What's new

Would the "air crush" property be a good addition to MKX?

Do you think the air crush property would be a good addition to MKX

  • Yes, it would improve overall gameplay

    Votes: 2 40.0%
  • No, it would worsen overall gameplay

    Votes: 3 60.0%
  • It would not make a significant difference

    Votes: 0 0.0%

  • Total voters
    5

learis1

Guardian Cadet
"air crush" means that the attack is invincible against ONLY air attacks. What if characters had a certain special move with this property? Or What if universally the uppercut was made so that it's invincible against air attacks (maybe just on its active frames), but also had a dmg decrease to compensate for its newfound utility?

example of a possible special move given air crush) Kitana's rising fan (her dp looking move)

This move doesn't lead into a combo on its own. Therefore if it had the "air crush" property, all it would do is provide a reliable anti-air and nothing more.

I find that uppercuts in their current form get stuffed way too much by jumpin attacks, and anti-airing in this game is overall weak. If certain characters had an "air crush" move or if all were given an air crush uppercut, this would completely change the game to be more neutral oriented.

But does this have the possibility of making certain characters overpowered, or simply worsening the overall game by making jumping far to weak/risky? Do you think it would be better for the game, worse, or not make much of a difference?
 
Last edited:

skater11

The saltiest
So are you saying an uppercut would whiff at point blank range if the opponent is grounded? Well it already happens so why not? :p
 

Wigy

There it is...
When it gets to the point where you need to armour to antiair some jumpins. Something needs changed... Looking at you kotal J1
 

Eddy Wang

Skarlet scientist
standing pokes (Standing 1 for some, standing 2 for others, F1 by some) should have hit priority over jump attacks, this would lessen the power of jump attacks, it wouldn't make them invincible but it would tell the game that a jab wins a trade always when such conditions are met, so if someone jumped earlier and pressed a kick or punch and you delayed your attack or pressed way too earlier you would still be stuffed out.
 
Last edited:

skater11

The saltiest
standing pokes (Standing 1 for some, standing 2 for others, F1 by some) should have hit priority over jump attacks, this would lessen the power of jump attacks, it wouldn't make them invincible but it would tell the game that a jab wins a trade always when such conditions are met, so if someone jumped earlier and pressed a dick or punch and you delayed your attack or pressed way too earlier you would still be stuffed out.
Typo.
 

Wigy

There it is...
standing pokes (Standing 1 for some, standing 2 for others, F1 by some) should have hit priority over jump attacks, this would lessen the power of jump attacks, it wouldn't make them invincible but it would tell the game that a jab wins a trade always when such conditions are met, so if someone jumped earlier and pressed a dick or punch and you delayed your attack or pressed way too earlier you would still be stuffed out.
I don't have a dick button on my controller.
 

Killphil

A prop on the stage of life.
standing pokes (Standing 1 for some, standing 2 for others, F1 by some) should have hit priority over jump attacks, this would lessen the power of jump attacks, it wouldn't make them invincible but it would tell the game that a jab wins a trade always when such conditions are met, so if someone jumped earlier and pressed a dick or punch and you delayed your attack or pressed way too earlier you would still be stuffed out.
Liked for dick button. :joker: