ZeroSymbolic
W.A.S.P.
This post arrises admittedly from some salt that I have, but I think it's also a fair and legit question:
Why play high execution characters?
Personally I try to bring diversity and originality to the world of Mortal Kombat wich means I am usually maining lower tier or high execution characters. However, I am a bout to give it up, it really really sucks to understand the gameplay mechanics at a deeper level than my opponent, but then lose anyway because they use a fighter that is stupid simple:
Some examples; Jason's low-overhead juggle loops into itself and simple ender for like 30+%, Sub Zero can hit an iceball or a clone at which point he doesn't have to worry about any mechanics at all. Ermac threatens obscene damage from anywhere at anytime, Scorpion gets rediculous free damage and vortexs. Smoke has easy resets, and Cyrax bomb traps. Kung Lao can pressure you and chip at an obscene level. Mileena has an easy answer to everything.
So what's the point of learning somebody like Kitana or Jaqui's non-full-auto variants? What do you really gain except a harder curve?
I feel like it creates a situation where you HAVE to play the brain dead characters unless you're at the absolute top of the game, which most of us aren't. Otherwise you lose to inferior competition.
TL;DR: Balance is not just a characters potential ability to compete, but also the ease at which they are able to do so. I am tired of fuck easy characters carrying people. I want a reason to keep at the more difficult characters, but I'm worried that it's never going to actually pay off.
Why play high execution characters?
Personally I try to bring diversity and originality to the world of Mortal Kombat wich means I am usually maining lower tier or high execution characters. However, I am a bout to give it up, it really really sucks to understand the gameplay mechanics at a deeper level than my opponent, but then lose anyway because they use a fighter that is stupid simple:
Some examples; Jason's low-overhead juggle loops into itself and simple ender for like 30+%, Sub Zero can hit an iceball or a clone at which point he doesn't have to worry about any mechanics at all. Ermac threatens obscene damage from anywhere at anytime, Scorpion gets rediculous free damage and vortexs. Smoke has easy resets, and Cyrax bomb traps. Kung Lao can pressure you and chip at an obscene level. Mileena has an easy answer to everything.
So what's the point of learning somebody like Kitana or Jaqui's non-full-auto variants? What do you really gain except a harder curve?
I feel like it creates a situation where you HAVE to play the brain dead characters unless you're at the absolute top of the game, which most of us aren't. Otherwise you lose to inferior competition.
TL;DR: Balance is not just a characters potential ability to compete, but also the ease at which they are able to do so. I am tired of fuck easy characters carrying people. I want a reason to keep at the more difficult characters, but I'm worried that it's never going to actually pay off.