Peckapowa
Champion
wonder woman is like kung lao, she can do everything really i just wanna yap my ass off about how good she is.. she smells like a winner... that beign said ima have to take a look at flash(massive potential to be broken, time slowing down), doomsday(his trait is stupid i hope they nerfed it), and ares(he looks retarded...) when the game comes out
her back 3 has amazing range and sets up her back 2... her f3 in sword stance is amazing... these are going to be core moves...
she can play the kung lao guessing game by cancelling at the end of her strings into a -9 move, its also a good wakeup anti-air
she gets 34% off a d1 (which is huge its only -9 if she cancels this most will be able to punish)and 30s after an uppercut... her d3 has decent range
her back 2 is retarded , it has massive range its only 17 frames and hits over and links to a plus on block move or can link to ex projectile for a pressure game, burn a bar of meter and it does 25%
her low leads to a meterless thirty six, it can be cancelled into her launcher for a guessing game, and is plus 2 leading to a down1 guessing game (her down 1 does 34%) or armor game... she also has a 2 hit down1 string that is plus 20...
she can cancel her strings into stance changes for mixups.. im not sure how viable this is yet but its quick.. she can also do her trait on wakeup...
her mobility is off the charts... i cannot stress this anymore... its out of this world how good her mobility is... she can instant-air dash all over the place... she can neutral jump ... air dash either direction at anypoint and still do a her fast advancing air special or air projectile to blow up zoning and create crazy jump mixups and cross up potential...this along with the range of b2 and lasso grabs is gonna make her a whiff punishment fiend and cross up fiend... for christ sakes she can jump over you air dash back and downward meteor strike again to the other side... she has LIMITLESS mobility but it is high execution.
she can combo off her ground upward meteor thing in the corner... its a decent wakeup
she can turtle with her parry... she can counter-zone from full screen with instant air dashes and instant superman things...im pretty sure she can interrupt strings with her parry for a down1 combo...which is once again 34%
her uppercut has a backwards hitbox and you can still combo with it after trades.... shes a monster...
her back 3 has amazing range and sets up her back 2... her f3 in sword stance is amazing... these are going to be core moves...
she can play the kung lao guessing game by cancelling at the end of her strings into a -9 move, its also a good wakeup anti-air
she gets 34% off a d1 (which is huge its only -9 if she cancels this most will be able to punish)and 30s after an uppercut... her d3 has decent range
her back 2 is retarded , it has massive range its only 17 frames and hits over and links to a plus on block move or can link to ex projectile for a pressure game, burn a bar of meter and it does 25%
her low leads to a meterless thirty six, it can be cancelled into her launcher for a guessing game, and is plus 2 leading to a down1 guessing game (her down 1 does 34%) or armor game... she also has a 2 hit down1 string that is plus 20...
she can cancel her strings into stance changes for mixups.. im not sure how viable this is yet but its quick.. she can also do her trait on wakeup...
her mobility is off the charts... i cannot stress this anymore... its out of this world how good her mobility is... she can instant-air dash all over the place... she can neutral jump ... air dash either direction at anypoint and still do a her fast advancing air special or air projectile to blow up zoning and create crazy jump mixups and cross up potential...this along with the range of b2 and lasso grabs is gonna make her a whiff punishment fiend and cross up fiend... for christ sakes she can jump over you air dash back and downward meteor strike again to the other side... she has LIMITLESS mobility but it is high execution.
she can combo off her ground upward meteor thing in the corner... its a decent wakeup
she can turtle with her parry... she can counter-zone from full screen with instant air dashes and instant superman things...im pretty sure she can interrupt strings with her parry for a down1 combo...which is once again 34%
her uppercut has a backwards hitbox and you can still combo with it after trades.... shes a monster...