the overhead toss does the same thing and goes fullscreen. there are very few projectiles if any where i would rather use boss toss cus even though ferra toss goes over some at least you'll get a trade. so what i'm asking is what match up would you rather use boss toss rather than ferra toss.Boss Toss goes like 80%-85% of the screen. ex version does go 100% of the screen. It doesn't need buffed because Boss Toss is already amazing. It does 16% meterless and eats many projectiles which Ferra Toss goes over.
They don't do the same thing. Boss Toss does 16% as opposed to 10% and if the opponent's projectile hits you first, the Overhead Toss doesn't even trade since it loses it's hitbox--which is true of Boss Toss too, but really only low projectiles and a few machinegun types get past Boss Toss.the overhead toss does the same thing and goes fullscreen. there are very few projectiles if any where i would rather use boss toss cus even though ferra toss goes over some at least you'll get a trade. so what i'm asking is what match up would you rather use boss toss rather than ferra toss.
so i tried this and with both pyro and kitana their walk speed and teleport made it so boss toss almost always ate the projectile then whiffed but with gm this mad a huge difference. in this match up it seems like you only have to guess once during his corner set up but again the only real advantage is the 16% soooo yeah idk but thxObjectively the ones that come to mind are Grandmaster, Pyro, and Kitana
yeah i'm beginning to think he's not worth it. this is why i believe if they buffed it to fullscreen it would literally save the variation. right now so many zoners can just play their game with him cus a blocked ferra means waiting for her to come back and even when hit his run speed is ugh, but eh thx anywaysRealistically, none. When you pick Vicious over Ruthless you're giving up run cancel pressure, insane damage, meterless conversions, chip & meter build, better oki and faster tick throws in exchange for... a slightly improved neutral game and a worse command grab.
Boss Toss would definitely be useful in certain matchups like GM sub, Cybernetic Kano etc but when you look at everything you're sacrificing for such a minor tool in comparison, it's almost never worth it.
The one thing to note about that slow command grab is they give good tick throws, which I've learned are really just as good as the fast command grab. Vicous actually has ticks that work with ex Command Grab on either hit or block, so there's no need to set up a situation where the opponent needs to block.Realistically, none. When you pick Vicious over Ruthless you're giving up run cancel pressure, insane damage, meterless conversions, chip & meter build, better oki and faster tick throws in exchange for... a slightly improved neutral game and a worse command grab.
I don't see Vicious as being a bad variation at all though, so I think instead of buffing it, Ruthless should just be nerfed. We've talked about things like removing ex Ferra Toss and ex Bowl Girl. In REO's KP3 thread, he mentioned the self-inflicted damage from P&G being 6% up from 5%, and a universal nerf to ex Ferra Throw and ex Ferra Toss.yeah i'm beginning to think he's not worth it. this is why i believe if they buffed it to fullscreen it would literally save the variation.
you want to nerf a character that's not top 10? bruh. i can maybe get behind removing ex bowl girl and ex ferra toss but that's entirely unnecessary. and even if they nerfed him, vicious still doesn't do anything much better than the rest. if they made the regular boss toss fullscreen it'll fix the problem literally all variations of ferra/torr have of being zoned out by people with fast projectiles.I don't see Vicious as being a bad variation at all though, so I think instead of buffing it, Ruthless should just be nerfed. We've talked about things like removing ex Ferra Toss and ex Bowl Girl. In REO's KP3 thread, he mentioned the self-inflicted damage from P&G being 6% up from 5%, and a universal nerf to ex Ferra Throw and ex Ferra Toss.
But it's true that Vicious is mostly irrelevant.
And by the way, if you need a fullscreen counter-zoning move, there is Bowl Girl. It doesn't lose it's hitbox either, though it's a bit slower. Might need to make a read to hit with it. But mostly it's just about trying to not ever be 100% fullscreen with F/T. They're best from around the range where their longest normals reach.
I think Ruthless is top 10.you want to nerf a character that's not top 10? bruh. i can maybe get behind removing ex bowl girl and ex ferra toss but that's entirely unnecessary. and even if they nerfed him, vicious still doesn't do anything much better than the rest. if they made the regular boss toss fullscreen it'll fix the problem literally all variations of ferra/torr have of being zoned out by people with fast projectiles.
so you think ruthless is better than 7 of theseI think Ruthless is top 10.
I think so. He's really good. Though I don't entirely agree with like half this list.so you think ruthless is better than 7 of these
piercing cuthroat tarkatan demolition alist dragons-fire shirai-ryu ronnin swarm-queen heavy-weapons wrestler hollywood summoner sorcerer shaolin smoke grandmaster
Definitely bettter than Heavy Weapons, Wrestler, Hollywood, smoke, and grandmaster IMO.so you think ruthless is better than 7 of these
piercing cuthroat tarkatan demolition alist dragons-fire shirai-ryu ronnin swarm-queen heavy-weapons wrestler hollywood summoner sorcerer shaolin smoke grandmaster
idk if ex does go full screen, it suffers the same problem the other two have in that fullscreen if you're opponent walks back they whiff. I believe, been a while since I've been in that situation.All matchups because it's a good and fun variation and I don't have time or interest anymore to perfect my muscle memory between both Vicious and Ruthless combos.
Boss Toss goes like 80%-85% of the screen. ex version does go 100% of the screen. It doesn't need buffed because Boss Toss is already amazing. It does 16% meterless and eats many projectiles which Ferra Toss goes over.
aight well i disagree for the main reason that those characters (except maybe grandmaster) just have more better tools imo and even if you were right that still doesn't put him at top 10Definitely bettter than Heavy Weapons, Wrestler, Hollywood, smoke, and grandmaster IMO.
can u destroy up rock and instant air rock?Aftershock Tremor is another, because you can destroy both of his projectiles with Boss Toss and Bowl Girl, thus eliminating zoning as an option for him.
no i dont know what hes talking about, tremor has low air quake, unblockable ground pound, and overhead rock to zone them out. there are really only 5 main match ups I see vicious being functional in, kitana, reptile, liu kang, sektor, and subzero. These are characters where boss toss and ferra tosses in general actually make a consistant difference, and its not like we bop them either its just that they have to show some respect when Ferra is on our back in neutral. The vast majority of the zoning characters in this game have zoning options that dont count as traditional projectiles for ferra to destroy or come from a direction ferra cannot hit. Quan runes/portals, kenshi spirits, jaquis guns, anyone with a ground pound such as bo rai cho, goro, pumped up, boneeshaper etc, shinnoks hellsparks, ermacs choke, tremors aerial low, aliens spit, gunslingers guns, takedas whips, scorpion minions, smokes bombs, cyrax bombs, cyber sub bombs...... ALL cant be dealt with with Ferra tosses, so we end up having to run them down, making vicious useless because we cant anti zone shitcan u destroy up rock and instant air rock?
More tools or better tools?? can't be both.just have more better tools
I believe he's talking about the regular rock throws, which forces him to use the other options which are easier to get around.no i dont know what hes talking about, tremor has low air quake, unblockable ground pound, and overhead rock to zone them out. there are really only 5 main match ups I see vicious being functional in, kitana, reptile, liu kang, sektor, and subzero. These are characters where boss toss and ferra tosses in general actually make a consistant difference, and its not like we bop them either its just that they have to show some respect when Ferra is on our back in neutral. The vast majority of the zoning characters in this game have zoning options that dont count as traditional projectiles for ferra to destroy or come from a direction ferra cannot hit. Quan runes/portals, kenshi spirits, jaquis guns, anyone with a ground pound such as bo rai cho, goro, pumped up, boneeshaper etc, shinnoks hellsparks, ermacs choke, tremors aerial low, aliens spit, gunslingers guns, takedas whips, scorpion minions, smokes bombs, cyrax bombs, cyber sub bombs...... ALL cant be dealt with with Ferra tosses, so we end up having to run them down, making vicious useless because we cant anti zone shit
I feel like ruthless is the powerhouse variation, always in your face and super strong offensive game while vicious is the true tank of this Game. Boss toss may not absorb more projectiles than oh toss but fuck this move is a good spacing tool. In mid range you have to Block it because it also aa really good at that range. But his offensive game relies way more on his b121 "Vortex" than ruthless.Vicious plays a slower pace too, something that messes with a lot of people who are used to going full tilt 110%. I almost never use bar in Vicious. Simply harass their entry with Ferra, once there in range of d1/4 poke for advantage into 50/50, 32% combo ending in boss toss that sends them fullscreen. rinse, repeat. Works like a charm.
I Think Vicious and Ruthless have pretty much the same match up numbers. Its really just how I feel that game which one I want to use.