princemurphy
Noob
I'm really liking Inferno, but I haven't been able to dig deep into all of the variations. I love Ninjutsu's B2, but having the option to truly play lame with inferno is great.
Ill happily watch the videoMy Impressions from about 6hrs in practice mode with Scorps:
Hellfire, and Ninjutsu are about the same. Both with their advantages and disadvantages.
WIth Hellfire, you can use DB4 to extend combos or go for resets. Also you can frame trap with fireball cancel.
With Ninjutsu, you can have real 50/50 after teleport because F2 actually launches the opponent compared to the over two variations which only KD the opponent.
Inferno, IMO has more potential than the other two variations. Mostly because of DB4, you can get 40% combos with 1 bar. And meterless 35% combos into vortex reset with this variation.
Can post video guide for Inferno by request only.
Yea you can go 21 tele Into either f4 spear or b3 spear. Then just jump over punch and do it again.is the vortex in the inferno variation? if so what is the overhead option?
EX spear is only like -5 on block. You can make pretty much any mixup with scorpion safe when canceled into that. At the cost of meter thoughHis only overhead is his f4 in that variation. It's pretty slow, obscurly unsafe and requires meter if you want damage off it. Inferno it's just as risky but without the need of meter. And Hellfire he can make it safe for good damage with no meter. Same with his low in b3. Ninjitsu his b3 is high risk/moderate reward, Inferno it's high risk/high reward, and Hellfire low risk/high reward.
Plus the fact he has f2 in his other variations as a quick/safe overhead that knockdown with damage that will add up if people refuse to acknowledge it, and then b3 comes in.
Ninjitsu he can mix up throw with f2 pretty well, which is what MIT was doing in the ESL tourney. Not bad, but he's forced to guess right more often offensively in that variation.
As far as I can tell, 214>flame aura specifically isn't safe. I think 114>flame aura is, though. In any case, you can always keep doing 214>teleport/tackle so they'll expect a fourth hit after 214 and only then they'll try to punish you. Then you start doing 214>flame aura and they will expect a fourth hit before trying to attack you - and at this time you'll have flame aura on.
100% agreed.Inferno is overrated
What string succession are you using to build that much meter?You can make every single string safe AND create inescapable frame traps that builds 90% of a bar of meter. It's fantastic.