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Why don't you play Tekken?

Soul Bound X

Kombatant
Recent Italian tournament footage , u can just see how wacky collisions and evading moves make this game inconsistent , some shit doesn't make sense at all but it works , TTT2 yo.


thanks for the footage. Thanks to you we now know how ttt2 is played now and how inconsistant and terrible it is thanks to your hard work and research to uncover this footage. Thank you
 

Crathen

Death is my business
thanks for the footage. Thanks to you we now know how ttt2 is played now and how inconsistant and terrible it is thanks to your hard work and research to uncover this footage. Thank you
Not hating , just facts.It's not just me saying this , top tekken players all around have beef with some TTT2 stuff , it's not a bad game itself , stop trying to think i'm dropping shit on this game wich unlike most of some guys here i still play , offline and with good competition.
 

TarkatanDentist

Kombatant
I don't understand the "too many moves" thing. You guys have to realize no good player will do 90, 80, 70, 60, 50, or even less % of their characters move list. They'll stick to what works, what's safe, what punishes well, etc, etc, etc. I'll be damned if I play someone who loves to make use of something like Kazuya's B+1+4 or Bryan's D/F+3 on a regular basis. 0_o
It may be true that a huge chunk of the character's moves aren't going to be used regularly, or rarely ever used at all, but you need to be fully aware of them so that you know how you can punish your opponent if they try and use it. Plus you need to factor in which moves to use as general pokes, which to use in juggles, which to use if your opponent is against the wall etc. And when you have over 50 unique fighting styles, each with 100+ moves on average... that's a lot of shit to learn.

Now, I dearly, dearly love the Tekken series, and I probably always will. But then, I've grown up with it. I've played every console Tekken game, and sort of 'evolved' at the same pace as the series itself. So for me, the huge move lists aren't as much of a problem. But for someone who's only just got into the series, it will almost certainly be extremely overwhelming. To put it bluntly, the Tekken series from Tekken 5 onwards is not welcoming to newcomers in the slightest.

I think that's why they gave the new character Eliza such a stripped down move list - they're thinking of simplifying the characters down so that people will be able to learn them more easily.
 

Soul Bound X

Kombatant
It may be true that a huge chunk of the character's moves aren't going to be used regularly, or rarely ever used at all, but you need to be fully aware of them so that you know how you can punish your opponent if they try and use it. Plus you need to factor in which moves to use as general pokes, which to use in juggles, which to use if your opponent is against the wall etc. And when you have over 50 unique fighting styles, each with 100+ moves on average... that's a lot of shit to learn.

Now, I dearly, dearly love the Tekken series, and I probably always will. But then, I've grown up with it. I've played every console Tekken game, and sort of 'evolved' at the same pace as the series itself. So for me, the huge move lists aren't as much of a problem. But for someone who's only just got into the series, it will almost certainly be extremely overwhelming. To put it bluntly, the Tekken series from Tekken 5 onwards is not welcoming to newcomers in the slightest.

I think that's why they gave the new character Eliza such a stripped down move list - they're thinking of simplifying the characters down so that people will be able to learn them more easily.
yeah but its not like your going up against knee every fight. i mean you can play against people on your level as you level up. ive only been playing like on and off for 2 months and i'm getting really good and better everyday and having fun learning. It's not a terrible overwhleming learning process. People shouldn't let the big movelist intimidate them. its not as bad as it seems.
 

Law Hero

There is a head on a pole behind you
yeah but its not like your going up against knee every fight. i mean you can play against people on your level as you level up. ive only been playing like on and off for 2 months and i'm getting really good and better everyday and having fun learning. It's not a terrible overwhleming learning process. People shouldn't let the big movelist intimidate them. its not as bad as it seems.
I agree. The movelist can seem really intimidating at first, but it's not nearly as bad as it seems, and it really turns into a blessing as you learn.

I used to be scared of characters with tons of moves, after a while of training and fighting, I always find myself going back into practice mode hoping to find new moves that can help me mix things up or gain an edge on my opponents or training partners. It's always fun to have new things to learn and experiment with. I recently picked up King and I'm having a blast going through this bible-thick list of grabs and attacks.
 

Law Hero

There is a head on a pole behind you


So this happened during Frosty Faustings recently.

One of the reasons why knowing the entire moveset of every character is important.
That's freaking tight.

I hear a lot of talk (on other forums) about ten hits and chain grabs being far too gimmicky and referred to as scrub tactics, but you'd be surprised at how often they catch people off guard. Just the fact that characters have multiple ten strings makes it interesting. I'm pretty sure AK used his ten string in the top 8 of the World Championship and got away with it. Having those weird or underused moves locked and loaded for special situations can really come through sometimes.
 

THTB

Arez | Booya | Riu48 - Rest Easy, Friends
That's freaking tight.

I hear a lot of talk (on other forums) about ten hits and chain grabs being far too gimmicky and referred to as scrub tactics, but you'd be surprised at how often they catch people off guard. Just the fact that characters have multiple ten strings makes it interesting. I'm pretty sure AK used his ten string in the top 8 of the World Championship and got away with it. Having those weird or underused moves locked and loaded for special situations can really come through sometimes.
I've done this to people before just because they don't know how to defend vs it lol. Because I played Tekken way too long as a kid, I know pretty much up to the T4 characters' 10-hitters. Only reason I do lol.
 

D. R.

Kombatant


So this happened during Frosty Faustings recently.

One of the reasons why knowing the entire moveset of every character is important.
Ten strings are gimmicky. Rule of thumb:

Be prepared to low parry the 2nd, 4th, or 7th hit of any ten string and you should be golden for virtually THE WHOLE CAST.
EX: Look at the 6th hit. Steve was able to BLOCK it before getting hit by the 7th hit, a LOW, which he could have low parried. (Low parry is universal)

They are NOT natural combos the whole way through. You CAN block at numerous times throughout and thus low parry accordingly. The game's not rocket science, people just over complicate it. To each their own though.
 

DarkSlayerSmith

Fundamentals in real life
for me tekken is about spacing,the different number of movelist for a char is just a reminder that you can preditct anything but not everything,just like in a real fight.
is true that you gotta have a legacy in this game,mine came from Tekken 3 and so on...the only thing thats buzzing my dislike button is how much they decided to increase the damage scaling of the game(with the rage sistem on that they adapted since T6,now is WTF!),and stage non-fatalily environments.
for me a 3d game thats hella difficult to play and master is Virtua Fighter: the game is absolutly balanced,few movelists for all char,crazy inputs,long directional command moves,more fluid less fancy,more phisical and realistic moves and a underrated game.
VF is a 3D game that should be more exploited than some,but hey at least they did something with DOA right!?
 

Eddy Wang

Skarlet scientist
for me tekken is about spacing,the different number of movelist for a char is just a reminder that you can preditct anything but not everything,just like in a real fight.
is true that you gotta have a legacy in this game,mine came from Tekken 3 and so on...the only thing thats buzzing my dislike button is how much they decided to increase the damage scaling of the game(with the rage sistem on that they adapted since T6,now is WTF!),and stage non-fatalily environments.
for me a 3d game thats hella difficult to play and master is Virtua Fighter: the game is absolutly balanced,few movelists for all char,crazy inputs,long directional command moves,more fluid less fancy,more phisical and realistic moves and a underrated game.
VF is a 3D game that should be more exploited than some,but hey at least they did something with DOA right!?


"And then Dizi comes in, and his playing Marshal law...
Dizi comes and he changes up the game...
Thinking of me, like i'm some sort of scrub guys...
And Dizi comes in, fucking dizi comes in...
Then why are you spamming thoses moves dizi?
Why are you spamming that mix dizi?"

:mad:
 

THTB

Arez | Booya | Riu48 - Rest Easy, Friends
Ten strings are gimmicky. Rule of thumb:

Be prepared to low parry the 2nd, 4th, or 7th hit of any ten string and you should be golden for virtually THE WHOLE CAST.
EX: Look at the 6th hit. Steve was able to BLOCK it before getting hit by the 7th hit, a LOW, which he could have low parried. (Low parry is universal)

They are NOT natural combos the whole way through. You CAN block at numerous times throughout and thus low parry accordingly. The game's not rocket science, people just over complicate it. To each their own though.
Of course they're gimmicky. I'm not saying they aren't. And I'm not stating anything that over complicates the game. It is a fact that there is a lot of moves to learn. They may be rarely used, but if you do not know, this shit happens. Can you deny that?

Everyone in favor of Tekken is totally missing the point on some things.