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Why is CW's mix always a subject of discussion?

Very. What's your problem? Did you not know mb b3 had armor on it, or that it low profiles? It's been 6 months, eventually you have to learn to block.
Telling people to deal with legit whiffing issues that should be looked at in future patches...Why do I get the feeling that you're a Glortor hidey more times than not?
 
As a catwoman main, for fairness, I would only reduce damage, all the rest (evasiveness, pressure) is part of why the character is fun to play in the first place. I do not understand why damage is so high given the character archetype, I would rather have less damage and CS1 launcher safe again, in order to play with it for creative pressure.
 

Killphil

A prop on the stage of life.
So low profiling mids and overheads is still fair then? You literally see darkseid smash her head with his boot and it whiffs ffs. haha
 

Rex24

There are no bad seeds, only bad men
So low profiling mids and overheads is still fair then? You literally see darkseid smash her head with his boot and it whiffs ffs. haha
Yes. I mean do you not think atom is fair? If a character is designed to low profile they will low profile.
 

Tweedy

Noob
Okay there's definitely subtle downplay in here. 1f2 and 2d2 are not being reacted to consistently online and Semiiij/Rewind definitely do launch with 2d2 a lot. It goes for 35% meterless lol. Also the overhead hit of 1f2 does 11-12% which is as much as a throw, so it's not like a small Atro overhead splat. That shit adds up super fast and is plus on block.

Also her stagger game is better than others because her strings end in overheads. You can't just mash poke and also auto block the end of the string, like with a lot of strings in the game.
 

Vengeance135

Saltiest Joker Player
Low profiling was always a part of her design, her back3 was exactly the same in injustice 1, yet she was considered low tier in that game because it had other broken af characters, I think the only thing people consider top tier about her is her b3 low profiling and that honestly probably will not change. Think about the nerfs she already has received since ij1: armor removed from catdash, f1 is not an overhead, f3 is not a double hitting overhead, trait damage reduced, j2 arc, damage scaling after up whip, cat stance 1 not safe, safe cat claws launcher removed, trait is not an invincible wake up, 1f2 not a hard knock down. Now think about the buff she received since injustice 1: walk speed like someone on cocaine. Changing her frame data is not going to make things much better. Atom is a character designed to low profile things, people will start crying about that as well. All this complains will probably result in huge nerfed damage and she will be trash just like deadshot and aquaman. With other top tiers like Black Adam unchanged , there will be a new broken character and this cycle will continue. NRS needs to find a balance while nerfing characters, and TYM community needs to stop crying about every single strong move of any character. This results in either overbuff or overnerf and it has been a pattern since the first game

It's been 4 years and joker is still cheeks, where's jokers overbuffs?
 

Wolverine32

PSN: ADM_Wolverine
That’s the mistake imo, you should generally block low against her. Her only overhead launcher is 33b2 and you can backdash that, I’d rather eat 1f2 than a full 2d21 to a 41 meterless combo
You can’t just block low against everyone all day though, you’re gonna just eat that knockdown and 10ish percent all day to death? Yeah you can backlash 33b2 but against 90 percent of the cast 33 into f1 eats backdashes alive. It’s not as simple as just block low and eat the overhead... you get put into the same situation over and over again and there goes your life bar. Yeah there’s less risk in just blocking low against her, but there’s still throws, throw baits, f3, and you’re almost forced to make a hard read against her on defense, where most characters have some instance of reaction on defense that can get you out of things and maybe even punish them. It more than “just block low”
 

Rex24

There are no bad seeds, only bad men
You can’t just block low against everyone all day though, you’re gonna just eat that knockdown and 10ish percent all day to death? Yeah you can backlash 33b2 but against 90 percent of the cast 33 into f1 eats backdashes alive. It’s not as simple as just block low and eat the overhead... you get put into the same situation over and over again and there goes your life bar. Yeah there’s less risk in just blocking low against her, but there’s still throws, throw baits, f3, and you’re almost forced to make a hard read against her on defense, where most characters have some instance of reaction on defense that can get you out of things and maybe even punish them. It more than “just block low”
Just saying , there are characters like brainiac with true unreachable 50/50, what do you do against those ? My bet is to block low rather than eating a dive kick into 409 damage! That is the strategy and if a character has unreactable 50/50, there’s not much you can do without guessing, that hard read can cost you the entire match. Block the overhead once and it’s your turn. They are not gonna continue doing their low damaging moves.
 

Rex24

There are no bad seeds, only bad men
Just saying , there are characters like brainiac with true unreachable 50/50, what do you do against those ? My net is to block low rather than eating a dive kick into 409 damage! That is the strategy and if a character has I reactable 50/50, there’s not msuch you can do without guessing, that hard read can cost you the entire match. Block the overhead once and it’s your turn. They are not gonna continue doing their low damaging moves.
I’m just gonna play devils advocate and say they should fix that f3 lol, that shit literally went through her and I bet that could’ve happened with a lot of characters. That seems like one in a million that a character would d1 under a f3.
yeah it goes over cheetah, atom, Harley Quinn and a bunch of other characters
 
Okay there's definitely subtle downplay in here. 1f2 and 2d2 are not being reacted to consistently online and Semiiij/Rewind definitely do launch with 2d2 a lot. It goes for 35% meterless lol. Also the overhead hit of 1f2 does 11-12% which is as much as a throw, so it's not like a small Atro overhead splat. That shit adds up super fast and is plus on block.

Also her stagger game is better than others because her strings end in overheads. You can't just mash poke and also auto block the end of the string, like with a lot of strings in the game.
You missed some of the key reasons why 1f2 is so good. It's not really the damage which adds up, it's the knockdown. As soon as you get hit by that you're knockdown forever and especially in the corner you're just going to have to make another read to get out of her pressure. This is the same with her main stagger the overhead in f1 string. It doesn't do that much damage on hit but what is important is the knockdown.Throws mostly do not have enough hit stun for people to do much after.

Also the recovery of 1f2. It has 8 frames of recovery. That's just plain ridiculous for fast plus overhead. Most characters when they do 50/50s on oki will be punished or lose their turn if the opponent delays their wakeup and they don't time it for that. However if cw does 1f2 and she goes over your delay, it's really no big deal for her and she can just continue her pressure like it's no big deal that she threw that out. So basically she can use this as an os against delayed wakeup forcing your options down to wakeup or not
 

Tweedy

Noob
You missed some of the key reasons why 1f2 is so good. It's not really the damage which adds up, it's the knockdown. As soon as you get hit by that you're knockdown forever and especially in the corner you're just going to have to make another read to get out of her pressure. This is the same with her main stagger the overhead in f1 string. It doesn't do that much damage on hit but what is important is the knockdown.Throws mostly do not have enough hit stun for people to do much after.

Also the recovery of 1f2. It has 8 frames of recovery. That's just plain ridiculous for fast plus overhead. Most characters when they do 50/50s on oki will be punished or lose their turn if the opponent delays their wakeup and they don't time it for that. However if cw does 1f2 and she goes over your delay, it's really no big deal for her and she can just continue her pressure like it's no big deal that she threw that out. So basically she can use this as an os against delayed wakeup forcing your options down to wakeup or not
Sure those things are important too but i'd care way less if it did 5%.
 

Vengeance135

Saltiest Joker Player
You gonna invade every thread to complain about the joker? Change character already.
I'm trolling unless the topic of conversation actually pertains to joker or character development in general.

Speaking as though every single complaint in the injustice series gets an adjustment is a far cry and my example is joker.

Joker was nerfed for injustice 2 (even after being the worse character in the game in injustice 1) to fit this games playstyle and he is still bad. The joker community has been trying to get him buffed for years and NRS has barely done anything, while characters like catwoman received some minor adjustments and she is strongly considered the best in the game.

That guy is complaining about how catwoman was nerfed in this game, using her injustice 1 counterpart as a comparison and how everyone complaining are basically complaining for nothing. Now while I do agree that some people complain way too much in this community sometimes, A community cry for an adjustment to a character as strong as catwoman in injustice 2 after 5+ months of this game being out means that the character needs some adjustments. Pro players also believe she is too strong so it's not just people whining to whine. She needs some adjustments. Mid hitting strings and universal moves like darkseids f3 shouldn't be whiffing her.

You can't just sit here and say that NRS listens to the community on everything because if that were true, joker would have been top tier by now. They balance how they see fit, especially in injustice 2.

I'm not saying butcher her but The problems people have posted with video evidence and the strength of some of her tools need to be addressed.

In short, me bringing up joker wasn't an invasion of the thread, it was a counterproductive argument to what he said.
 

Wigy

There it is...
Anyone saying lowprofiling is part of her design, no, you’re idiots. Thats not a subjective point, if you think that, you genuinely dont understand fighting games and should retire.

Edit/ this is meant for people who use it as a justification for b3 and backdash
 
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Rex24

There are no bad seeds, only bad men
Anyone saying lowprofiling is part of her design, no, you’re idiots. Thats not a subjective point, if you think that, you genuinely dont understand fighting games and should retire.
Yes you are right. We must retire
 

trufenix

bye felicia
Anyone saying lowprofiling is part of her design, no, you’re idiots. Thats not a subjective point, if you think that, you genuinely dont understand fighting games and should retire.
Fun fact: There has been low profiling in every fighting game since the dawn of fighting games.
 

Wigy

There it is...
Fun fact: There has been low profiling in every fighting game since the dawn of fighting games.
Catwomans b3 has jump in range launches for a third of your health, is safe with pushback, can have armour, is INVINCIBLE to about 90% of moves including overheads, also the fastest b3 in the game...

Her backdash goes half a km and lowprofiles everything.

Her kit is already better than most of the cast, she shouldnt get to no-brain disrespect everything and get rewarded for bad fundamentals while your opponen just has to hold it

If you’re legitimately arguing that this is okay, you’re a bad player and you’re downplaying cause you need a crutch. Thats all there is to it.