IlluvialCE
Ruler of the Skies
Title. I have always been mildly interested in MK but I never really paid much attention to the series outside of playing MK9 a fair amount in high school. For some reason I recently had a hankerin for Mortal Kombat (probably due to the movie) so I dusted off my copy of MK9 and started having a blast! It took me a while to find a character that clicked with me but the moment I realized how unique and fun ice clone was, Sub Zero became an instant go-to pick for me. I've been labbing the character out for a while now and everyday I'm learning new tech and further optimizing my combos.
So then I hear that MKX is getting a sort of revival within the community. Cool, I haven't really played MKX but I enjoyed watching it. Oh cool there's an entire variation centered around Ice Clone! Oh wait, it doesn't really function like MK9's does. Also all of his buttons are completely different. Slide also doesn't feel or behave the same way either. Now there's a run button too. huh...
Then I play MK11 and its the same thing again. Oh so we have slower movement speed, slower dashes and no run button. All of Sub's normals are different and now we don't even have an ice clone.
So between all 3 games Sub Zero controls completely differently. Different buttons, different aesthetic (in MK11), different specials and playstyle. What the hell gives? In any other franchise characters are fairly consistent between games and while system mechanics change the core fundamentals of that franchise and how characters behave remains fairly consistent. I'm not saying that MK is never allowed to change, but every game feels like its entirely own thing and its just so jarring. The 3 NRS titles alone are complete paradigm shifts that play and feel almost nothing like each other and that's just on a systems level, let alone how characters get complete gameplay makeovers every game.
Why is this? Why does every game have to play wildly different and throw away mechanics while inventing new ones, and why do characters have to change almost entirely between games? Its probably the most frustrating thing about the franchise to me. How am I supposed to be invested in a franchise where the only thing that's consistent is the hyperviolence and names of the characters?
This isn't even a "MK11 bad" or anything like that. I'm just so confused why this company seems hellbent on reinventing the wheel with every release and why that's so appealing for some.
So then I hear that MKX is getting a sort of revival within the community. Cool, I haven't really played MKX but I enjoyed watching it. Oh cool there's an entire variation centered around Ice Clone! Oh wait, it doesn't really function like MK9's does. Also all of his buttons are completely different. Slide also doesn't feel or behave the same way either. Now there's a run button too. huh...
Then I play MK11 and its the same thing again. Oh so we have slower movement speed, slower dashes and no run button. All of Sub's normals are different and now we don't even have an ice clone.
So between all 3 games Sub Zero controls completely differently. Different buttons, different aesthetic (in MK11), different specials and playstyle. What the hell gives? In any other franchise characters are fairly consistent between games and while system mechanics change the core fundamentals of that franchise and how characters behave remains fairly consistent. I'm not saying that MK is never allowed to change, but every game feels like its entirely own thing and its just so jarring. The 3 NRS titles alone are complete paradigm shifts that play and feel almost nothing like each other and that's just on a systems level, let alone how characters get complete gameplay makeovers every game.
Why is this? Why does every game have to play wildly different and throw away mechanics while inventing new ones, and why do characters have to change almost entirely between games? Its probably the most frustrating thing about the franchise to me. How am I supposed to be invested in a franchise where the only thing that's consistent is the hyperviolence and names of the characters?
This isn't even a "MK11 bad" or anything like that. I'm just so confused why this company seems hellbent on reinventing the wheel with every release and why that's so appealing for some.