The Duke of the Donk
I wish I could get some offline play to confirm this for my self. Noone in panama city plays mortal kombat.
I agree. That is how I try to play with Kano. You have to take risks with the X-Ray to beat the better characters in the game. If you hit, you are in a good position to win. If you miss, you lose.Rushdown he will never be. His normals are way too slow and like Foxy said his pokes and normals dont compliment each other. The best you can hope for is to play really safe and not spam upballs obviously. Build meter by throwing knives and build your game around Kano x-ray. He prob has a top 3 x-ray so Id say build your game around it. I can see Kano being played as an x-ray character where the player can have good footsies and use the B+1 string as a whiff punisher. Straight ball and downward ball should be used less than what players actually use it for.
The best venezuelan Kabal moved to Panama, but he doesnt have internet yet to play at the psn, add him by facebook Maurizio Calabro Mau, and tell him ur a mker...I wish I could get some offline play to confirm this for my self. Noone in panama city plays mortal kombat.
I agree that closing space with those combos is def a risk, but I would say all strategies in all games is a risk. If there was a strategy that worked one hundred percent of the time, you'd be Kabal. I find I have the most luck with it after I make them respect my knives and upballs to the point that when I dash forward they just block expecting something else. Both hits on forward 1, 1 hit pretty high, so it's not THAT easy to jump as long as you at least made them hesitate.Everytime you try to close down space with f1,2 or f1,1 with a possible special cancel you are taking a risk. Those strings are easy to jump or duck and low poke on reaction, if you get hit with a d4 you are basically giving your opponent free pressure.
I can't respond to this, because I'm not clear what you mean. In the first two sentences, you're making definitive statements about the character, but in the last sentence you are saying that it is player specific.Kano IS a mid-range zoning/ counter zoning/ whiff punishing character. The only time you should close the distance is when you are fighting someone who you cannot outzone. This is player specific and doesn't have anything to do with the character used by your opponent.
The only person I've had trouble down one'ing me out of my upball is Jax, and of course it doesn't work on someone who respects the option. That's the point, is to make them respect it so that you can do other stuff. I never implied that you will always hit someone if you upball after a string. I really disagree with the notion that Kano is a zoner. He has one good projectile. It is easy to dash cancel up to Kano. If characters like Kenshi and Freddy, who have waaaay more zoning options can be beaten, there's no way Kano is going to be a zoner with his one good projectile. I use the knife the same way I use Baraka's Blade charge; to apply pressure when I'm not close enough to start a combo. To make them get used to blocking, even when I'm not attacking. I know that the common consensus is that his rushdown is modest and risky, but then again, that's the whole point of this thread; to say I disagree. I appreciate your comment, because it was constructive and specific. I'm tired of people showing up just to say, "I disagree." and "Kano suxxx."As for the upball un-cancellable string ender, yeah it only works online and on people who don't respect your option to do it, you can get hit out of it by a d1 or 7fr d2 and some standing normals. Kano's rushdown is very modest and risky and you should have at least a breaker before you decide to close the distance.
haters gonna hate. some people just don't know how to shut their traps when they have nothing useful to say. kano is fun, and has some decent tools. i have played you several times; you are really solid. thanks for bringing sum attention to a character other than cyrax, jax, kabal, Kl, freddy, sonya, or kenshi.This thread is becoming repetitive. The point about Kano's normals being slow have been brought up already. The only thing new here is the idea of centering Kano's strategy around his Xray, and m2dave explaining that hitting with xrays is good, and missing with them is bad. He also made up a match up list.