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[WIP]HORDE COMBAT - Free open resource 3D fighting fantasy game

How do you feel about this idea?

  • Great! I wish to play it asap!

    Votes: 11 100.0%
  • Nah! It's not potential.

    Votes: 0 0.0%

  • Total voters
    11

Dizzy

False Information Police Officer
Premium Supporter
NetherRealm Studios
Looks pretty cool. I'd definitely at least try it out when the game comes out, not sure if I'd be able to actually mess with it too much before then if there is an early access though. I actually loved messing with Chaos Breaker (I got a JP PSN account to play it).

One thing to clarify, will the game play like a 2.5d game then? 3d models on a 2d plane. Meaning no side step mechanic like a true 3d game.

Also last note, watch out for having the animations of moves too long, the game will feel very sluggish if all moves are 30+ frame start up.
 
@GGA Dizzy : At the moment, the game engine UFE3D only support 2.5D. They promise add true 3D arena feature in this year (2016), may be I will change to full 3D gameplay in season 2 (2017).
All current animations are just for testing, I will recreate all of them with motion capture. I've bought 6 ps3 eye cameras to set up a markless motion capture system like this:
It will help me create more accurate animations, also save me time and money , I hope so :oops:
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@MrProfDrPepper : exactly I have a plan for a skeleton warrior (like Spinal in KI), but he will appear in Season 2. Then, as you suggested, his taunt will be Kozac dance while he juggles his head.
 

MrProfDrPepper

NRS, Guilty Gear, and KI, the holy trinity
@GGA Dizzy : At the moment, the game engine UFE3D only support 2.5D. They promise add true 3D arena feature in this year (2016), may be I will change to full 3D gameplay in season 2 (2017).
All current animations are just for testing, I will recreate all of them with motion capture. I've bought 6 ps3 eye cameras to set up a markless motion capture system like this:
It will help me create more accurate animations, also save me time and money , I hope so :oops:
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@MrProfDrPepper : exactly I have a plan for a skeleton warrior (like Spinal in KI), but he will appear in Season 2. Then, as you suggested, his taunt will be Kozac dance while he juggles his head.
the skeleton warrior will be the greatest character in gaming history
 
reach for the stars man, keep working at it, make something TRULY special that YOU will be proud to say that you developed this game. as well as making people proud to own it and pariticpate in a game such as this.
@MrProfDrPepper : Thanks for your words!
The main purpose when I start this project, not just for entertainment, but also for education. In particular, it's a language learning system for hardcore gamers.
The are many language learning games, but most of them are for kid and girl. With true gamers, those simply games are so boring.
In my dream, this game could teach people how to write kanji of Japanese
I know it will be very risky, but these are what gamers need from indie game developers (implementing crazy ideas is my duty).
I want to ask you guys a question: DO YOU NEED A FIGHTING GAME FOR LEARNING JAPANESE?
I really want to hear your opinions, listen what you want.
And of course , there will be another languages like Chinese, Spainish...
May be, you just need a game for fun, so I will continue make a normal fighting game. But if you say YES, I will create demo about learning game ideas.
 

MrProfDrPepper

NRS, Guilty Gear, and KI, the holy trinity
@MrProfDrPepper : Thanks for your words!
The main purpose when I start this project, not just for entertainment, but also for education. In particular, it's a language learning system for hardcore gamers.
The are many language learning games, but most of them are for kid and girl. With true gamers, those simply games are so boring.
In my dream, this game could teach people how to write kanji of Japanese
I know it will be very risky, but these are what gamers need from indie game developers (implementing crazy ideas is my duty).
I want to ask you guys a question: DO YOU NEED A FIGHTING GAME FOR LEARNING JAPANESE?
I really want to hear your opinions, listen what you want.
And of course , there will be another languages like Chinese, Spainish...
May be, you just need a game for fun, so I will continue make a normal fighting game. But if you say YES, I will create demo about learning game ideas.
I'm very curious, how exactly would you pull this off?
 
There will be two modes. The first mode is Normal mode, it's just a normal fighting game, nothing to discuss here. The second mode is learning mode, where we should master Japanese to defeat opponent (your win depends on your playing skills like combo commiting, strategy... and your Japanese vocabulary, grammar... the ratio is 50:50).
Because this game is designed for hardcore gamer, so the system will be quite complicated, then it isn't suitable for popular audience. It will also help gamer could learn Japansese for playing Japanese fantasy video games, so the vocabulary will start with epic words like: dragon, sword, magic... Modern words like airport, car... will appear later.

There are many quizzes inside a battle. The quiz has form: What does X mean? and three choices. Player choose his choice by attacking opponent with rule: first choice is high parts like head, chest... second choice is middle parts like lower torso, hands... third choice is low parts like thighs and foot. If a player answer right first, he will get bonuses like HP, DEF, ATK, GAUGE, MOVEMENT... If the answer is wrong, he will be punished.

There are also RPG elements here. Guardian Card ( just like Guardian Force in Final Fantasy 8) will boost your character's status a little. Here are some examples (note: each race has specific Guardian Cards)



The Genius Gnome (Halfling)
+ 2 ATK in each strike of combo



The Wild Orc (Orc)
+ 10 ATK in first strike of combo



The Blue Lizardman (Reptile)
+ 15 ATK in last strike of combo



The Mountain King (Dwarf)
+ 5 DEF



The Dark Elf (Elf)
+ 20 MAX GAUGE



The Centaur Archer (Centaur)
+ 10 MOVEMENT




The Sealed Summoni (Oni)
- 5 DEF of enemy



The Young Mermaid (Mermaid)
+ 5 HP when you Parry
 
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The Minotaur (Beastman)
Special skill Stomp the Earth



The Last Angel (Angel)
+ 2 HP per 10 second



The Brave Titan (Titan)
+ 20 MAX HP

Player could equip several GCs (maximum is 5). Each GC has 10 words. If player answer right a word of a GC in battle, the GC will gain EXPs. The GC could level up, then unlock the new word and increase the status. Max level is 10. If player anwser wrong, the GC will lost EXPs, and the level of GC may be decreased (so player has to remember words). When a GC achieve lv 10, player will gain its passive effect permanently, so player would unequip it and learn another GC.
For GC collecting, he will have to defeat insane bosses, with high HP, DEF and badass skills. The boss could equip GCs too. The bosses will appear follow the storyline and player's learning progress.
 
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Gamers we spend a lot of time in playing game, just want to beat any challenge while gaming. Society says it's a waste of time ( :eek: nerds or morons) :coffee:. So why we shouldn't learn a foreign language at the same time? It will help us get a better life. (It's just what about gamification).
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This game even has a real plot for the reason why you have to learn a foreign language:

Humans are haughty
They conquered Myth-Earth
The other races
Allied together
Defeated human
After ten decades
The peace is over
New war has begun
Forever again

An Elf scholar discovered an ancient language (it's the language you want to learn: Japanese, English, Spanish...). It has extreme power, called Rune Force . Everyone who understands it, could gain an unbelievable strength. But Rune Force is very hard to learn. So The Humans invented a device called Guardian Card, for storing Rune Force in creature's form. The Human could build great armies because they would control Rune Force more efficiently than the other races. The Humans were so ambitious, they wanted to become the Kings of Myth-Earth. They conquered anywhere, and no race could stop them. The other races allied together to stop The Humans. The Humans were defeated, and the other races drove them away from Myth-Earth. Guardian Cards were banned in Myth-earth. After 100 years, these dangerous weapons have appeared again. Every race fights each other for possession of the Guardian Cards. Meanwhile, The Humans are planning for their revenge...

So you have to learn Rune Force(Japanese) for mastering Guardian Cards.
You could imagine the Rune Force here is something like spell in Harry Potter or Force in Star Wars.
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When fighting with bosses, it will be very hard to defeat them, if you don't remember words. So you can not unlock more Guardian Cards, characters... unless you actually study the language by mastering Guardian Cards.
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In PvP mode, you can challenge other friend, for proving that you learned more than them. Your friend could choose a different language from you. For example, you are studying Japanese, but your friend just only knew Spanish as second language, so there will be two quizzes in both two languages at the same time, you and your friend will have separate objectives to target. In each round, there will be about 5 quizzes (15 seconds per quiz).

When a quiz appears, not simply that you just attack to choose the answer immediately. Each choice has a progress bar, when a damage was caused in particular body part, this bar will increase (blocking does not matter, just damage). When the bar would achieve 100 %, the last player caused damage will be counted as answered.
For example:
You know the right answer is 1, you should attack to opponent head, then the first progress will increase. If your head gets hit, the first progress bar will increase too. If opponent does the last hit, he will answer the question.

When a new quiz appears again, all progress bar will reset.
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I started this project from 2014, and I will continue develop it (I know it would cost several years of my life, but it's worth it).
I'm working hard on the first playable demo, and I will post it here when I finish.
This is a free game for the horde (just like its name). I even don't have a plan for sell it, freemium, banner ads, pay for dlc... in all platform PC, Linux, Mac, Android, iOS... I will also publish all resource I made (and code) to the indie game development community. ;)
If you have any question, just ask here, I will reply asap.
Thank you for being kind and didn't suppose me as spammer. :oops:
 
Why have I chosen Japanese and hardcore gamers?

I've chosen Japanese because gamers we really want to learn Japanese for playing their game, or even watch some kinds of movie (if you know what I mean).

This game only focuses on true hardcore gamers, I am going to develop another game for kids and girls, because this game is just for boys and men, then it will have a lot of something like boob, butt, blood... (and bike ). If you are hardcore gamer, absolutely you have a great mind. If you just don't want to try learning something new, just because it's so booooring. There is no way I would make a game could compete with big titles like MK, SF, Tekken... but if I create a video game as inspiration for gamer to study foreign language, it's already a good thing for the community (of course, if you don't want to learn language or this learning idea fails, you could just play the normal version ).
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The game idea is very risky. But nothing is impossible. And I'm still studying for creating a good gameplay, to make sure it's fun. When the playable demo is out, I could discuss more about the way we implement it.

For example: We are developing a Kanji drawing system by mouse dragging (or finger swiping on mobile ). It's not a new idea, but still is a useful feature, because you do not have to type for learning Kanji and Hanzi.


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If I want to attract hardcore gamers, the game itself must be a little epic. I've uploaded a clip to demonstrate Orc fighting style


Light Attack (L): Kick
Medium Attack (M): Shield bash
Heavy Attack (H): Upword slash

The first combo is M L H <- H .I will upload more demo clips about the remain combos.
There are still some weird animation bugs, I will fix them soon.
 
I added Motion Blur Effect like Tekken 6, you will see it while dashing.
I will ignore all animation bugs temporarily, for focusing more on AI development of the first playable demo.

 

RyuKazuya

Jesus is my Lord and Savior!
first of all i like the design and the idea is plain brilliant.
The other thing ist that since there are rather small characters there might be some blance issues regarding their size.
Still id like to support you and your hard work
 
This type of game can probably teach gamers semantics (meaning), and simple syntaxes (structure and rules). Because it also has to ported to another languages (there are 4 official languages: Japanese, Chinese, Spanish, Hindi), so the grammar should be very basic.
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After gaining critics, I modified the learning game concept.
There are many quizzes inside a battle. Player choose his choice by attacking opponent with rule: first choice is high parts like head, chest... second choice is middle parts like lower torso, hands... third choice is low parts like thighs and foot.
I removed this game mechanic idea, because it's not implementable
Before each round, gamer has to answer several quizzes .The quiz has form: What does X mean? and four choices.
If a player answer right first, he will get bonuses like HP, DEF, ATK, GAUGE, MOVEMENT, special effect, extra skill... in the next round . If the answer is wrong, he will be punished.
You could imagine, it's similar to Test Your Luck in Mortal Kombat 9, but instead of using slot machine, we use quizzes to test your might and mind.

So we don't need to concern about the confliction of turn based quizz and realtime fighting actions.
 

RyuKazuya

Jesus is my Lord and Savior!
I added Motion Blur Effect like Tekken 6, you will see it while dashing.
I will ignore all animation bugs temporarily, for focusing more on AI development of the first playable demo.

in competitive tekken 6 we turned off motion blur since it makes some moves hard to see. I dont know how much this will effect this game but it might get harder to react to lows. ^^
 

RyuKazuya

Jesus is my Lord and Savior!
@RyuKazuya :
it might get harder to react to lows
Could you explain more?
And of course, we could turn off this effect.
the problem in tekken with motion blur was for instance a low like the hell sweep of kazuya. Due to the blured animations you could not react to this move properly since you cannot recognize the move at its very first frames. However if the motion blur was turned off you could clearly see kazuya going into the hell sweep animation which allows you to react properly. But i dont really know if the effect will be the same in this game.
 
I've finished 30 Orc actions, the final demo clip here


I also started to create Titan's actions, so in the playable demo, I could demonstrate the gameplay of 3 different sizes (Dwarf, Orc, Titan)

And this is first testing actions of Titan