A F0xy Grampa
Problem X Promotions
WoWos sweep is probably one of the most rediculous moves in this game. It gets her out of some situations that are rather difficult for most, safely, and on hit starts her entire offensive game up immediately.
Edit: A second slide from KF will beat out a 2nd sweep from WoWo. However, that doesn't change the effectiveness of the move.
If the first sweep is blocked you're safe to just jump backwards to either punish a sweep or avoid and attempt of offense from the KF player. Pretty simple flowchart:
- Block Slide.
- Mash sweep.
- If the sweep is blocked jump back.
- If the sweep hits begin offense. (WoWo has a way to completely nullify the slide as a wakeup option through full combo punishment while still maintaining pressure if the KF player doesn't wake up)
Here is an example of why it is a powerful move to have in the KF matchup, it basically eliminates her overhead option, leaving her with only MB B3 for a reliable armoured attack, and only means of maintaining any sort of offense.
The slide is -4 on block, KFs fastest normal is 6f, which is a high, her fastest mid is 7f, but the active frames on her sweep and her incredibly lowered hitbox make her avoid the D1 so WoWo will win the trade.
MB F3 will whiff and grant WoWo a full combo.
Parry won't work since the sweep is a low.
Neutral jumps get beaten by the sweep, you can however jump backwards or forwards, but neither of them will give you any form of offense. Attempting to airdash back towards her will give her a free uppercut anti air.
Edit: A second slide from KF will beat out a 2nd sweep from WoWo. However, that doesn't change the effectiveness of the move.
If the first sweep is blocked you're safe to just jump backwards to either punish a sweep or avoid and attempt of offense from the KF player. Pretty simple flowchart:
- Block Slide.
- Mash sweep.
- If the sweep is blocked jump back.
- If the sweep hits begin offense. (WoWo has a way to completely nullify the slide as a wakeup option through full combo punishment while still maintaining pressure if the KF player doesn't wake up)
Here is an example of why it is a powerful move to have in the KF matchup, it basically eliminates her overhead option, leaving her with only MB B3 for a reliable armoured attack, and only means of maintaining any sort of offense.
The slide is -4 on block, KFs fastest normal is 6f, which is a high, her fastest mid is 7f, but the active frames on her sweep and her incredibly lowered hitbox make her avoid the D1 so WoWo will win the trade.
MB F3 will whiff and grant WoWo a full combo.
Parry won't work since the sweep is a low.
Neutral jumps get beaten by the sweep, you can however jump backwards or forwards, but neither of them will give you any form of offense. Attempting to airdash back towards her will give her a free uppercut anti air.