Enexemander
A Hitbox Pirate - YARRR -
Nah, if Liu is Ryu, then that makes Lao Ken.Liu Kang and Scorpion are fighting for that spot.. But Sub-Zero is definitely Ken!
Nah, if Liu is Ryu, then that makes Lao Ken.Liu Kang and Scorpion are fighting for that spot.. But Sub-Zero is definitely Ken!
Who's the Tekken of Football?Who is the Scorpion of Tekken?
This thread isn't about comparing SF and MK, it is about finding the "core" of MKX's gameplay style.absolutely nobody, everyone has their unique gameplay styles, there is no base fighter like ryu, i have seen this thread so many times and the answer is always simply you cannot compare street fighter to MK. they are too different, they evolved in different ways, maybe the original 4 had shoto-esque characters or base-esque (shaddup i couldnt think of anything better to call it) characters but since MK had a long period of time where there they were 3d fighters that influenced MK in a major way, and since street fighter had one 3d game and then never looked back and went back to 2d street fighter their mechanics stayed pretty similar, emphasis on footsies, base of all fighters, etc. the 2 series are way too different to compare now.
So are you saying that there is not basis for the "style" of MK's gameplay? In my mind that means that MK is just a bunch of noise gameplay wise. There is no direction, or standard, just haphazard 'design' (the term 'design' being used in the most liberal way).Street Fighter has the concept of Shotos, which comes from traditional fighting styles, basing a bunch of variations around a master 'style'. This doesn't really apply to MKX, where there are a bunch of different archetypes all based around their own principles and tools.
By now all the characters are so different that they really have their own 'voice'.
Every once in a while, there's a character who seems to have a very complete and perfectly-rounded set of tools (like Kung Lao in MK9), but it's very rare that other MK characters are actually based around that character.
LK was the "easy" or "all-around" character in the OG MK games, but I'm not so sure now here in MKX.I always thought it was Liu Kang.
Actually, GM subzero is the reason I asked this question. Sub's clone is a footsie breaker, and in many cases just a game breaker. There is no doubt that the clone is a powerful tool in this game, and as such there are so many character who legitimately cannot get around it. Sub, at least GM Sub, cannot be the 'Ryu' this game on that fact alone, which is why I asked the question who is...What this guy said. IF I had to personally select a character, I would say s00b-zero
Popularity wise, no question that Scorpion is the right answer.Popularity wise, it's Scorpion.
But the initial intention was for Liu Kang. He was programmed to be easy to play so anyone could pick him up quickly (very important in the arcade days) and was the "hero" of the franchise.
Just so happened that yellow and blue garbed ninjas that throw spears and ice from their hands ended up as the poster boys.
Who would've guessed?
Who is the football of sandwiches?Who's the Tekken of Football?
I remember Paulo saying that "a character like Kano is hard to balance because of his tools". No doubt Kano is the shoto of MK, and that fact alone may make him the literal "Ryu" of MKX, but I'm not sure if the "shoto style" is at the core of MKX's GP design. Then again, it may be.Meanwhile Cybernetic Kano has knives(Hadouken), upball(Shoryuken), D4(low forward), no overhead combo starter, wins through footsies, and doesn't do alot of damage outside of the corner.
He's MKX's Shoto.
I guess in a 2D fighter, the "shoto" design may be the perfect design. In that case then, yeah, Kano is the literal "Ryu" of MKX.By story, it's Liu Kang.
By playstyle, there's hardly an argument against Kano being the closest thing to a Shoto in MKX.
I wouldn't recommend Tremor for a beginner though. The execution on some of his combos can be slightly difficult.I actually think tremor, specifically crystalline.
He has a bit of everything: zoning, advancing strings, strong hit-confirmable pressure, strong oki, corner carry, easy damaging bnbs, good armour.
He'd be a good starting point for learning the game, the variety in the mechanics and deciding which playstyle suits you.
Because he's the closest thing to an SF shoto.Not understanding how people are figuring Kano is the "Ryu" of MK.
I disagree. He has very easy high damaging bnbs. The run cancelling pressure maybe, but there are plenty of beginner-friendly combos that do high damage.I wouldn't recommend Tremor for a beginner though. The execution on some of his combos can be slightly difficult.
Who's your bottom 5 Sandwich variations?Who is the football of sandwiches?
Character archetypes and the gameplay engine/design itself are two different considerations. There are standard tenets of design (combo system, uppercuts, poking, neutral jumps, the blocking and throw system, running etc).So are you saying that there is not basis for the "style" of MK's gameplay? In my mind that means that MK is just a bunch of noise gameplay wise. There is no direction, or standard, just haphazard 'design' (the term 'design' being used in the most liberal way).