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Which of these situations constitutes a 'read'?

Which situation constitutes a successful "read"?

  • Situation 1

    Votes: 11 91.7%
  • Situation 2

    Votes: 0 0.0%
  • Both

    Votes: 1 8.3%

  • Total voters
    12

Kindred

Let Be Be Finale Of Seem
The other day, I was thinking about this and wanted to know what people here thought: Which situation is a "Read"?

Situation 1: Player 1 (P1) knocks Player 2 (P2) down at the end of his combo. P1 decides to NjP since P2 has a tendency to wake up by cross jumping. P2 could have rolled back, armored, etc, all moves that would counter a neutral but was predicatable and cross-jumped again so he got caught by the NjP.

For situation 2, a little context: We all have patterns, especially when it comes to pressure we apply to a passive opponent. With that in mind;

Situation 2: P1's pressure constitutes, among other things, a specific string that is always followed by a poke since it's neutral. That's his pattern. As hes doing his pressure on P2, he does the string and follows it with a poke, as he usually does, and confirms the hit on P2, thereby allowing him to continue his pressure.


IMO Situation 1 is definitely a read. When we knock someone down, we typically want to do something that will shut down the most likely wake ups the opponent will do (whether it be NjP, continuing pressure, blocking a wake up, grabbing, etc). Situation 2 though, Im not sure. Did P1 actually predict the opponent was going to attempt something or, since he was poking out of habit, it isnt a read?
 

Circus

Part-Time Kano Hostage
The way you worded it, Situation 2 isn't a read.

The goal as a player is for everything to be a read though. So it could have been a read if P1 was consciously doing it because they felt it would open them up in that moment.


What will be nice about MK11 is that the vast majority of options, from continuing pressure to even throwing a projectile, are a decision you have to make that could be punished if the opponent reads it. In most matchups there won't be a "just do it" button or fireball you could throw because of all the options, teleports, and anti-projectile tools the game has.

IMO MK11 is going to be the NRS game that rewards consistant good reads the most, which is awesome.
 

zerosebaz

What's the point of a random Krypt?
The difference between what is a read or not is the reason playerX did what it did. The exact same situation, let's say P1 antiairs his opponent with an uppercut, could have been a result of him doing a preemptive D2 because he thought his opponent would jump, or it could have been him just throwing out a random move that connected out of luck. It could even have been a mistake, maybe he wanted to do DB2 but messed up the inputs. In your example situation 2 is not a read because it was done out of habit, it wasn't a result of the player trying to guess what his opponent would do.
 

Kindred

Let Be Be Finale Of Seem
What will be nice about MK11 is that the vast majority of options, from continuing pressure to even throwing a projectile, are a decision you have to make that could be punished if the opponent reads it. In most matchups there won't be a "just do it" button or fireball you could throw because of all the options, teleports, and anti-projectile tools the game has.

IMO MK11 is going to be the NRS game that rewards consistant good reads the most, which is awesome.
Since I didnt get a chance to play the beta, this just hyped me up for MK11 even more now :D