learis1
Guardian Cadet
"air crush" means that the attack is invincible against ONLY air attacks. What if characters had a certain special move with this property? Or What if universally the uppercut was made so that it's invincible against air attacks (maybe just on its active frames), but also had a dmg decrease to compensate for its newfound utility?
example of a possible special move given air crush) Kitana's rising fan (her dp looking move)
This move doesn't lead into a combo on its own. Therefore if it had the "air crush" property, all it would do is provide a reliable anti-air and nothing more.
I find that uppercuts in their current form get stuffed way too much by jumpin attacks, and anti-airing in this game is overall weak. If certain characters had an "air crush" move or if all were given an air crush uppercut, this would completely change the game to be more neutral oriented.
But does this have the possibility of making certain characters overpowered, or simply worsening the overall game by making jumping far to weak/risky? Do you think it would be better for the game, worse, or not make much of a difference?
example of a possible special move given air crush) Kitana's rising fan (her dp looking move)
This move doesn't lead into a combo on its own. Therefore if it had the "air crush" property, all it would do is provide a reliable anti-air and nothing more.
I find that uppercuts in their current form get stuffed way too much by jumpin attacks, and anti-airing in this game is overall weak. If certain characters had an "air crush" move or if all were given an air crush uppercut, this would completely change the game to be more neutral oriented.
But does this have the possibility of making certain characters overpowered, or simply worsening the overall game by making jumping far to weak/risky? Do you think it would be better for the game, worse, or not make much of a difference?
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