JHCRANE 14
GO VOLS!!!
Ok, Reptile has been my main since day one. I have been doing some things with him for a while now that I have not seen posted in any forums on here or any guides that mention this either.
First lets get clear that reptile is only one of the few characters in the game who has two completly different set up's of his grabs. Most characters netural and forward grabs have the same purpose, just one throws them behind you and the other one throws them in front of you. However, Reptile on the other hand has two completly different grabs.
Reptiles netural grab is his zoning grab. It throws the opponent full screen, causes an untechable knockdown, and sets them up for forceballs and acid spit making the opponent have pressure on wake up from full screen. Now this is somewhat of a character specific stragety. Example: Your fighting smoke, you grab him, send him full screen, shoot a fast forceball, smoke does his wake-up shake attack, reptile takes damage. So this stragety can not be used against every single character effectively, but is can be very good in certain match ups.
Ok, now to the main subject, Reptiles forward grab. Reptiles forward grab is his pressure grab. It throws the opponent roughly half screen, causes an untechable knockdown, and puts them in range for slide and elbow dash. Now to the meat of the subject. If you time it perfectly you can elbow dash after Reptile's forward grab and end up on the other side of the opponent before they can get up because of the untechable knockdown. Example: I was fighting nightwolf and whenever I would do my forward grab and then elbow dash I would always end up on the other side of him. If he did his any of his wake up attacks they all would always wiff giving me free offence. You can even keep linking forward grab-elbow dash, forward grab-elbow dash, over and over and over until they tech break it or find a way to stop it. Now this is again somewhat of a character specific stragety. Sub-zero's ice clone on wake-up will stop your elbow dash dead in it tracks after the forward grab, where his slide will wiff, so be careful. The timing for this is very sensitive, almost down to the frame sensitive. It takes practice, but pay close attention to reptiles recovery frames and get the feels of when you can input the command for elbow dash and you will eventually get it. I guess it is kind of similar to learning his njp of his elbow dash.
There is alot more I could go into as far as my own stragtey and everything like that, but I have gave you the basics of what I know and just wondered why people like tom brady, reo, and chris G have not mentioned this. Is it really not a viable stragety for reptile or has it just not been discovered???????????
First lets get clear that reptile is only one of the few characters in the game who has two completly different set up's of his grabs. Most characters netural and forward grabs have the same purpose, just one throws them behind you and the other one throws them in front of you. However, Reptile on the other hand has two completly different grabs.
Reptiles netural grab is his zoning grab. It throws the opponent full screen, causes an untechable knockdown, and sets them up for forceballs and acid spit making the opponent have pressure on wake up from full screen. Now this is somewhat of a character specific stragety. Example: Your fighting smoke, you grab him, send him full screen, shoot a fast forceball, smoke does his wake-up shake attack, reptile takes damage. So this stragety can not be used against every single character effectively, but is can be very good in certain match ups.
Ok, now to the main subject, Reptiles forward grab. Reptiles forward grab is his pressure grab. It throws the opponent roughly half screen, causes an untechable knockdown, and puts them in range for slide and elbow dash. Now to the meat of the subject. If you time it perfectly you can elbow dash after Reptile's forward grab and end up on the other side of the opponent before they can get up because of the untechable knockdown. Example: I was fighting nightwolf and whenever I would do my forward grab and then elbow dash I would always end up on the other side of him. If he did his any of his wake up attacks they all would always wiff giving me free offence. You can even keep linking forward grab-elbow dash, forward grab-elbow dash, over and over and over until they tech break it or find a way to stop it. Now this is again somewhat of a character specific stragety. Sub-zero's ice clone on wake-up will stop your elbow dash dead in it tracks after the forward grab, where his slide will wiff, so be careful. The timing for this is very sensitive, almost down to the frame sensitive. It takes practice, but pay close attention to reptiles recovery frames and get the feels of when you can input the command for elbow dash and you will eventually get it. I guess it is kind of similar to learning his njp of his elbow dash.
There is alot more I could go into as far as my own stragtey and everything like that, but I have gave you the basics of what I know and just wondered why people like tom brady, reo, and chris G have not mentioned this. Is it really not a viable stragety for reptile or has it just not been discovered???????????