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Taken from a series of tweets I put out, this was just a fairly barebones explanation of what exactly is going on with the Enhanced Online update and what it actually means. I know some people are questioning the legitimacy of the change on here, and are generally misinformed on the subject. Just a little education for you. Check it out:
MKX's current online play utilizes a method of showing latency called input delay. This simply means that your commands get delayed according to your connection to your opponent. This creates massive issues in general play such as confirming and landing combos, and reacting to situations within the game properly. It is a huge problem for playing any online game, and makes the experience unpleasant.
What the Enhanced Online is doing is introducing a new method to display your latency within the game, known as rollbacks. The PC app, Good Game Peace Out, or GGPO for short, was created utilizing rollbacks, and popularized the concept. What it does is reads your inputs, game, constantly using savestates to "roll back" the game in order to solve any desynchronization between two players. What this does is allows your inputs to come out at a consistently low response rate, as low as your inputs would offline. The side effect, however, is that whenever the connection gets sketchy, the game does a lot of major rolling back, creating jumps and skips within the gameplay, even removing victories on your screen. While this is all jarring, in a good connection, this will never happen.
The reason why this is a great change is so that playing online doesn't feel like underwater, even on a connection that shouldn't feel like such. Bad connections won't feel any better than variable input delay.
TL;DR - MKX online, if done right, will be WORLDS better than it currently is.
MKX's current online play utilizes a method of showing latency called input delay. This simply means that your commands get delayed according to your connection to your opponent. This creates massive issues in general play such as confirming and landing combos, and reacting to situations within the game properly. It is a huge problem for playing any online game, and makes the experience unpleasant.
What the Enhanced Online is doing is introducing a new method to display your latency within the game, known as rollbacks. The PC app, Good Game Peace Out, or GGPO for short, was created utilizing rollbacks, and popularized the concept. What it does is reads your inputs, game, constantly using savestates to "roll back" the game in order to solve any desynchronization between two players. What this does is allows your inputs to come out at a consistently low response rate, as low as your inputs would offline. The side effect, however, is that whenever the connection gets sketchy, the game does a lot of major rolling back, creating jumps and skips within the gameplay, even removing victories on your screen. While this is all jarring, in a good connection, this will never happen.
The reason why this is a great change is so that playing online doesn't feel like underwater, even on a connection that shouldn't feel like such. Bad connections won't feel any better than variable input delay.
TL;DR - MKX online, if done right, will be WORLDS better than it currently is.
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