They've been coming soon for over a year now!
The time is here
third augment slot will fix every problem you may have ever had with mk11
Controversial opinion: Towers weren’t really that bad at launch, most people just didn’t take the time to figure out how to run them effectively and efficiently and knee-jerk’d. Same thing win the Krypt, I bought up most of the base Krypt before the changed things, I was super confused by how much trouble other people were having with it.I don’t really find augments that interesting. Almost wish Towers of Time weren’t so easy so that I would rely on augments more.
With many of them, even on brutal you can breeze through with konsumables without even fighting.Controversial opinion: Towers weren’t really that bad at launch, most people just didn’t take the time to figure out how to run them effectively and efficiently and knee-jerk’d. Same thing win the Krypt, I bought up most of the base Krypt before the changed things, I was super confused by how much trouble other people were having with it.
I had fun taking my time and having to think about the challenges. Then it just turned into a cakewalk with less satisfaction.
At least the hard mode option exists.
oh that's how Mileena is unlocked!Maybe that's the slot for Edenian augments!
I think this age of quick microtransactions and instant unlocks has ruined people.With many of them, even on brutal you can breeze through with konsumables without even fighting.
Combine a big Shard of Life with Special Forces radio and thats 99% of all fights won just flicking the right stick.
I’d love to try the original pre-patch towers again to see how difficult they would be now that I understand how augments and konsumables work.
I think the lack of any/good augments and little to no konsumables at the start played a factor into that too. But the rewards and such sucked for the towers on release, same with the after battle rewards. It was a lot more grindy than it needed to be and everybody was lost and clueless on how to unlock most skins and gears. I much prefer the way we have it now, no need to make a fighting game have a mobile game grind.Controversial opinion: Towers weren’t really that bad at launch, most people just didn’t take the time to figure out how to run them effectively and efficiently and knee-jerk’d. Same thing win the Krypt, I bought up most of the base Krypt before the changed things, I was super confused by how much trouble other people were having with it.
I had fun taking my time and having to think about the challenges. Then it just turned into a cakewalk with less satisfaction.
At least the hard mode option exists.
They should have made augments and konsumbles of your choice purchasable with the in game currency. I’d finally have use for all those hearts. Seems like a non brainer. Killer instinct does something like this in their single player mode and it’s a lot more satisfying. Towers of time might be worth revamping in Afternath. There is potential in it.I think the lack of any/good augments and little to no konsumables at the start played a factor into that too. But the rewards and such sucked for the towers on release, same with the after battle rewards. It was a lot more grindy than it needed to be and everybody was lost and clueless on how to unlock most skins and gears. I much prefer the way we have it now, no need to make a fighting game have a mobile game grind.
That's what I thought, too, that eventually we'd get the return of Edenia when the game was 100% fleshed out and opened up. It's one of the reasons I've stayed holding out hope that the game would get better and EVENTUALLY someone would explain what the hell we'd just seen happen in the story.Maybe that's the slot for Edenian augments!
I think you're forgetting how busted the towers were. Homing missiles that would constantly spawn so as soon as one rocket exploded another would appear. Hailstorm mod resulting in perma frozen status. The CPU would use more modifiers at one time so you had shit like wind pushing you away while being pelted with bo rai cho farts and rockets that would flip your controls. Boss health was insane compared to what it is now (capped at 1500 I think which means previous bosses were what, 2000? 3000? yikes). It really was nuts.Controversial opinion: Towers weren’t really that bad at launch, most people just didn’t take the time to figure out how to run them effectively and efficiently and knee-jerk’d. Same thing win the Krypt, I bought up most of the base Krypt before the changed things, I was super confused by how much trouble other people were having with it.
I had fun taking my time and having to think about the challenges. Then it just turned into a cakewalk with less satisfaction.
At least the hard mode option exists.