ShrekForXbox
Scrub
I got into the FGC about 3 years ago with Injustice. After getting over the stigma of fighting games being "too hard" and "not beginner friendly", I absolutely loved the genre. I'd get my hands on any fighting game I could get my hands on whether it was Street Fighter, Tekken, Soulcalibur, MvC or Killer Instinct. I enjoyed some of these games more than others, but I've never outright hated any of them. But for the rest of the FGC, it seems that the NRS community gets more hate than any other communities (especially from the Street Fighter Community). All these people complain about is how NRS games are clunky, unbalanced and "casual". I can understand some of these, as I also found these games clunky initially, the games aren't always well balanced, and yes, MK is more known in the eyes of casual gamers. But, are any of these claims really valid? Practically any game feels clunky at first. Think of the first time you've played game with a unfamiliar control scheme. Did you think it felt completely natural and smooth? Most likely no. Is every FG balanced? NO! There are games where every character is viable, but there never will be (and should never be) a FG that is 100% balanced. It'd make the game incredibly boring as every character is essentially equal. And the concept of these games being "casual" and using established characters (Injustice) and gore (MK) to appeal to said audience. This, to me is a completely asinine excuse for a reason as to why these games are bad. While I do agree that these are factors that help make these games popular in the states, it also isn't a reason as to why they are bad. Every person starting with a piece of media, whether it's a book, film or game starts as a casual fan. You can't instantly be a hardcore fan for a franchise, everyone starts the same. This vibe I get from this sort of statement is one of self-superiority and pride, which is awful because these sorts of things tear communities apart and create rivalries. One thing I forgot to mention was how a lot of other communities exclaim how NRS is greedy and corporate. I can agree with this statement somewhat. NRS doesn't always treat the fans the best, and are owned by Warner Bros., a business set to make money wherever they can. But making this statement is incredibly hypocritical.
WARNING: RANT INCOMING.
Street Fighter V. A game with polarizing opinions. Some say it's a great game, while others say it is an example of what is wrong with game development today. IMO, Capcom released a game with a absolutely amazing gameplay and a fresh sense of style. This game however was very, VERY lacking in terms of content at launch. Now, Capcom had to have known this. 16 characters at launch, no real story/arcade mode, no VS a.i option, clipping issues and a awful survival mode at launch, while having a day one $30 season pass. Not to mention that later on having ANOTHER $30 season pass, a premium costume for every character that can NOT be bought with in game currency, season/event costumes or stages that can NOT be bought with in game currency and having weekly trials that only get you about 1/8 of a STAGE. And this was $60 at LAUNCH. I understand that early adopter always get shafted, but this is straight up SCUMMY. Rushing your unfinished game out so that it can be qualified for EVO is no excuse. And this isn't coming from someone salty about this from day one. I didn't feel this way until months later, realizing that I had spent $120+ on this game which is STILL lacking content. This is why is irks me so much when SF fanboys underplay how AWFUL Capcom treated this games launch. Yet they call NetherRealm greedy for having guest characters and using blood and gore to appeal to a mass audience. RANT OVER
Anyway, I would like to hear TYM's opinion on this. I want to know if others in this wonderful community have noticed this, or felt this way. Please understand that I know not everyone can like every game, and that I do NOT hate all fighting games other than MK/INJ. I simply don't get why people of the Fighting Game COMMUNITY turn their backs on their own.
Thank you for your time, and have a good day everyone.
WARNING: RANT INCOMING.
Street Fighter V. A game with polarizing opinions. Some say it's a great game, while others say it is an example of what is wrong with game development today. IMO, Capcom released a game with a absolutely amazing gameplay and a fresh sense of style. This game however was very, VERY lacking in terms of content at launch. Now, Capcom had to have known this. 16 characters at launch, no real story/arcade mode, no VS a.i option, clipping issues and a awful survival mode at launch, while having a day one $30 season pass. Not to mention that later on having ANOTHER $30 season pass, a premium costume for every character that can NOT be bought with in game currency, season/event costumes or stages that can NOT be bought with in game currency and having weekly trials that only get you about 1/8 of a STAGE. And this was $60 at LAUNCH. I understand that early adopter always get shafted, but this is straight up SCUMMY. Rushing your unfinished game out so that it can be qualified for EVO is no excuse. And this isn't coming from someone salty about this from day one. I didn't feel this way until months later, realizing that I had spent $120+ on this game which is STILL lacking content. This is why is irks me so much when SF fanboys underplay how AWFUL Capcom treated this games launch. Yet they call NetherRealm greedy for having guest characters and using blood and gore to appeal to a mass audience. RANT OVER
Anyway, I would like to hear TYM's opinion on this. I want to know if others in this wonderful community have noticed this, or felt this way. Please understand that I know not everyone can like every game, and that I do NOT hate all fighting games other than MK/INJ. I simply don't get why people of the Fighting Game COMMUNITY turn their backs on their own.
Thank you for your time, and have a good day everyone.