockstun makes the window as to where you're supposed to punish extremely deceptive.
Erron's B32U1 is now -14 up from -3... no two ways about this one. Not only is it now relatively easy to punish on block, it now takes significantly longer to convert an NJP after it on hit with Outlaw's NJ2, and Erron in general in the corner. This is not because of the adjustment to attacks after a neutral jump.
"Mind games don't work on me."
Yes I know there's already a thread concerning this, but I want to bring to full attention what the problems actually are, whilst Erron's other problems are left unaddressed such as his B2 whiffing on some neutral ducking characters, and NRS has some explaining to do concerning this treachery.